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2014-05-25-draw_primitive binding fixJuan Linietsky
2014-05-24-Fixed bug in "extends"Juan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24Update README.mdreduz
2014-05-21Merge pull request #443 from Shindoku/masterreduz
Added a setting to disable autocomplete popup and fixed the autocomplete...
2014-05-22Added a setting to disable autocomplete popup and fixed the autocomplete ↵Jonas Rudlang
timer to updated when the setting has changed
2014-05-20Merge pull request #436 from marynate/PR-2d-uniform-scalereduz
Add 2d unifrom scale
2014-05-20Merge pull request #368 from marynate/PR-2d-editor-uxreduz
Add pan mode to 2d editor
2014-05-21Add 2d unifrom scalemarynate
2014-05-21Add pan mode in 2d editormarynate
2014-05-20Merge pull request #410 from marynate/PR-hotkey-quit-to-pmreduz
Resolve issue #406 by adding hotkey for "quit to project manager"
2014-05-20Merge pull request #413 from marynate/PR-decouple-skeleton-meshreduz
Add 'mesh/skeleton' property to MeshInstance
2014-05-20Merge pull request #415 from marynate/PR-auto-editor-icons-cppreduz
Auto generate editor_icons.cpp to make it easy to update editor icons
2014-05-20Merge pull request #432 from marynate/PR-fix-screen-button-null-texturereduz
Fix potential null exception in screen button without texture assigned
2014-05-20Merge pull request #434 from marynate/PR-fix-script-editor-scrollreduz
Fix script editor scrollbar disappear issue
2014-05-21Fix script editor scrollbar disappear issuemarynate
2014-05-20Fix potential null exception in screen button without texture assignedmarynate
2014-05-14A bit of everything:Juan Linietsky
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
2014-05-14Add sCons dependency for editor_icons.cpp, so it's only re-generated when ↵marynate
there're icon changes
2014-05-13Auto generate editor_icons.cpp to make it more easy to update editor iconsmarynate
2014-05-13Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ↵marynate
child parent constraint
2014-05-13Add hotkey Shift+CMD+Q in editor for quit to project manager, resolvesmarynate
issue #406
2014-05-12Merge pull request #409 from marynate/PR-help-seach-exact-methodreduz
Use simple pattern '.METHOD' or 'METHOD(' to search method in Search Class Dialog
2014-05-13User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes ↵marynate
dialog
2014-05-12Merge pull request #408 from marynate/PR-string-rightreduz
Make String::right count from pos instead of pos+1
2014-05-13Make String::right count from pos instead of pos+1marynate
2014-05-11Merge pull request #392 from marynate/PR-delete-without-confirmreduz
Shift+Del to delete nodes without confirmation
2014-05-11Merge pull request #393 from marynate/PR-2d-key-movereduz
Tune 2d editor arrow key move mode
2014-05-11Merge pull request #397 from marynate/PR-line-edit-drag-n-dropreduz
Fix LineEdit selected text drag and drop behavior
2014-05-11Fix LineEdit selected text drag and drop behavior: move instead of duplicate ↵marynate
selected text; maintain selection after drag and drop.
2014-05-10Change key move behavior of canvas item editor to ignore zoom level; Addmarynate
alt + arrow key as local base move mode; Control + arrow key as local + rotation move mode
2014-05-10Shift+Del to delete nodes without confirmationmarynate
2014-05-08Merge pull request #386 from marynate/PR-scene-tree-align-eye-iconreduz
Make visibility icon always last to display in scene tree
2014-05-09Make visibility icon always last to display in scene treemarynate
2014-05-08Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editorreduz
Fix crash in editor when open new scene in editing
2014-05-08Merge pull request #381 from marynate/PR-scene-tree-iconsreduz
Add lock and group icon to scene tree editor
2014-05-08Fix crash in editor when open new scene in editingsanikoyes
resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
2014-05-08Add lock and group icon to scene tree editormarynate
2014-05-07Merge pull request #379 from jonyrock/auto_brace_complete_open_bug_fixreduz
call during autocompletion
2014-05-07remove degud outputjonyrock
2014-05-07call during autocompletionjonyrock
2014-05-06Merge pull request #375 from marynate/PR-2d-editor-F-keyreduz
Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
2014-05-06Merge pull request #374 from marynate/PR-code-completereduz
Add auto code completion (without press Ctrl+Space manually)
2014-05-06Press F key in 2d editor to center view to selected nodemarynate
Press Ctrl+F to frame selected nodes in 2d editor Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06Add auto code completion (without press Ctrl+Space manually)marynate
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
2014-05-06Merge pull request #373 from marynate/PR-contextual-helpreduz
Contextual help for Script Editor
2014-05-06Implement Shift+F1 as contextual help hotkey for script editor; There'smarynate
one bug that when jump to help tab first time, the scroll position is wrong.
2014-05-06Update EditorHelp to response help request other than class; Make sure ↵marynate
EditorHelpSearch dialog popup with search results
2014-05-06EditorNode consume F1 key only when Shift or Command key not pressed at the ↵marynate
same time
2014-05-06Add get_word_under_cursor() method to TextEditmarynate