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2023-01-31Qualify Console's namespace to avoid mixup with plugin's objectsTreer
Avoid error when a plugin contains a class called "Console": Godot.SourceGenerators\Godot.SourceGenerators.GodotPluginsInitializerGenerator\GodotPlugins.Game.generated.cs(32,25): error CS0117: 'Console' does not contain a definition for 'Error'
2023-01-30Merge pull request #72031 from reduz/change-high-quality-texture-importRémi Verschelde
Refactor high quality texture import
2023-01-30Merge pull request #72402 from dsnopek/openxr-action-map-export-regressionRémi Verschelde
Only customize resources during export if there are any export plugins in use
2023-01-30Merge pull request #72208 from bruvzg/rtl_fix_thr_crashRémi Verschelde
[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use `WorkerThreadPool` instead of creating new threads.
2023-01-30Merge pull request #72400 from vnen/gdscript-match-release-consistencyRémi Verschelde
GDScript: Fix match branches return check on release
2023-01-30Merge pull request #72383 from MewPurPur/correct-tween-errorsRémi Verschelde
Fix error messages for {}Tweener.new()
2023-01-30Merge pull request #72390 from vonagam/fix-allowed-vararg-ptrcallRémi Verschelde
GDScript: Fix vararg method calls with exact arguments
2023-01-30Merge pull request #72393 from clayjohn/GLES3-normal-roughness-errorRémi Verschelde
Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer
2023-01-30Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probesRémi Verschelde
Fix SSAO/SSIl being applied to reflection probes
2023-01-30Only customize resources during export if there are any export plugins in useDavid Snopek
2023-01-30[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use ↵bruvzg
`WorkerThreadPool` instead of creating new threads.
2023-01-30GDScript: Fix match branches return check on releaseGeorge Marques
The check for existence of `return` only existed on debug builds for match branches. This could lead on an invalid error after exporting. Now this is checked on relase too, so it works the same as the editor.
2023-01-30GDScript: Fix vararg method calls with exact argumentsDmitrii Maganov
2023-01-30Add a shader error when trying to using hint_normal_roughness_texture in the ↵clayjohn
gl_compatibility renderer
2023-01-30Fix error messages of {}Tweener.new()VolTer
2023-01-30Merge pull request #72388 from TokageItLab/transition-reset-eachRémi Verschelde
Allow the Reset option of NodeTransition to be set for each Input
2023-01-30Merge pull request #72381 from yedpodtrzitko/yed/update-fileaccess-docsRémi Verschelde
docs: replace `File` with `FileAccess`
2023-01-30Merge pull request #72380 from TokageItLab/noanim-seekRémi Verschelde
Allow `seek()` without assigned animation in `AnimationPlayer`
2023-01-31Allow the Reset option of NodeTransition to be set for each InputSilc Renew
2023-01-30Allow seek() without assigned animation in AnimationPlayerSilc Renew
2023-01-30Refactor high quality texture importJuan Linietsky
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30docs: replace File with FileAccessJiri Suchan
2023-01-30Merge pull request #72312 from KoBeWi/signature_moveRémi Verschelde
Improve Connection Dialog method list
2023-01-30Merge pull request #72340 from Vilcrow/cleanup-editor-property-revertRémi Verschelde
Removes declarations of removed methods of the EditorPropertyRevert class
2023-01-30Merge pull request #72305 from dalexeev/gfs-fix-export-enumRémi Verschelde
GDScript: Fix `@export_enum` works only with `int`
2023-01-30Merge pull request #72317 from KoBeWi/run_over_hereRémi Verschelde
Add overrun to EditorPropertyObjectID
2023-01-30Fix various typos with codespellRémi Verschelde
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30Merge pull request #72344 from smix8/default_navmap_on_demand_only_4.xRémi Verschelde
Create default World navigation maps on demand only
2023-01-30Merge pull request #72325 from raulsntos/dotnet/fix-72321Rémi Verschelde
C#: Fix `Rotated` and `RotatedLocal`
2023-01-30Merge pull request #72370 from bruvzg/dead_ximRémi Verschelde
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.
2023-01-30Merge pull request #71989 from bruvzg/set_typed_moveRémi Verschelde
Move Array:set_typed to internal GDExtension structure and unexposed it.
2023-01-30Merge pull request #71995 from Faless/net/4.x_tls_verifyRémi Verschelde
[NET] Refactor TLS configuration.
2023-01-30Merge pull request #72365 from groud/warn_ysort_tilemapRémi Verschelde
Warn when a TileMap layer is Y-sorted but not the TileMap node itself.
2023-01-30Move Array:set_typed to internal GDExtension structure and unexposed it.bruvzg
2023-01-30[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.bruvzg
2023-01-30Merge pull request #72342 from TokageItLab/immutabletrackRémi Verschelde
Add remove immutable tracks option to glTF importer
2023-01-30Warn when a TileMap layer is Y-sorted but not the TileMap node itself.Gilles Roudière
2023-01-30Merge pull request #72362 from TokageItLab/fix-scale-gizmoRémi Verschelde
Fix scale tool with view plane is weird in 3D
2023-01-30GDScript: Fix `@export_enum` works only with `int`Danil Alexeev
2023-01-30Merge pull request #71964 from bruvzg/mat_keyRémi Verschelde
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30Merge pull request #71657 from ↵Rémi Verschelde
m4gr3d/increase_scroll_bar_size_for_touchscreen_main Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30Merge pull request #72326 from TokageItLab/unlimit-transitionRémi Verschelde
Remove the max input limit & cleanup `AnimationNodeTransition` API
2023-01-30Merge pull request #72115 from AThousandShips/clip_children_fixRémi Verschelde
Hide `clip_children` for some non-drawn CanvasItems
2023-01-30Merge pull request #72336 from TokageItLab/dupe-animation-nameRémi Verschelde
Tweak the name for duplicated animations in the editor
2023-01-30Merge pull request #66266 from Calinou/editor-description-fix-tooltip-updateRémi Verschelde
Fix Editor Description tooltip not changing until scene is reopened
2023-01-30Merge pull request #72315 from raulsntos/dotnet/transform2d-skewRémi Verschelde
C#: Add `Skew` to `Transform2D` and fix `InterpolateWith`
2023-01-30Merge pull request #72302 from dalexeev/shape-strokeRémi Verschelde
Improve stroke drawing on 2D collision shapes
2023-01-30Merge pull request #72310 from Geometror/allow-disabling-noise-normalizationRémi Verschelde
[Noise/NoiseTexture2D] Allow disabling normalization
2023-01-30Merge pull request #72175 from dalexeev/gds-fix-export-group-annotationsRémi Verschelde
GDScript: Fix broken export group annotations
2023-01-30Merge pull request #72213 from ARez2/ARez2/masterRémi Verschelde
Add Unit test for InputEventMouse