Age | Commit message (Collapse) | Author |
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- Adds a list of default levels for all warning so they can be set
individually.
- Add warnings set by default to error for:
- Using `get_node()` without `@onready`.
- Using `@onready` together with `@export`.
- Inferring a static type with a Variant value.
- Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
the direct super class of the script. This ensures they are always
equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
default argument as having a default. Now it shows for all.
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Allow .gdshader files in 3to4 conversion
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Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager'
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Improve editor layout dialog
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GDScript: Fix getting reduced value of incomplete subscript for autocomplete
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Manager' due to no fixed index for the 'New' menu
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[MacOS] Fix so that the main window is displayed before the splash screen minimum display time starts counting
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Fix bad variable name in TileMap documentation
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Clean up the XR export logic
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Rename NavigationServer internal RvoAgent to NavAgent
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Remove unused `has_slashes` from NodePath
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Simplify Connect Dialog layout and sizing
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Remove the meaningless API `rename_parameter()` in AnimationTree
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Always show caret when moving in LineEdit
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GDScript: Fix crash in export group annotations
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Fix Camera2D crashes
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- Disable the 'Save' button in the dialog if no layout name is selected and no text is set
- Use a small min height for the layout names list to make the dialog more clear if no layout has been created yet
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Remove the XR export logic from the legacy build system:
- On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system
- Provides added flexibility for configuring the Android manifest for XR specific capabilities.
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Renames the NavigationServer internal RvoAgent to NavAgent.
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display time starts counting on Mac OS
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CI: Add official codespell action with PR annotations
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Qualify Console's namespace to avoid mixup with plugin's objects
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Calinou/editor-android-web-hide-show-in-file-manager
Hide non-functional "Show in File Manager" buttons in Android/web editor
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The editor filesystem isn't readily accessible by OS applications
on those platforms.
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gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
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The actual default value is neither true nor false but depends on the value
of `dev_build`.
Fixes #71812.
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Implement file provider capabilities
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Fix stretch transform when resizing SubViewports
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Extend special popup window handling to any non-popup child of a popup.
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GDScript: Fix disassembly of typed array assignment and construction
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[X11] Fix IME subwindow in the popup not getting input focus.
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This reverts commit a166833bfa23a21a7bff196a85a20b014e7c1396.
This caused multiple regressions.
Needs to be redone with more testing before merge.
Fixes #72501.
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This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
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The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
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Fix execution of physics picking events at unexpected times
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Finally do the childs -> children rename too.
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Move calculation of stretch transform from outside to inside
of `Viewport::_set_size` function.
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