Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-27 | Ignore Bullet collision contact points with distance = 0 | Marcel Admiraal | |
2020-12-27 | Merge pull request #44718 from hoontee/fix-44713 | Rémi Verschelde | |
Properly handle empty CSGShapes | |||
2020-12-27 | Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup | Rémi Verschelde | |
Cleanup leftover functions from adding SSAO | |||
2020-12-27 | Properly handle empty CSGShapes | hoontee | |
2020-12-27 | Merge pull request #44705 from Chaosus/shader_fix_array_postinit | Yuri Roubinsky | |
Fix using post-init shader array constructors | |||
2020-12-26 | Merge pull request #44699 from reduz/cache-thread-friendly-culling | Juan Linietsky | |
Rewrite culling to be more cache/thread friendly. | |||
2020-12-26 | Cleanup leftover functions from adding SSAO | clayjohn | |
2020-12-26 | Rewrite culling to be more cache/thread friendly. | reduz | |
-Uses a single array with all data -Massive performance improvement -Does not support threads yet, but code is now thread friendly | |||
2020-12-27 | Fix using post-init shader array constructors | Yuri Roubinsky | |
2020-12-27 | Merge pull request #44436 from Chaosus/shader_const_switch | Yuri Roubinsky | |
Added support for constants in shader `case` and array size declaration | |||
2020-12-26 | Merge pull request #44697 from madmiraal/fix-44677 | Rémi Verschelde | |
Update GraphEdit connection to reflect new signal name | |||
2020-12-26 | Update GraphEdit connection to reflect new signal name | Marcel Admiraal | |
2020-12-26 | Merge pull request #44682 from madmiraal/fix-etc-quality | Rémi Verschelde | |
Fix ETC quality setting | |||
2020-12-26 | Fix ETC quality setting | Marcel Admiraal | |
2020-12-25 | Merge pull request #44684 from Chaosus/vs_ttr | Yuri Roubinsky | |
Makes strings translatable on context menu in visual shader | |||
2020-12-25 | Merge pull request #44640 from nekomatata/joint2d_update_body_transforms | Rémi Verschelde | |
Update body transforms on joint2D setup | |||
2020-12-25 | Merge pull request #44662 from reduz/bvh-use-page-allocator | Rémi Verschelde | |
Use page allocator for BVH | |||
2020-12-25 | Merge pull request #44680 from madmiraal/fix-cvtt-options | Rémi Verschelde | |
Ensure flags are applied to CVTT options | |||
2020-12-25 | Makes strings translatable on right-click menu in visual shader | Yuri Roubinsky | |
2020-12-25 | Ensure flags are applied to CVTT options | Marcel Admiraal | |
2020-12-24 | Use page allocator for BVH | reduz | |
2020-12-24 | Merge pull request #44656 from reduz/cull-fixes-and-optimizations | Juan Linietsky | |
Cull fixes and optimizations | |||
2020-12-24 | Merge pull request #44649 from lyuma/bone_aabb_blendshapes | Rémi Verschelde | |
Fix blendshapes and calculation of bone_aabbs | |||
2020-12-24 | Cull fixes and optimizations | reduz | |
2020-12-24 | Merge pull request #44651 from lawnjelly/bvh_world_aabb | Juan Linietsky | |
Fix BVH to world_aabb, and call update | |||
2020-12-24 | Fix BVH to world_aabb, and call update | lawnjelly | |
The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move. | |||
2020-12-24 | Merge pull request #44636 from Calinou/doc-sliderjoint3d-description | Rémi Verschelde | |
Fix confusing SliderJoint3D brief description | |||
2020-12-24 | Merge pull request #44641 from reduz/get-frame-setup-time | Rémi Verschelde | |
Add API to get frame setup time on CPU | |||
2020-12-24 | Fix blendshapes and calculation of bone_aabbs | Lyuma | |
Blendshapes without a skeleton already worked. However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes. This also fixes an assumption that all surfaces reference the same number of bones as surface 0. | |||
2020-12-24 | Merge pull request #44623 from reduz/rewrite-renderer-indexer | Juan Linietsky | |
Replace Octree by DynamicBVH in cull code | |||
2020-12-24 | Add API to get frame setup time on CPU | reduz | |
Needed for benchmarks | |||
2020-12-23 | Update body transforms on joint2D setup | PouleyKetchoupp | |
Body transforms from physics are used to setup the joint and they are only updated before the physics step by default. Without forcing the transform update, joints could use a previous position if the body's position was set after it was added to the scene. 3D physics is not affected by this issue. | |||
2020-12-24 | Fix confusing SliderJoint3D brief description | Hugo Locurcio | |
2020-12-24 | Merge pull request #44635 from reduz/bind-rs-viewport-measure | Rémi Verschelde | |
Bind viewport measure functions | |||
2020-12-23 | Bind viewport measure functions | reduz | |
2020-12-23 | Merge pull request #44609 from m4gr3d/fix_top_level_android_export | Rémi Verschelde | |
Fix the `String::get_base_dir()` logic to properly check for top level directories on Windows | |||
2020-12-23 | Replace Octree by DynamicBVH in cull code | reduz | |
-Much greater pairing/unpairing performance -For now, using it for culling too, but this will change in a couple of days. -Added a paged allocator, to efficiently alloc/free some types of objects. | |||
2020-12-23 | Merge pull request #44605 from madmiraal/rename-control-margin | Rémi Verschelde | |
Rename Control margin to offset | |||
2020-12-23 | Merge pull request #44621 from fire/update-fbx | Rémi Verschelde | |
Update FBX because of changes in the core api. | |||
2020-12-23 | Update FBX because of changes in the core api. | K. S. Ernest (iFire) Lee | |
2020-12-23 | Merge pull request #44619 from bruvzg/m1_dragdrop_4 | Rémi Verschelde | |
[4.0] Fix file drag-drop on M1 Macs. | |||
2020-12-23 | Merge pull request #44499 from RevoluPowered/fbx_plugin_port_4.0 | Rémi Verschelde | |
[fbx] Port FBX module from 3.2 branch | |||
2020-12-23 | [4.0] Fix file drag-drop on M1 Macs. | bruvzg | |
2020-12-23 | Merge pull request #44535 from Demindiro/fix-joint-rid-not-passed | Rémi Verschelde | |
Fix joint RID not being passed to _set in PhysicalBone | |||
2020-12-23 | Merge pull request #44611 from lyuma/fix_gltfmesh_mesh | Rémi Verschelde | |
Fix mistake in GLTFMesh.mesh property | |||
2020-12-23 | Merge pull request #44612 from ↵ | Rémi Verschelde | |
m4gr3d/migrate_deprecate_java_modules_to_new_godot_fragment_master Fix invalid invocation of `get_class_loader`. | |||
2020-12-23 | Fix mistake in GLTFMesh.mesh property | Lyuma | |
2020-12-23 | Fix invalid invocation of `get_class_loader`. | Fredia Huya-Kouadio | |
The call was made on a `Godot` instance instead of an `Activity` instance. | |||
2020-12-23 | Fix the `String::get_base_dir()` logic to properly check for top level ↵ | Fredia Huya-Kouadio | |
directories on Windows. | |||
2020-12-23 | Merge pull request #34193 from fire/scene_export_native_gltf | Rémi Verschelde | |
Create gltf Importer/Exporter. |