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2020-12-27Ignore Bullet collision contact points with distance = 0Marcel Admiraal
2020-12-27Merge pull request #44718 from hoontee/fix-44713Rémi Verschelde
Properly handle empty CSGShapes
2020-12-27Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanupRémi Verschelde
Cleanup leftover functions from adding SSAO
2020-12-27Properly handle empty CSGShapeshoontee
2020-12-27Merge pull request #44705 from Chaosus/shader_fix_array_postinitYuri Roubinsky
Fix using post-init shader array constructors
2020-12-26Merge pull request #44699 from reduz/cache-thread-friendly-cullingJuan Linietsky
Rewrite culling to be more cache/thread friendly.
2020-12-26Cleanup leftover functions from adding SSAOclayjohn
2020-12-26Rewrite culling to be more cache/thread friendly.reduz
-Uses a single array with all data -Massive performance improvement -Does not support threads yet, but code is now thread friendly
2020-12-27Fix using post-init shader array constructorsYuri Roubinsky
2020-12-27Merge pull request #44436 from Chaosus/shader_const_switchYuri Roubinsky
Added support for constants in shader `case` and array size declaration
2020-12-26Merge pull request #44697 from madmiraal/fix-44677Rémi Verschelde
Update GraphEdit connection to reflect new signal name
2020-12-26Update GraphEdit connection to reflect new signal nameMarcel Admiraal
2020-12-26Merge pull request #44682 from madmiraal/fix-etc-qualityRémi Verschelde
Fix ETC quality setting
2020-12-26Fix ETC quality settingMarcel Admiraal
2020-12-25Merge pull request #44684 from Chaosus/vs_ttrYuri Roubinsky
Makes strings translatable on context menu in visual shader
2020-12-25Merge pull request #44640 from nekomatata/joint2d_update_body_transformsRémi Verschelde
Update body transforms on joint2D setup
2020-12-25Merge pull request #44662 from reduz/bvh-use-page-allocatorRémi Verschelde
Use page allocator for BVH
2020-12-25Merge pull request #44680 from madmiraal/fix-cvtt-optionsRémi Verschelde
Ensure flags are applied to CVTT options
2020-12-25Makes strings translatable on right-click menu in visual shaderYuri Roubinsky
2020-12-25Ensure flags are applied to CVTT optionsMarcel Admiraal
2020-12-24Use page allocator for BVHreduz
2020-12-24Merge pull request #44656 from reduz/cull-fixes-and-optimizationsJuan Linietsky
Cull fixes and optimizations
2020-12-24Merge pull request #44649 from lyuma/bone_aabb_blendshapesRémi Verschelde
Fix blendshapes and calculation of bone_aabbs
2020-12-24Cull fixes and optimizationsreduz
2020-12-24Merge pull request #44651 from lawnjelly/bvh_world_aabbJuan Linietsky
Fix BVH to world_aabb, and call update
2020-12-24Fix BVH to world_aabb, and call updatelawnjelly
The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move.
2020-12-24Merge pull request #44636 from Calinou/doc-sliderjoint3d-descriptionRémi Verschelde
Fix confusing SliderJoint3D brief description
2020-12-24Merge pull request #44641 from reduz/get-frame-setup-timeRémi Verschelde
Add API to get frame setup time on CPU
2020-12-24Fix blendshapes and calculation of bone_aabbsLyuma
Blendshapes without a skeleton already worked. However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes. This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24Merge pull request #44623 from reduz/rewrite-renderer-indexerJuan Linietsky
Replace Octree by DynamicBVH in cull code
2020-12-24Add API to get frame setup time on CPUreduz
Needed for benchmarks
2020-12-23Update body transforms on joint2D setupPouleyKetchoupp
Body transforms from physics are used to setup the joint and they are only updated before the physics step by default. Without forcing the transform update, joints could use a previous position if the body's position was set after it was added to the scene. 3D physics is not affected by this issue.
2020-12-24Fix confusing SliderJoint3D brief descriptionHugo Locurcio
2020-12-24Merge pull request #44635 from reduz/bind-rs-viewport-measureRémi Verschelde
Bind viewport measure functions
2020-12-23Bind viewport measure functionsreduz
2020-12-23Merge pull request #44609 from m4gr3d/fix_top_level_android_exportRémi Verschelde
Fix the `String::get_base_dir()` logic to properly check for top level directories on Windows
2020-12-23Replace Octree by DynamicBVH in cull codereduz
-Much greater pairing/unpairing performance -For now, using it for culling too, but this will change in a couple of days. -Added a paged allocator, to efficiently alloc/free some types of objects.
2020-12-23Merge pull request #44605 from madmiraal/rename-control-marginRémi Verschelde
Rename Control margin to offset
2020-12-23Merge pull request #44621 from fire/update-fbxRémi Verschelde
Update FBX because of changes in the core api.
2020-12-23Update FBX because of changes in the core api.K. S. Ernest (iFire) Lee
2020-12-23Merge pull request #44619 from bruvzg/m1_dragdrop_4Rémi Verschelde
[4.0] Fix file drag-drop on M1 Macs.
2020-12-23Merge pull request #44499 from RevoluPowered/fbx_plugin_port_4.0Rémi Verschelde
[fbx] Port FBX module from 3.2 branch
2020-12-23[4.0] Fix file drag-drop on M1 Macs.bruvzg
2020-12-23Merge pull request #44535 from Demindiro/fix-joint-rid-not-passedRémi Verschelde
Fix joint RID not being passed to _set in PhysicalBone
2020-12-23Merge pull request #44611 from lyuma/fix_gltfmesh_meshRémi Verschelde
Fix mistake in GLTFMesh.mesh property
2020-12-23Merge pull request #44612 from ↵Rémi Verschelde
m4gr3d/migrate_deprecate_java_modules_to_new_godot_fragment_master Fix invalid invocation of `get_class_loader`.
2020-12-23Fix mistake in GLTFMesh.mesh propertyLyuma
2020-12-23Fix invalid invocation of `get_class_loader`.Fredia Huya-Kouadio
The call was made on a `Godot` instance instead of an `Activity` instance.
2020-12-23Fix the `String::get_base_dir()` logic to properly check for top level ↵Fredia Huya-Kouadio
directories on Windows.
2020-12-23Merge pull request #34193 from fire/scene_export_native_gltfRémi Verschelde
Create gltf Importer/Exporter.