Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-13 | -Changed the cubic interpolator, improves situation with PathFollow in #1659 | Juan Linietsky | |
2015-04-13 | -Fix issue of scene import script path being broken on reimport, fixes #1668 | Juan Linietsky | |
2015-04-12 | -Made sure that "free" function appears in documentation and code ↵ | Juan Linietsky | |
completion, fixes #1664 | |||
2015-04-12 | scene switcher demo changed to reflect tutorial, fixes #1673 | Juan Linietsky | |
2015-04-12 | fixed broken lighting, closes #1671 | Juan Linietsky | |
2015-04-12 | fixed UV2 source in shader graph, closes #1633 | Juan Linietsky | |
2015-04-12 | -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 | Juan Linietsky | |
2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | |
-Added OS.get_splash_tick_msec() to query when splash appeared | |||
2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky | |
2015-04-12 | Modified OSX11 to try alternative audio drivers if pulseaudio does not work ↵ | Juan Linietsky | |
or user dislikes lennart potering , fixes #1511 | |||
2015-04-12 | renamed scrts to scripts, fixes #1525 | Juan Linietsky | |
2015-04-09 | fixed navigation tile issue, fixes #1581 | Juan Linietsky | |
2015-04-09 | -function remove_and_delete_child removed. Just use child.free() or ↵ | Juan Linietsky | |
child.queue_free() instead. Fixes #1603 | |||
2015-04-09 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵ | Juan Linietsky | |
#1634 and #1610 | |||
2015-04-08 | Merge pull request #1654 from TheHX/fix_editor_dialog | Juan Linietsky | |
Changed popup_centered by popup_centered_minsize in editor dialogs | |||
2015-04-08 | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | |
2015-04-08 | -Better Collada now keeps mesh names properly from blender, makes the ↵ | Juan Linietsky | |
"overwrite existing, keep materials" import mode work properly. | |||
2015-04-08 | fixed re-import of scene when new nodes are added, fixes #1620 | Juan Linietsky | |
2015-04-07 | -fix resolver erase query to avoid running out of slots, fixes #1621 | Juan Linietsky | |
2015-04-07 | fix crash when deleting shader from material, fixes #1631 | Juan Linietsky | |
2015-04-07 | fixed shader graph length node, fixes #1632 | Juan Linietsky | |
2015-04-07 | added assert to disassembly, fixes #1641 | Juan Linietsky | |
2015-04-07 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-04-07 | -Concatenating arrays keeps the shared property if any of the arrays is ↵ | Juan Linietsky | |
shared. Fixes #1646 | |||
2015-04-07 | Merge pull request #836 from adolson/new-default-project-icon | Juan Linietsky | |
new default project icon | |||
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | |
H5 canvas polygon fix | |||
2015-04-07 | Merge pull request #1554 from NateWardawg/inspectorupdate | Juan Linietsky | |
Camel casing being capitalized only happens in the inspector now. | |||
2015-04-07 | Merge pull request #1564 from Faless/area_combine-1 | Juan Linietsky | |
Implement combine mode for area | |||
2015-04-07 | Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst | Juan Linietsky | |
Pr-GDScript-seed-get-inst | |||
2015-04-07 | Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK | Juan Linietsky | |
Pr-missing-WM_RBUTTONDBLCLK | |||
2015-04-07 | Merge pull request #1569 from sanikoyes/Pr-sort-sample-library | Juan Linietsky | |
Pr-sort-sample-library | |||
2015-04-07 | Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation | Juan Linietsky | |
fixes_3d_spot_attenuation | |||
2015-04-07 | Merge pull request #1580 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/fixes_help_background_color_theme fixes #332 : makes EditorHelp uses EditorSettings bg color | |||
2015-04-07 | Merge pull request #1585 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects add : bool Object.is_queued_for_deletion() | |||
2015-04-07 | Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader | Juan Linietsky | |
(Fix crash) in visual shader for curve remap node | |||
2015-04-07 | Merge pull request #1597 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/add_scons_custom_extra_suffix add scons extra suffix option | |||
2015-04-07 | Merge pull request #1602 from TheHX/fix_issue_#1594 | Juan Linietsky | |
Fix Issue #1594 | |||
2015-04-07 | Merge pull request #1609 from TheoXD/_fix_crash_in_viewport_picking | Juan Linietsky | |
Fixed crash in viewport object picking. | |||
2015-04-07 | Merge pull request #1614 from hurikhan/pr_parameter_names | Juan Linietsky | |
wm api -- set screen parameter names for gdscript | |||
2015-04-07 | Merge pull request #1627 from Martho42/patch-1 | Juan Linietsky | |
Fixes issue #1604 (accelerometer malfunctioning on some devices) | |||
2015-04-07 | Merge pull request #1639 from UsernameIsAReservedWord/fix_printraw | Juan Linietsky | |
PR : fixes printraw to make it actually print raw | |||
2015-04-06 | Added a PVRTC encoder for iOS | Juan Linietsky | |
2015-04-06 | fix printraw to make it actually print raw | yg2f | |
2015-04-04 | Fixes the accelerometer | Martho42 | |
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default. | |||
2015-04-03 | set screen parameter names for gdscript | hurikhan | |
2015-04-03 | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky | |
2015-04-03 | Better fix | Franklin Sobrinho | |
2015-04-03 | Bullet shower demo crashed because of dynamic casting in the code for object ↵ | TheoXD | |
picking. Making sure the object has an ID greater than 0 before typecasting solves it. | |||
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D |