Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-11 | Merge pull request #475 from TheoXD/master | reduz | |
Return an error code when address/port already in use | |||
2014-06-11 | Merge pull request #476 from TheoXD/472_percent_visible | reduz | |
Made a uniform distribution of characters in Label::set_percent_visible(... | |||
2014-06-11 | Merge pull request #488 from marynate/PR-godot-java | reduz | |
More callbacks for Godot.SingletonBase (android) | |||
2014-06-11 | Merge pull request #490 from macramole/master | reduz | |
Set project name automatically when choosing path for new projects in project manager | |||
2014-06-11 | Merge pull request #496 from marynate/PR-scene-dock-search | reduz | |
Adding search box to scene dock(file system tab) | |||
2014-06-11 | Merge pull request #498 from marynate/PR-pm-favorite | reduz | |
Add pin/favorite projects in project manager | |||
2014-06-10 | Add pin/favorite projects in project manager | marynate | |
2014-06-10 | Allow run/edit multiple projects from project manager | marynate | |
2014-06-10 | Adding search box to scene dock(file system tab) | marynate | |
2014-06-04 | small feature: set project name automatically when choosing path for new ↵ | leandrogarber@gmail.com | |
projects (recommit due problem with codeblocks tabs) | |||
2014-06-04 | small feature: set project name automatically when choosing path for new ↵ | leandrogarber@gmail.com | |
projects | |||
2014-06-04 | Add more callback for Godot.java | marynate | |
2014-06-04 | Add RAW_ARRAY as valid paramter for java binding | marynate | |
2014-06-02 | Merge pull request #483 from voidplayer/voidplayer | reduz | |
FIX: forgotten bind to get_available_packet_count to be able to call get... | |||
2014-06-02 | FIX: forgotten bind to get_available_packet_count to be able to call get_var ↵ | voidplayer | |
only if needed and avoid editor errors | |||
2014-05-31 | Made a uniform distribution of characters in Label::set_percent_visible() | Theo Hallenius | |
2014-05-31 | Return an error code when address/port already in use | Theo Hallenius | |
2014-05-29 | More 3D Improvements | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. | |||
2014-05-29 | Merge pull request #464 from marynate/PR-fix-android-payment-java | reduz | |
GodotPaymentV3.java was accidently deleted in latest commit | |||
2014-05-28 | Merge pull request #465 from marynate/PR-android-x86 | reduz | |
Add android x86 build support | |||
2014-05-28 | Add android x86 build | marynate | |
2014-05-28 | GodotPaymentV3.java was accidently deleted in latest commit | marynate | |
2014-05-25 | -draw_primitive binding fix | Juan Linietsky | |
2014-05-24 | -Fixed bug in "extends" | Juan Linietsky | |
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. | |||
2014-05-24 | Update README.md | reduz | |
2014-05-21 | Merge pull request #443 from Shindoku/master | reduz | |
Added a setting to disable autocomplete popup and fixed the autocomplete... | |||
2014-05-22 | Added a setting to disable autocomplete popup and fixed the autocomplete ↵ | Jonas Rudlang | |
timer to updated when the setting has changed | |||
2014-05-20 | Merge pull request #436 from marynate/PR-2d-uniform-scale | reduz | |
Add 2d unifrom scale | |||
2014-05-20 | Merge pull request #368 from marynate/PR-2d-editor-ux | reduz | |
Add pan mode to 2d editor | |||
2014-05-21 | Add 2d unifrom scale | marynate | |
2014-05-21 | Add pan mode in 2d editor | marynate | |
2014-05-20 | Merge pull request #410 from marynate/PR-hotkey-quit-to-pm | reduz | |
Resolve issue #406 by adding hotkey for "quit to project manager" | |||
2014-05-20 | Merge pull request #413 from marynate/PR-decouple-skeleton-mesh | reduz | |
Add 'mesh/skeleton' property to MeshInstance | |||
2014-05-20 | Merge pull request #415 from marynate/PR-auto-editor-icons-cpp | reduz | |
Auto generate editor_icons.cpp to make it easy to update editor icons | |||
2014-05-20 | Merge pull request #432 from marynate/PR-fix-screen-button-null-texture | reduz | |
Fix potential null exception in screen button without texture assigned | |||
2014-05-20 | Merge pull request #434 from marynate/PR-fix-script-editor-scroll | reduz | |
Fix script editor scrollbar disappear issue | |||
2014-05-21 | Fix script editor scrollbar disappear issue | marynate | |
2014-05-20 | Fix potential null exception in screen button without texture assigned | marynate | |
2014-05-14 | A bit of everything: | Juan Linietsky | |
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes. | |||
2014-05-14 | Add sCons dependency for editor_icons.cpp, so it's only re-generated when ↵ | marynate | |
there're icon changes | |||
2014-05-13 | Auto generate editor_icons.cpp to make it more easy to update editor icons | marynate | |
2014-05-13 | Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ↵ | marynate | |
child parent constraint | |||
2014-05-13 | Add hotkey Shift+CMD+Q in editor for quit to project manager, resolves | marynate | |
issue #406 | |||
2014-05-12 | Merge pull request #409 from marynate/PR-help-seach-exact-method | reduz | |
Use simple pattern '.METHOD' or 'METHOD(' to search method in Search Class Dialog | |||
2014-05-13 | User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes ↵ | marynate | |
dialog | |||
2014-05-12 | Merge pull request #408 from marynate/PR-string-right | reduz | |
Make String::right count from pos instead of pos+1 | |||
2014-05-13 | Make String::right count from pos instead of pos+1 | marynate | |
2014-05-11 | Merge pull request #392 from marynate/PR-delete-without-confirm | reduz | |
Shift+Del to delete nodes without confirmation | |||
2014-05-11 | Merge pull request #393 from marynate/PR-2d-key-move | reduz | |
Tune 2d editor arrow key move mode |