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2014-06-11Merge pull request #475 from TheoXD/masterreduz
Return an error code when address/port already in use
2014-06-11Merge pull request #476 from TheoXD/472_percent_visiblereduz
Made a uniform distribution of characters in Label::set_percent_visible(...
2014-06-11Merge pull request #488 from marynate/PR-godot-javareduz
More callbacks for Godot.SingletonBase (android)
2014-06-11Merge pull request #490 from macramole/masterreduz
Set project name automatically when choosing path for new projects in project manager
2014-06-11Merge pull request #496 from marynate/PR-scene-dock-searchreduz
Adding search box to scene dock(file system tab)
2014-06-11Merge pull request #498 from marynate/PR-pm-favoritereduz
Add pin/favorite projects in project manager
2014-06-10Add pin/favorite projects in project managermarynate
2014-06-10Allow run/edit multiple projects from project managermarynate
2014-06-10Adding search box to scene dock(file system tab)marynate
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com
projects (recommit due problem with codeblocks tabs)
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com
projects
2014-06-04Add more callback for Godot.javamarynate
2014-06-04Add RAW_ARRAY as valid paramter for java bindingmarynate
2014-06-02Merge pull request #483 from voidplayer/voidplayerreduz
FIX: forgotten bind to get_available_packet_count to be able to call get...
2014-06-02FIX: forgotten bind to get_available_packet_count to be able to call get_var ↵voidplayer
only if needed and avoid editor errors
2014-05-31Made a uniform distribution of characters in Label::set_percent_visible()Theo Hallenius
2014-05-31Return an error code when address/port already in useTheo Hallenius
2014-05-29More 3D ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
2014-05-29Merge pull request #464 from marynate/PR-fix-android-payment-javareduz
GodotPaymentV3.java was accidently deleted in latest commit
2014-05-28Merge pull request #465 from marynate/PR-android-x86reduz
Add android x86 build support
2014-05-28Add android x86 buildmarynate
2014-05-28GodotPaymentV3.java was accidently deleted in latest commitmarynate
2014-05-25-draw_primitive binding fixJuan Linietsky
2014-05-24-Fixed bug in "extends"Juan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24Update README.mdreduz
2014-05-21Merge pull request #443 from Shindoku/masterreduz
Added a setting to disable autocomplete popup and fixed the autocomplete...
2014-05-22Added a setting to disable autocomplete popup and fixed the autocomplete ↵Jonas Rudlang
timer to updated when the setting has changed
2014-05-20Merge pull request #436 from marynate/PR-2d-uniform-scalereduz
Add 2d unifrom scale
2014-05-20Merge pull request #368 from marynate/PR-2d-editor-uxreduz
Add pan mode to 2d editor
2014-05-21Add 2d unifrom scalemarynate
2014-05-21Add pan mode in 2d editormarynate
2014-05-20Merge pull request #410 from marynate/PR-hotkey-quit-to-pmreduz
Resolve issue #406 by adding hotkey for "quit to project manager"
2014-05-20Merge pull request #413 from marynate/PR-decouple-skeleton-meshreduz
Add 'mesh/skeleton' property to MeshInstance
2014-05-20Merge pull request #415 from marynate/PR-auto-editor-icons-cppreduz
Auto generate editor_icons.cpp to make it easy to update editor icons
2014-05-20Merge pull request #432 from marynate/PR-fix-screen-button-null-texturereduz
Fix potential null exception in screen button without texture assigned
2014-05-20Merge pull request #434 from marynate/PR-fix-script-editor-scrollreduz
Fix script editor scrollbar disappear issue
2014-05-21Fix script editor scrollbar disappear issuemarynate
2014-05-20Fix potential null exception in screen button without texture assignedmarynate
2014-05-14A bit of everything:Juan Linietsky
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
2014-05-14Add sCons dependency for editor_icons.cpp, so it's only re-generated when ↵marynate
there're icon changes
2014-05-13Auto generate editor_icons.cpp to make it more easy to update editor iconsmarynate
2014-05-13Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ↵marynate
child parent constraint
2014-05-13Add hotkey Shift+CMD+Q in editor for quit to project manager, resolvesmarynate
issue #406
2014-05-12Merge pull request #409 from marynate/PR-help-seach-exact-methodreduz
Use simple pattern '.METHOD' or 'METHOD(' to search method in Search Class Dialog
2014-05-13User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes ↵marynate
dialog
2014-05-12Merge pull request #408 from marynate/PR-string-rightreduz
Make String::right count from pos instead of pos+1
2014-05-13Make String::right count from pos instead of pos+1marynate
2014-05-11Merge pull request #392 from marynate/PR-delete-without-confirmreduz
Shift+Del to delete nodes without confirmation
2014-05-11Merge pull request #393 from marynate/PR-2d-key-movereduz
Tune 2d editor arrow key move mode