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2018-08-13Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @dragmz, @fire Thanks to all contributors and donors for making Godot possible! [ci skip]
2018-08-13Merge pull request #20554 from YeldhamDev/cursor_doc_linuxRémi Verschelde
Small doc formating changes and Linux cursor theme note
2018-08-12Fix gizmos submenuJuan Linietsky
2018-08-12Merge pull request #20940 from akien-mga/resourceloader-existsRémi Verschelde
Fix ResourceLoader::exists() false negative and readd deprecated has()
2018-08-12Fix ResourceLoader::exists() false negative and readd deprecated has()Rémi Verschelde
2018-08-11Merge pull request #20928 from JFonS/gizmo_enablingJuan Linietsky
Improvements on the gizmo disabling menu and icon selection bugfix
2018-08-11Improvements on the gizmo disabling menu and icon selection bugfixJFonS
2018-08-11Merge pull request #19106 from SaracenOne/audio_micRémi Verschelde
[WIP] Experimental microphone support
2018-08-11Merge pull request #20753 from Faless/ws_fixJuan Linietsky
Fix WebSocket crash due to non PDO init after CowData PR
2018-08-10Merge pull request #20149 from Overblob/shader_float_typingJuan Linietsky
Shader language - Add optional float typings
2018-08-10Merge pull request #20072 from RandomShaper/fix-camera-offsetsJuan Linietsky
Fix camera offsets not applied always
2018-08-10Merge pull request #19993 from vnen/gdscript-warningsJuan Linietsky
System for GDScript warnings
2018-08-10Added system for GDScript warningsGeorge Marques
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
2018-08-10Merge pull request #20861 from RandomShaper/improve-bitmapJuan Linietsky
Improve BitMap: expose methods + prevent stack overflow
2018-08-10Added function ResourceLoader.exists(), to check if a resource exists. ↵Juan Linietsky
Closes #19140
2018-08-10Transform fill_bits from recursive to iterativePedro J. Estébanez
Avoids crashes when generating polygons from big bitmaps.
2018-08-10Expose additional BitMap methodsPedro J. Estébanez
Bonus: Restrict debug prints to debug builds
2018-08-10Merge pull request #20889 from godotengine/revert-18914-masterJuan Linietsky
Revert "added get_creation_time function for gdscript"
2018-08-10Revert "added get_creation_time function for gdscript"Juan Linietsky
2018-08-10Merge pull request #18914 from notwarp/masterJuan Linietsky
added get_creation_time function for gdscript
2018-08-10Make line edit always vertically aligned, makes no sense otherwise. Fixes #17188Juan Linietsky
2018-08-10apply a threshold for floor angle, fixes #16037, fixes #15632Juan Linietsky
2018-08-10Merge pull request #14704 from poke1024/colorconstantsJuan Linietsky
Allow some non-integer built-in constants in gdscript
2018-08-10Merge pull request #15536 from poke1024/fix3327Juan Linietsky
Fix SortArray crashing with bad comparison functions
2018-08-10Merge pull request #20842 from marcelofg55/osx_build_errNoshyaar
Fix clang compile error
2018-08-09Merge pull request #20585 from MarianoGnu/tileset_editorJuan Linietsky
New TileSet Editor
2018-08-09too much information, made it less informationJuan Linietsky
2018-08-09New TileSet EditorMAriano Javier Suligoy
2018-08-09Information sign for MarianoGNUJuan Linietsky
2018-08-09Merge pull request #20584 from JFonS/gizmo_enablingJuan Linietsky
New gizmo structure and gizmo disabling menu
2018-08-09New gizmo structure and new gizmo disabling menuJFonS
2018-08-09Fix clang compile errorMarcelo Fernandez
2018-08-08Ability to pass custom variables to expression.Juan Linietsky
2018-08-08-Add Expression class, used to evaluate expressionsJuan Linietsky
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932
2018-08-08Merge pull request #20819 from dragmz/unhack-gles2-unhackThomas Herzog
Fix mat4 uniform writes
2018-08-08Fix mat4 uniform writesMarcin Zawiejski
2018-08-08Merge pull request #20805 from karroffel/gles2-misc-fixesThomas Herzog
unhacking some GLES2 code
2018-08-08GLES2 refactorsThomas Herzog
This commit unhacks some parts of the 3D rendering. Most notably: - possibility to use negative texture units (no longer weird manual index allocation for user samplers) - refactoring of light code, now sorts in a different way, should yield better performance - fixes a crash while saving (because of "Illegal instruction" execution) when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB).
2018-08-08Merge pull request #20808 from Calinou/fix-ttr-typoThomas Herzog
Fix a typo in a TTR() call
2018-08-08Fix a typo in a TTR() callHugo Locurcio
2018-08-08Merge pull request #20681 from DavidSichma/masterJuan Linietsky
Keeping track of discard
2018-08-08Merge pull request #20727 from muiroc/fix_sw_sat_tableJuan Linietsky
fixed godotphysics sat dispatch table
2018-08-08Merge pull request #20737 from Calinou/use-standard-button-textsJuan Linietsky
Use a standard "OK" text for confirmation buttons in error dialogs
2018-08-08Merge pull request #20787 from Calinou/tweak-default-material-propertiesJuan Linietsky
Tweak the default SpatialMaterial properties
2018-08-07Merge pull request #20786 from groud/skybox_default_changeJuan Linietsky
Changes the default skybox to avoid the blue shade
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
Improved Physics material
2018-08-07Removed physics material combination mode. Added rough and absorbent ↵Andrea Catania
parameter to material. Fixed 'change' signal connection
2018-08-07Make sure warn deprecated uses a volatile bool (for multithreading)Juan Linietsky
2018-08-07Several improvements to inspector.Juan Linietsky
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles
2018-08-07Tweak the default SpatialMaterial propertiesHugo Locurcio
Roughness is now set to 1 by default and albedo is now white, even on meshes that do not have any materials defined. This means there is no longer a visual difference between a mesh with no materials defined and a mesh with a default SpatialMaterial defined.