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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-08-15
break out of font search loop after first match
danboo
2022-08-15
Improve performance of screen_get_dpi() in Javascript
Jamie Pate
2022-08-15
Merge pull request #64439 from YuriSizov/docs-line2d-clarity
Yuri Sizov
2022-08-15
Merge pull request #64421 from m4gr3d/investigate_read_write_access_loss_main
Fredia Huya-Kouadio
2022-08-15
Move ShaderCreateDialog's ShaderType enum out of the header
Aaron Franke
2022-08-15
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode
Aaron Franke
2022-08-15
Add `elif` directive to shader preprocessor
Yuri Rubinsky
2022-08-15
Clarify the Line2D, Curve2D/3D documentation and fix parameter names
Yuri Sizov
2022-08-15
Fix Windows list dir handle leak
bitsawer
2022-08-15
Hide properties that have no effect in Label3D inspector
Hugo Locurcio
2022-08-15
Merge pull request #64128 from and3rson/convert3to4-fixes-3
Clay John
2022-08-15
Improve the `make_rst.py` parser for BBCode tags
Yuri Sizov
2022-08-15
[doc] Clarify that AnimationNode virtual methods need to be implemented rathe...
Andy Maloney
2022-08-15
Merge pull request #64314 from YuriSizov/control-theme-item-cache
Yuri Sizov
2022-08-15
Merge pull request #64333 from asmaloney/doc-params-8
Yuri Sizov
2022-08-15
Merge pull request #64331 from asmaloney/doc-params-7
Yuri Sizov
2022-08-15
Merge pull request #64328 from asmaloney/doc-params-6
Yuri Sizov
2022-08-15
Merge pull request #64319 from asmaloney/doc-params-5
Yuri Sizov
2022-08-15
[doc] Use "param" instead of "code" to refer to parameters (5)
Andy Maloney
2022-08-15
Merge pull request #63872 from Chaosus/shader_branch_color
Rémi Verschelde
2022-08-15
Disable threads used to check on plugins to load
Fredia Huya-Kouadio
2022-08-15
Fix issue preventing the Android Editor from displaying the project content
Fredia Huya-Kouadio
2022-08-15
Merge pull request #64341 from clayjohn/GLES3-lights
Rémi Verschelde
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-14
Merge pull request #63122 from m4gr3d/split_can_export_main
Fredia Huya-Kouadio
2022-08-14
Merge pull request #64403 from aaronfranke/gltf-doc
Aaron Franke
2022-08-14
Fix incorrect Camera3D size documentation
Aaron Franke
2022-08-14
Document GLTFLight and GLTFSpecGloss
Aaron Franke
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-08-14
Improve binary operator highlighting
VolTer
2022-08-14
Document run-time SceneTree debug property changes not working correctly
Hugo Locurcio
2022-08-14
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-13
Hide Dummy text driver in the Project Settings as it makes editor unusable
Hugo Locurcio
2022-08-13
Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
Micky
2022-08-13
Improve documentation of CanvasItem's draw logic
Micky
2022-08-12
Properly scale depth in bokeh_dof effect so that setting distance to blur eff...
clayjohn
2022-08-12
Bind uniform buffer locations for lights even when no lights present to compl...
clayjohn
2022-08-12
Merge pull request #64310 from Chaosus/shader_texture_funcs
Yuri Rubinsky
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (8)
Andy Maloney
2022-08-12
Merge pull request #64307 from Chaosus/shader_texture_proj_grad
Yuri Rubinsky
2022-08-12
Add `textureQueryLod/Levels` functions to the shader language
Yuri Rubinsky
2022-08-12
Improve visual shader defaults for quality of life
QbieShay
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (7)
Andy Maloney
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (6)
Andy Maloney
2022-08-12
Merge pull request #64306 from RandomShaper/win_spawn_text
Clay John
2022-08-12
Merge pull request #64285 from asmaloney/doc-params-4
Yuri Sizov
2022-08-12
Merge pull request #64196 from asmaloney/doc-params-3
Yuri Sizov
2022-08-12
fixed GraphEdit signal argument type
daylilyzeleen
2022-08-12
Add dumb theme item cache to Control
Yuri Sizov
2022-08-12
Add `textureProjGrad` function to the shader language
Yuri Rubinsky
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