Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-25 | Merge pull request #30807 from akien-mga/da-get_next-hidden | Rémi Verschelde | |
DirAccess: Drop compat get_next(bool *is_dir) which was hidden | |||
2019-07-25 | Merge pull request #30810 from Xrayez/doc-kinematic-test-only | Rémi Verschelde | |
Make KinematicBody docs consistent regarding `test_only` argument | |||
2019-07-25 | Make KinematicBody docs consistent regarding `test_only` argument | Andrii Doroshenko (Xrayez) | |
This simply makes the `move_and_collide` method descriptions in both 2D and 3D to be in sync. Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com> | |||
2019-07-25 | Merge pull request #30685 from jonri/vehicle-per-wheel-forces | Rémi Verschelde | |
Vehicle per-wheel forces | |||
2019-07-25 | Merge pull request #23820 from clayjohn/pointmesh | Rémi Verschelde | |
Added PointMesh primitive | |||
2019-07-25 | DirAccess: Drop compat get_next(bool *is_dir) which was hidden | Rémi Verschelde | |
Fixes this warning: ``` ./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual] ``` Part of #30790. | |||
2019-07-25 | Merge pull request #30776 from akien-mga/editor-configurable-float-step | Rémi Verschelde | |
Inspector: Make default float step configurable | |||
2019-07-25 | Merge pull request #30806 from akien-mga/fix-hint-sprite-frames | Rémi Verschelde | |
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE | |||
2019-07-25 | Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE | Rémi Verschelde | |
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead. | |||
2019-07-25 | Merge pull request #30792 from KoBeWi/releasent | Rémi Verschelde | |
Don't release action if it's not pressed | |||
2019-07-25 | Merge pull request #30796 from YeldhamDev/anim_undo_dict_duplicate | Rémi Verschelde | |
Fix undo problems with method and transform tracks in the animation editor | |||
2019-07-25 | Merge pull request #30803 from YeldhamDev/debugger_monitor_text_center | Rémi Verschelde | |
Center text in the debugger's "Monitors" tab | |||
2019-07-25 | Merge pull request #30799 from guilhermefelipecgs/fix_30795 | Rémi Verschelde | |
Fix crash when using custom cursor | |||
2019-07-24 | Center text in the debugger's "Monitors" tab | Michael Alexsander Silva Dias | |
2019-07-25 | Merge pull request #30802 from neikeq/exc-policy-and-issue-30519 | Ignacio Roldán Etcheverry | |
Unhandled exception policy and fix external editors on Windows | |||
2019-07-24 | Mono: Fix regression: external editors not working on Windows | Ignacio Etcheverry | |
2019-07-24 | Mono: Add option to keep running after unhandled exceptions | Ignacio Etcheverry | |
By default, an unhandled exception will cause the application to be terminated; but the project setting `mono/unhandled_exception_policy` was added to change this behaviour. The editor is hard-coded to never terminate because of unhandled exceptions, as that would make writing editor plugins a painful task, and we cannot kill the editor because of a mistake in a thirdparty plugin. | |||
2019-07-24 | added pointMesh primitive | clayjohn | |
2019-07-24 | Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678 | Guilherme Felipe | |
2019-07-24 | Don't release action if it's not pressed | Tomasz Chabora | |
2019-07-24 | Fix undo problems with method and transform tracks in the animation editor | Michael Alexsander Silva Dias | |
2019-07-24 | Merge pull request #30778 from YeldhamDev/anim_multi_key_edit | Rémi Verschelde | |
Make possible to edit multiple keys in an animation again | |||
2019-07-24 | Merge pull request #23334 from malbach/align_sel_view | Rémi Verschelde | |
Add 'Move to view' and make 'Align to view' only align | |||
2019-07-24 | Merge pull request #25090 from Chaosus/string_count | Rémi Verschelde | |
Added String.count method | |||
2019-07-24 | Merge pull request #30786 from YeldhamDev/update_dead_links | Rémi Verschelde | |
Update some dead links in the codebase | |||
2019-07-23 | Update some dead links in the codebase | Michael Alexsander Silva Dias | |
2019-07-23 | Added count method to String | Chaosus | |
2019-07-23 | Inspector: Make default float step configurable | Rémi Verschelde | |
Also allow lifting the decimal step formatting with a hint range step of 0. A new `range_step_decimals()` is added for this to avoid breaking compatibility on the general purpose `step_decimals()` (which still returns 0 for an input step of 0). Supersedes #25470. Partial fix for #18251. | |||
2019-07-23 | Merge pull request #30772 from mbrlabs/view-distance | Rémi Verschelde | |
Increased max view distance in spatial editor plugin | |||
2019-07-23 | Add 'Align Rotation with View' to spatial editor | malbach | |
2019-07-23 | Merge pull request #30716 from qarmin/fixed_static_analiser_code | Rémi Verschelde | |
Fix some code found by Coverity Scan and PVS Studio | |||
2019-07-23 | Increased max view distance in spatial editor plugin | Marcus Brummer | |
Increased from 10000 to 1000000. I also removed two related magic numbers. Closes #30766. | |||
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin | |
2019-07-23 | Merge pull request #30735 from Zylann/project_manager_improvement | Rémi Verschelde | |
Project manager improvements | |||
2019-07-23 | Merge pull request #30771 from YeldhamDev/open_screenshot_editor_settings | Rémi Verschelde | |
Move "Open Screenshot" from the "Editor" menu to the editor settings | |||
2019-07-23 | Move "Open Screenshot" from the "Editor" menu to the editor settings | Michael Alexsander Silva Dias | |
2019-07-23 | Merge pull request #30764 from clayjohn/contact-shadow | Rémi Verschelde | |
Fix contact shadows appearing when shading casting is off | |||
2019-07-22 | Make possible to edit multiple keys in an animation again | Michael Alexsander Silva Dias | |
2019-07-22 | fix contact shadows appearing when shading casting is off | clayjohn | |
2019-07-22 | Merge pull request #30732 from Calinou/default-disable-high-quality-vct | Rémi Verschelde | |
Disable high-quality voxel cone tracing by default | |||
2019-07-22 | Merge pull request #30728 from FlamyAT/fix-inputevent-doc | Rémi Verschelde | |
Documents the need for input_pickable in _input_event | |||
2019-07-22 | Merge pull request #30753 from Calinou/make-header-run-from-any-location | Rémi Verschelde | |
Make `make_header.py` functional when run from any location | |||
2019-07-22 | Merge pull request #30759 from akien-mga/ios-camera-type-mismatch | Rémi Verschelde | |
Fix type mismatch in iOS interface orientation checks | |||
2019-07-22 | Fix type mismatch in iOS interface orientation checks | Rémi Verschelde | |
Not sure why this error popped up when I enabled C++11 on the codebase, but I guess this should fix it. | |||
2019-07-22 | SCons: Enable C++11 on the whole codebase | Rémi Verschelde | |
**Important:** This does not mean *yet* that C++11 features should be used in contributions to Godot's codebase. For now this change is done solely for feature branches working on Vulkan support and GDScript typed instruction sets for Godot 4.0, which will both use C++11 features and are based on the master branch. The plan is to start porting the codebase to C++11 after Godot 3.2 is released, following upcoming guidelines on the subset of new features that should be used, and when/how to use them. We will advertise clearly when C++11 contributions are open, especially once we start a coordinated effort to port Godot's massive codebase. In the meantime, please bear with us and good ol' C++03. :) | |||
2019-07-22 | Merge pull request #30752 from akien-mga/scons-fix-add_source_files | Rémi Verschelde | |
SCons: Fix uses of [].append instead of env.add_source_files() | |||
2019-07-22 | Documents the need for input_pickable in _input_event | FlamyAT | |
Update CollisionObject2D.xml Added member tags to missing docs | |||
2019-07-22 | SCons: Fix uses of [].append instead of env.add_source_files() | Rémi Verschelde | |
Also added support for SCons project-absolute paths (starting with #) and warning about duplicates in add_source_files(), and fixed default_controller_mappings.gen.cpp being included twice after first build due to *.cpp globbing. Part of #30270. | |||
2019-07-22 | Merge pull request #30713 from bojidar-bg/30615-trackpad-2d-viewport | Rémi Verschelde | |
Improve touchpad support in 2d editor viewport | |||
2019-07-22 | Make `make_header.py` functional when run from any location | Hugo Locurcio | |
This removes the need to `cd` to `scene/resources/default_theme/` to get the expected result. |