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Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
(cherry picked from commit 8b6fa79eee25d721a05518b56615eb5576147eba)
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(cherry picked from commit f8699d93f6abe01a85319c06f7c94911e75498aa)
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(cherry picked from commit f35ca4a9c735e49d496c4e733e7dc9a072841f92)
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(cherry picked from commit 016946b552e16a43eef14b89c010d41dfc28d340)
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(cherry picked from commit d904516e553426dae1fa40566e3fe67f6213e769)
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renderer
(cherry picked from commit ed0c378bda98d41288c0f9eeb31707590853e215)
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(cherry picked from commit a083c855214722bc02ed2eb48ea808c7f4d756da)
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(cherry picked from commit 5062df41a5fbb42d99e08817e19eb6a82c0464d2)
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This ensures that Particles and MultiMeshes still draw when instance_count is 1
(cherry picked from commit 579ca03e885f294b2d430a3550693b43d58d4f64)
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This also makes the hex field wider to allow displaying 9-character
hex code (`#rrggbbaa`) in full, even when using a custom font.
(cherry picked from commit 517dc3654a80e30021b8468ef87d0327200963db)
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Fixes forced optimization in dev_build.
(cherry picked from commit b18c7481aac9f79e7108e12458bc6743945311bd)
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The texture's appearance is now similar to the texture that was displayed
on the TestCube node in Godot 2.x.
(cherry picked from commit e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37)
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This avoids rendering issues with ThorVG and other renderers (which
don't support the `paint-order` property) at a slight cost in file size.
This approach has already been used by the main icon.
(cherry picked from commit af9372eb5900a2c853e036cf9df91a66dc72e1a2)
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A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
(cherry picked from commit c25d015d0658696b1a2da99a838e6cfcce155efd)
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(cherry picked from commit 76e1d1363b954fa4ca989516ad5851c40a288a48)
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And fixup includes in other implementations.
(cherry picked from commit 92b9806dcc98bc5ffbee6a7ca11090a926df0b3a)
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(cherry picked from commit 6f11cf7d31101bc9f4d3c5d644f90b231cd7ce4f)
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(cherry picked from commit 4be4eeea3ac9d37fa1dc520a5bc8c57554448410)
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(cherry picked from commit 2c0db8222a2e9f882040e773f3b375510ebcccc5)
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remaining docs
The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
(cherry picked from commit 57dca93718f34573713de2fd09315f42bcd26fff)
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(cherry picked from commit 71011e085554c9113e5824f82fd0e505c339b3a8)
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(cherry picked from commit 96ab31a7117c110da025a39390bdecf36892e7fa)
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This replaces two [code][/code] blocks with clickable refs to [enum Access] and [member file_mode] respectively.
(cherry picked from commit a5778da55bbf777abe1490edbc82bb05c9718377)
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(cherry picked from commit fd6a743823932639ba30e54d7e65ccd42192d88d)
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(cherry picked from commit c399d4f26c6f0836d90455defc7f2cee1d1b9678)
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(cherry picked from commit 936c9e83b4db06215554ae6f6e888324655048d8)
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(cherry picked from commit d7aed57b60a06a46a8495b5c605c078fe72a220b)
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Fixes potential use of uninitialized variable.
(cherry picked from commit 37362202a48f6ee731e14e47579979509bc23017)
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crashes engine due to index out of bounds.
(cherry picked from commit c6a45f10315d16a3434ef8ba5abb6e86c42b1e56)
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(cherry picked from commit c51229491d9fe5cba7e4a51821d10dcef7986e1a)
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Cherry-picks for the 4.0 branch (future 4.0.3) - 1st batch
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(cherry picked from commit b0eadcfbce3182373501ab24e62544032c4aec82)
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Shlick term
(cherry picked from commit 2c000cb72fc04fd76c5d3b6bc53955f83bf50c71)
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Fixes NavigationObstacles not being added to avoidance simulation.
(cherry picked from commit aadf33efd8a79a038b842dc91c63784302efd753)
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(cherry picked from commit 6fb113f59f0fca1415a7a92e629f6f8611dc3c0a)
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This also updates the list of compression modes available for textures.
(cherry picked from commit 0d24016db0d6cb92e0e681039a72280ce7ce6ece)
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Fixes AudioStreamPlayer2D crash when PhysicsServer2D runs on thread due to empty PhysicsSpace
(cherry picked from commit a5351086b0eafa659c4f4c88471d183cd991b45e)
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(cherry picked from commit 744bf604bf48c853f927154da5f2243fa9709dd3)
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three significant digits, so values down to "0.001" can be specified.
Updated additional 2D and 3D physics parameters based on team recommendations
Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com>
(cherry picked from commit 1d1d3c71e0b0f588150e8149c9bfe32afbb5e437)
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processing.
(cherry picked from commit 19179238fa18a0f5c8ba612e93cc699e4e750a3c)
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit bfc498f3d03bdeaa55e836517fcb1ddf58854fd5)
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(cherry picked from commit 2abadbb58b266ab4289159c97970234e0ae6d128)
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GitHub Actions seems to be hiding colored whitespace, and after lots of
attempts I couldn't find a way to work it around.
So instead I'm using a perl expression to replace trailing spaces with
`·` and tabs with `<TAB>` in the ANSI colored diff output. This ensure
that they're visible, and they are properly colored as expected too.
(cherry picked from commit 266280ffca218ae1c86e6d83d9b67a16086148b8)
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(cherry picked from commit 2c7633dce57b925639183c8a21d7550d35f0a114)
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(cherry picked from commit 19a8efc8759794bc39121809016245988f2db216)
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(cherry picked from commit bd020b7d92dc99c3713b7d1b99da691b8d1e765e)
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(cherry picked from commit bff0c71e2e2cb9b880181cc819c4753abfe59508)
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(cherry picked from commit 93b7bcb33da2c2395e51b097922240e76e9def71)
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