Age | Commit message (Collapse) | Author |
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This makes the project manager usable for opening existing projects
without ever touching the mouse. Just enter text in the autofocused
search box and press Enter.
This partially addresses #8149.
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Android: Improve name of icon export properties
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Mark alternate editor display modes as disabled in the GLES2 renderer
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This partially addresses #27018.
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Fix crash when confirming dialogs with Return key
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HTML5: Address removal of 'timestamp' in Emscripten 1.39.5
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It was removed as noted in the changelog:
https://github.com/emscripten-core/emscripten/blob/1.39.5/ChangeLog.md#v1395-12202019
> Removed `timestamp` field from mouse, wheel, devicemotion and
> deviceorientation events. The presence of a `timestamp` on these
> events was slightly arbitrary, and populating this field caused
> a small profileable overhead that all users might not care about.
> It is easy to get a timestamp of an event by calling
> `emscripten_get_now()` or `emscripten_performance_now()` inside
> the event handler function of any event.
Fixes #34648.
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This seems more readable and still includes the required dimensions.
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Regression from #34040, apparently making this a const reference
introduces issues (not sure why, but previous code worked fine).
Fixes #34691.
Co-authored-by: dankan1890 <mewuidev2@gmail.com>
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lakshay-angrish/35090-methods-in-xml-not-in-editor
show parametric setters and getters in editor help
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Improves LineEdit documentation
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ChibiDenDen/constant_lookup_through_subclass_instance
Fix constant access in base class through subclass instance
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* Recently supported macOS shortcuts are added
* Makes it clear than `set_text` won't trigger `text_changed`
* `minimum_spaces` is the number of space characters that can be shown
without scrolling
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'I guess there is no one to (git) blame
We're leaving ground...
Will things ever be the same again?'
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New contributor added to AUTHORS:
@dankan1890
Thanks to all contributors and donors for making Godot possible!
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Fixes as issue where a subclass calls a base class method that tries to access a constant from the script.
The original code went through every ower class, and for each owner, went through its inheritance tree.
This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree.
This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support.
This change should not negatively affect existing code due to the way the parser works
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ENet optional server_relay when disconnecting peer
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Fix issue regarding rotating Canvas Items in editor
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Add multimesh format max for proper error checking
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refresh area2d collision when shape changes
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Fix errors raised when showing parse errors in the editor
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Fix SkeletonIK not playing animation if more than one IK-Bone is active
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Gracefully handle 3D textures in GLES2
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Mono/C#: Script interface calls now attach the current thread
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Update libwebp to 1.1.0
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Fixes #26691
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Fix error exporting to X11 with embedded PCK
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Fixes #32513.
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Added guards to all C# script interface calls to attach the current thread
for the current scope if the thread is not already attached.
This is far from ideal, as attaching the thread is not cheap and all managed
thread local storage is lost when we detach the thread at the end of the calls.
However, it's the best we can do for now to avoid crashing
when an unattached thread tries to interact with C# code.
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Validate instances of objects before trying to check their type in GDScript
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Fix function arguments hint format in GDScript editor
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Adds null check before using image loader
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#34161: Keep a weak reference to orphan subclasses to reuse on class reload
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Fixes #27582
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Fix slight problems related to default values of exported typed arrays
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Fixed unknown ASCII symbols rendered instead of tabs in bookmarks list
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Refactor (and fix) how the connect button is disabled.
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Tab characters were not rendered properly in the breakpoints and
bookmarks lists of the script editor if the bookmarked line was a
comment, resulting in unknown ASCII symbols “�”.
Fixes #34046.
Also changed formatting a bit to enclose the code in backticks (like in
Markdown) instead of quotes.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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for consistency with the format of the documentation:
"type func_name(arg1: type, arg2: type)"
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Travis: Disable -Wstrict-aliasing warning on GCC 5 test build
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Disabled array initialization, const array and arr.length in GLES2 shaders
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