Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-26 | Merge pull request #49106 from Chaosus/fix_shader_builtin_constness | Rémi Verschelde | |
Makes few shader built-ins constant to prevent changing them | |||
2021-05-26 | Makes few shader built-ins constant to prevent changing them | Yuri Roubinsky | |
2021-05-26 | Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log | Rémi Verschelde | |
Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog. | |||
2021-05-26 | Merge pull request #49094 from madmiraal/fix-docs-3977 | Rémi Verschelde | |
Update EditorResourcePreview queue_*() documentation | |||
2021-05-26 | Merge pull request #49056 from Chaosus/vs_color | Yuri Roubinsky | |
2021-05-26 | Implements expandable color ports in visual shaders | Yuri Roubinsky | |
2021-05-26 | Update EditorResourcePreview queue_*() documentation | Marcel Admiraal | |
2021-05-26 | Merge pull request #49087 from TwistedTwigleg/skeletonik_bone_detachment_fix | Rémi Verschelde | |
Fixed issue where bones become detached if multiple SkeletonIK nodes are used | |||
2021-05-26 | Fixed implementation of RTL remove_line(), which fixed issues in EditorLog. | Eric M | |
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done. This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog. Fixes #49030 | |||
2021-05-25 | SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK ↵ | TwistedTwigleg | |
nodes are used (Forward port of 3.X code for Godot 4) | |||
2021-05-26 | Merge pull request #49085 from pycbouh/tree-fix-long-distance-relationships | Rémi Verschelde | |
Fix disappearing relationship lines in `Tree` when item is out of view | |||
2021-05-26 | Fix disappearing relationship lines in Tree when item is out of view | Yuri Sizov | |
2021-05-25 | Merge pull request #49073 from ↵ | Rémi Verschelde | |
pfertyk/issue-49006-packedbytearray-decompress-crashes-godot Return error when decompressing empty PackedByteArray | |||
2021-05-25 | Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships | Rémi Verschelde | |
2021-05-25 | Return error when decompressing empty PoolByteArray | Paweł Fertyk | |
2021-05-25 | Merge pull request #48837 from Soupstraw/shader-pi | Rémi Verschelde | |
Added constants PI, TAU and E to the shader language | |||
2021-05-25 | Merge pull request #49068 from pycbouh/i-broke-inspector | Rémi Verschelde | |
Make `EditorFileDialog` only created on demand in `EditorResourcePicker` | |||
2021-05-25 | Merge pull request #49069 from RandomShaper/android_data_backup | Rémi Verschelde | |
Allow basic user data backup on Android | |||
2021-05-25 | Merge pull request #48422 from szymonm-google/android_orientation_fix | Rémi Verschelde | |
Fixed changing screen orientation on Android | |||
2021-05-25 | Add highlight to the relationship lines of selected Tree items | Yuri Sizov | |
2021-05-25 | Allow basic user data backup on Android | Pedro J. Estébanez | |
2021-05-25 | Merge pull request #49064 from RandomShaper/default_config_xcode | Rémi Verschelde | |
Set schemes' build config to debug/release in iOS Xcode export | |||
2021-05-25 | Make EditorFileDialog only created on demand in EditorResourcePicker | Yuri Sizov | |
2021-05-25 | Merge pull request #49061 from madmiraal/rename-len-length | Rémi Verschelde | |
Rename File::get_len() get_length() | |||
2021-05-25 | Rename File::get_len() get_length() | Marcel Admiraal | |
2021-05-25 | Merge pull request #48931 from groud/add_some_tiles_editors_settings | Rémi Verschelde | |
Add TileMap grid editor settings. | |||
2021-05-25 | Merge pull request #48933 from Chaosus/shader_array_params | Rémi Verschelde | |
Allow shader arrays to be passed as parameters and return value in functions | |||
2021-05-25 | Merge pull request #48955 from Calinou/editor-tweak-property-hints | Rémi Verschelde | |
Tweak dozens of editor property hints for consistency | |||
2021-05-25 | Merge pull request #49046 from Calinou/editor-icons-trail-meshes | Rémi Verschelde | |
Add editor icons for RibbonTrailMesh and TubeTrailMesh | |||
2021-05-25 | Added constants PI, TAU and E to the shader language | Joosep Jääger | |
2021-05-25 | Set schemes' build config to debug/release in iOS Xcode export | Pedro J. Estébanez | |
2021-05-25 | Add TileMap grid editor settings. | Gilles Roudière | |
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio | |
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints. | |||
2021-05-24 | Fixed screen orientation on Android | Szymon Majewski | |
2021-05-24 | Add editor icons for RibbonTrailMesh and TubeTrailMesh | Hugo Locurcio | |
2021-05-24 | Merge pull request #48939 from Calinou/screen-orientation-use-enum | Rémi Verschelde | |
Use an enum to represent screen orientation in the Project Settings | |||
2021-05-24 | Merge pull request #49037 from vnen/fix-callable-freed-crash | Rémi Verschelde | |
2021-05-24 | Make Callable not crash on call when the object has been freed | George Marques | |
Also add a GDScript test for this case. | |||
2021-05-24 | Merge pull request #48644 from Calinou/editor-increase-icon-saturation | Rémi Verschelde | |
Increase icon saturation by 30% for all editor icons | |||
2021-05-24 | GDScript: Fix error handler for tests | George Marques | |
This changes the error message to be more clear on the output files and also fixes an issue with the relative path of the offending file that was not trimmed correctly. | |||
2021-05-24 | Use an enum to represent screen orientation in the Project Settings | Hugo Locurcio | |
- Tweak the setting property hint to be more informative. - Make the setting a "basic" setting so it appears when Advanced Settings is disabled. - Remove redundant orientation setting in the iOS export preset. The project setting is now used (like on Android). Projects upgrading from a previous version will have to set the screen orientation again in the Project Settings if it wasn't set to the default value ("landscape"). | |||
2021-05-24 | Merge pull request #49034 from madmiraal/fix-doc-2177 | Rémi Verschelde | |
Unexpose methods and property for binding children to Bones in Skeleton3D | |||
2021-05-24 | Merge pull request #49033 from groud/fix_deprecated_no | Rémi Verschelde | |
Fixes deprecated=no compilation option | |||
2021-05-24 | Unexpose methods and property for binding children to Bones | Marcel Admiraal | |
2021-05-24 | Fixes deprecated=no compilation option | Gilles Roudière | |
2021-05-24 | Merge pull request #49025 from Chaosus/fix_vs | Yuri Roubinsky | |
2021-05-24 | Merge pull request #49023 from akien-mga/fix-OS-get_unix_time_from_datetime | Rémi Verschelde | |
OS: Better validation of invalid input for get_unix_time_from_datetime | |||
2021-05-24 | Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4 | Rémi Verschelde | |
2021-05-24 | OS: Better validation of invalid input for get_unix_time_from_datetime | Rémi Verschelde | |
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC). Abort if year <= 0, this is not supported by the current algorithm. Prevents an infinite loop further down. Fixes #49022. | |||
2021-05-24 | Fixes adding nodes on dragging in visual shaders | Yuri Roubinsky | |