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Josephblt/material-preview-sphere-icon-has-wrong-inactive-modulation
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- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
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This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
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This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
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current screen is changed.
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pipe or file.
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controls
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Allow method binds to take Object subclasses as arguments
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It's a triangle, so the area should be halved.
Co-authored-by: Jeffrey Cochran <koenigcochran@gmail.com>
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Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`
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IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
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Include the `godot_plugin_jni.cpp` file into the `platform/android/SCsub` file
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