Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-30 | Merge pull request #61488 from fire-forge/filter | Rémi Verschelde | |
2022-05-30 | Merge pull request #61532 from KoBeWi/random_bugs_be_like | Rémi Verschelde | |
2022-05-29 | Update VisibleOnScreenNotifier2D when rect changed | kobewi | |
2022-05-29 | Merge pull request #61526 from Calinou/doc-empty-variant-null | Rémi Verschelde | |
Change instances of "returns an empty Variant" to "returns null" in docs | |||
2022-05-29 | Change instances of "returns an empty Variant" to "returns null" in docs | Hugo Locurcio | |
While "returns an empty Variant" technically valid (it's constructed as `Variant()` in C++), "returns null" is more intuitive to users. | |||
2022-05-29 | Merge pull request #61514 from clayjohn/VULKAN-rb-spam | Rémi Verschelde | |
Fix error with !rb spam when using background color mode with reflection probes | |||
2022-05-28 | Merge pull request #61512 from dtesniere/patch-1 | Aaron Franke | |
Fix class name : change "string" to "String" | |||
2022-05-28 | Fix error with !rb spam when using background color mode with reflection probes | clayjohn | |
2022-05-28 | Use consistent casing in editor filter/search bars | FireForge | |
2022-05-29 | Fix class name : change "string" to "String" | dtesniere | |
Change case of "s" letter : "string" does not compile but "String" does (for gdScript) | |||
2022-05-27 | Merge pull request #61264 from KoBeWi/zoom_reset_begone | Rémi Verschelde | |
Remove zoom_reset shortcut in 2D editor | |||
2022-05-27 | Merge pull request #61441 from clayjohn/rd-dependency | Rémi Verschelde | |
Remove mesh and particles RD dependencies from canvas rendering server | |||
2022-05-27 | Merge pull request #61371 from KoBeWi/stealth_tree_editor | Rémi Verschelde | |
Optimize SceneTreeEditor filtering | |||
2022-05-27 | Merge pull request #61437 from monkeyman192/hide_invisble_lines | Rémi Verschelde | |
Check visibility of items before drawing their relationship lines | |||
2022-05-26 | Merge pull request #61443 from KoBeWi/primitive_fix | Rémi Verschelde | |
Use Spatial shader as default for PrimitiveMesh | |||
2022-05-26 | Merge pull request #61429 from KoBeWi/texturegion | Rémi Verschelde | |
Improve TextureRegionEditor | |||
2022-05-26 | Merge pull request #61432 from Chaosus/fix_material_free_errors | Yuri Rubinsky | |
Fix errors when materials attached to 3d object are not freed | |||
2022-05-26 | Improve TextureRegionEditor | kobewi | |
2022-05-26 | Use Spatial shader as default for Mesh | kobewi | |
2022-05-26 | Remove mesh and particles RD dependencies from canvas rendering server | clayjohn | |
2022-05-26 | Check visibility of items before drawing their relationship lines | monkeyman192 | |
2022-05-26 | Merge pull request #61434 from nathanfranke/tree-item-edited | Rémi Verschelde | |
tree: do not pass custom click to item edited | |||
2022-05-26 | Merge pull request #61337 from reduz/improve-stylebox-preview | Rémi Verschelde | |
Improve StyleBox preview | |||
2022-05-26 | tree: always emit item_edited | Nathan Franke | |
2022-05-26 | Improve StyleBox preview | reduz | |
* Show checkerboard on background. * Add margins. * Show Ninepatch lines (toggleable). * Move the region to its own section so it does not pollute. | |||
2022-05-26 | Fix errors when materials attached to 3d object are not freed | Yuri Rubinsky | |
2022-05-26 | Merge pull request #61426 from clayjohn/GLES3-ninepatch | Rémi Verschelde | |
2022-05-25 | Implement NinePatchRects in GLES3 renderer | clayjohn | |
2022-05-26 | Merge pull request #61425 from clayjohn/GLES3-2D | Rémi Verschelde | |
2022-05-26 | Merge pull request #61387 from KoBeWi/press_to_action | Rémi Verschelde | |
Improve style of inspector buttons | |||
2022-05-26 | Merge pull request #60987 from fire-forge/vertical-move | Rémi Verschelde | |
Use the move mouse cursor shape for the inspector array reorder button | |||
2022-05-26 | Merge pull request #59943 from jordigcs/gdscript_warning_enums | Rémi Verschelde | |
Add enum values (Ignore, Warn, Error) to GDScript warnings | |||
2022-05-26 | Merge pull request #61400 from nathanfranke/err-fail-index | Rémi Verschelde | |
use ERR_FAIL_INDEX when preferred | |||
2022-05-25 | Implement 2D Meshes and MultiMeshes in GLES3 backend | clayjohn | |
2022-05-25 | Merge pull request #61417 from lyuma/audio_update_panning_physics_thread | Ellen Poe | |
AudioStreamPlayer3D: Only call _update_panning during _physics_process. | |||
2022-05-25 | Only call _update_panning during _physics_process. | Lyuma | |
2022-05-25 | Improve style of inspector buttons | kobewi | |
2022-05-25 | use ERR_FAIL_INDEX when preferred | Nathan Franke | |
2022-05-25 | Merge pull request #55099 from dalexeev/desc-by-blank-line | Rémi Verschelde | |
Use blank line instead of `@desc:` for doc comments | |||
2022-05-25 | Merge pull request #61389 from snailrhymer/lookup-fix | Rémi Verschelde | |
2022-05-25 | Use blank line instead of `@desc:` for doc comments | Danil Alexeev | |
2022-05-25 | Make Lookup Symbol recognize assert and preload in the script editor | SnailRhymer | |
2022-05-25 | Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shape | Rémi Verschelde | |
Add Cone and Cylinder shapes to FogVolume | |||
2022-05-25 | Merge pull request #61279 from Trioct/fix-typed-array-assignment | Rémi Verschelde | |
2022-05-25 | Merge pull request #61410 from akien-mga/html5-npm-audit-fix | Rémi Verschelde | |
2022-05-25 | Fix const typed array assignment | Trioct | |
2022-05-25 | Merge pull request #61407 from snailrhymer/lookup-fix-2 | Rémi Verschelde | |
Fix lookup_code to properly handle symbols at start of assignments | |||
2022-05-25 | HTML5: Run `npm audit fix` | Rémi Verschelde | |
And re-add `node_modules` to `.gitignore` which I mistakenly removed with an earlier cleanup. | |||
2022-05-25 | Merge pull request #61402 from akien-mga/html5-enable-mbedtls | Rémi Verschelde | |
2022-05-25 | HTML5: Enable mbedTLS module for Crypto object | Rémi Verschelde | |
Increases the size of the wasm by around 3% (~300-350 KiB). This enables using the Crypto object for hashing, signing and encryption, and therefore reduces the gap between the features of the HTML5 platform and other platforms. Closes https://github.com/godotengine/godot-proposals/issues/3574. |