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AgeCommit message (Expand)Author
2021-10-22Merge pull request #54131 from nekomatata/fix-2d-body-center-of-mass-autoRémi Verschelde
2021-10-22Merge pull request #53508 from aaronfranke/riscvRémi Verschelde
2021-10-22Replace remaining usages of yield with new await keywordDuroxxigar
2021-10-22Fix physics body rotating incorrectly around it's center of massUxeron
2021-10-22Fix RigidDynamicBody2D auto center of mass calculationPouleyKetchoupp
2021-10-22Add support for the RISC-V architectureAaron Franke
2021-10-22Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde
2021-10-22Merge pull request #54081 from Rubonnek/add_bin_messages_masterRémi Verschelde
2021-10-22Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_masterRémi Verschelde
2021-10-22Keep order for C# exported membersRaul Santos
2021-10-22Merge pull request #54126 from Chaosus/vs_fix_curve_textureRémi Verschelde
2021-10-22Merge pull request #53812 from RandomShaper/expose_flush_inputRémi Verschelde
2021-10-22Fix error spam at setting a CurveTexture in visual shadersYuri Roubinsky
2021-10-22Expose Input::flush_buffered_events()Pedro J. Estébanez
2021-10-22Merge pull request #54088 from madmiraal/remove-unimplemented-methodsRémi Verschelde
2021-10-22Merge pull request #54090 from Scony/fix-exit-code-on-check-onlyRémi Verschelde
2021-10-22Merge pull request #54113 from skimmedsquare/canvas-layer-notification-crash-...Rémi Verschelde
2021-10-22Merge pull request #54109 from raulsntos/patch-1Rémi Verschelde
2021-10-22Merge pull request #54110 from nekomatata/fix-rigid-body-update-collision-layerRémi Verschelde
2021-10-21Fix potential nullptr dereference in CanvasLayerSean Kim
2021-10-21Fix RigidDynamicBody collision update after changing collision layer/maskPouleyKetchoupp
2021-10-22Fix `bin_to_int` documentation examplesRaul Santos
2021-10-21Implement Animation Compressionreduz
2021-10-21Fix exit code for --script --check-only, fixes #54087Pawel Lampe
2021-10-21Merge pull request #54082 from Chaosus/fix_shader_crashYuri Roubinsky
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-21Merge pull request #54078 from Rubonnek/add_hex_messages_masterRémi Verschelde
2021-10-21Merge pull request #52367 from Duroxxigar/improve-nav-error-messagesRémi Verschelde
2021-10-21Merge pull request #54077 from Duroxxigar/scenetreetimer-exampleRémi Verschelde
2021-10-21Merge pull request #54053 from nekomatata/fix-soft-body-disable-modeRémi Verschelde
2021-10-21Merge pull request #54035 from Calinou/ctl-context-dialog-use-title-caseRémi Verschelde
2021-10-21Merge pull request #53990 from Kemikal1/masterRémi Verschelde
2021-10-21Accept capital B in String::bin_to_int prefixWilson E. Alvarez
2021-10-21Prevent shader crash when passing constant expression to `textureGather`Yuri Roubinsky
2021-10-21Add error messages to String::hex_to_int, and accept capital X in prefixWilson E. Alvarez
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
2021-10-21Update example code for SceneTreeTimer to reflect new await keywordDuroxxigar
2021-10-21Merge pull request #54063 from Chaosus/shader_fix_spatial_samplersYuri Roubinsky
2021-10-21Fix SoftDynamicBody3D crash when setting disable modePouleyKetchoupp
2021-10-21Use TitleCase for CTL dialog menu optionsHugo Locurcio
2021-10-21Allow updating TileMap cells using surrounding terrainsGilles Roudière
2021-10-21Merge pull request #54070 from KoBeWi/meh_instance_2dRémi Verschelde
2021-10-21Fix MeshInstance2D rectkobewi
2021-10-21Change the unreacheable return value of shape_find_owner()Kemikal1
2021-10-21[macOS] Add entitlements required by OIDN JIT for the editor build.bruvzg
2021-10-21Merge pull request #54015 from BastiaanOlij/godot-cpp-ciRémi Verschelde
2021-10-21Merge pull request #54036 from nekomatata/fix-soft-body-memory-corruptionRémi Verschelde
2021-10-21Merge pull request #54032 from nekomatata/fix-collision-mouse-exit-errorRémi Verschelde
2021-10-21Merge pull request #54011 from nekomatata/center-of-mass-2d-transformRémi Verschelde
2021-10-21Fix built-in texture samplers passing for spatial shader modeYuri Roubinsky