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2022-06-01i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 5be04c9153d832449d2b6affd4155977393bf36e)
2022-05-31Merge pull request #61573 from madmiraal/android-cleanupRémi Verschelde
Cleanup Android C++ code
2022-05-31Merge pull request #61572 from clayjohn/ssao-licenseRémi Verschelde
2022-05-31Add and improve license attribution for SSAO and SSIL shader codeclayjohn
2022-05-31Cleanup Android C++ codeMarcel Admiraal
2022-05-31Merge pull request #61566 from monkeyman192/correct_relationship_line_lensRémi Verschelde
2022-06-01Handle drawing of relationship lines better to take in to account invisible ↵monkeyman192
children
2022-05-31Merge pull request #61455 from fire-forge/tabRémi Verschelde
Add color contrast to TabContainer backgrounds in the editor
2022-05-31Merge pull request #61463 from vnen/gdscript-await-stackRémi Verschelde
GDScript: Fix stack overflow when using multiple `await`
2022-05-31Merge pull request #61472 from madmiraal/fix-19835Rémi Verschelde
Only use Android fullscreen theme for splash screen
2022-05-31Merge pull request #61440 from vnen/gdscript-scene-unique-nodesRémi Verschelde
GDScript: Support `%` in shorthand for `get_node`
2022-05-31Merge pull request #61453 from m3g4d1v3r/masterRémi Verschelde
Fix #61444: Executing Tree.scroll_to_item crashes Godot
2022-05-31Merge pull request #61480 from Calinou/profiler-physics-add-3d-suffixRémi Verschelde
Add a 3D suffix to relevant physics profiler categories
2022-05-31Merge pull request #61450 from KoBeWi/autohideRémi Verschelde
Hide redundant categories from project settings
2022-05-31Merge pull request #61489 from ↵Rémi Verschelde
Rindbee/reset-buttons_visible-to-false-if-tabs-is-empty Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
2022-05-31Merge pull request #61495 from timothyqiu/asymmetric-leRémi Verschelde
Fix LineEdit clear button for asymmetric stylebox
2022-05-30Merge pull request #61475 from smix8/navigation_fix_multimesh_bake_crash_4.xClay John
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
2022-05-30Merge pull request #61541 from Geometror/graphedit-connections-improvementsYuri Rubinsky
2022-05-30Improve Graphedit connection linesHendrik Brucker
2022-05-30Merge pull request #61515 from Geometror/improve-graphedit-hotzonesYuri Rubinsky
2022-05-30Improve and fix the GraphNode port hotzonesHendrik Brucker
Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-30Merge pull request #61536 from bruvzg/fix_help_linksRémi Verschelde
Fix help links with threaded RTL.
2022-05-30Fix help links with threaded RTL.bruvzg
2022-05-30Merge pull request #61505 from ArneStenkrona/script-drop-focusRémi Verschelde
Ensure focus when dropping to script editor
2022-05-30Merge pull request #61488 from fire-forge/filterRémi Verschelde
2022-05-30Merge pull request #61532 from KoBeWi/random_bugs_be_likeRémi Verschelde
2022-05-29Update VisibleOnScreenNotifier2D when rect changedkobewi
2022-05-29Merge pull request #61526 from Calinou/doc-empty-variant-nullRémi Verschelde
Change instances of "returns an empty Variant" to "returns null" in docs
2022-05-29Change instances of "returns an empty Variant" to "returns null" in docsHugo Locurcio
While "returns an empty Variant" technically valid (it's constructed as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29Merge pull request #61514 from clayjohn/VULKAN-rb-spamRémi Verschelde
Fix error with !rb spam when using background color mode with reflection probes
2022-05-28Merge pull request #61512 from dtesniere/patch-1Aaron Franke
Fix class name : change "string" to "String"
2022-05-28Fix error with !rb spam when using background color mode with reflection probesclayjohn
2022-05-28Use consistent casing in editor filter/search barsFireForge
2022-05-29Fix class name : change "string" to "String"dtesniere
Change case of "s" letter : "string" does not compile but "String" does (for gdScript)
2022-05-28Ensure focus when dropping to script editorArne Stenkrona
This improves usability by making sure actions subsequent to drop are performed within the script editor. For example, dropping a node from the scene tree to the script editor and attempting undo will now undo the drop instead of performing an undo in the scene tree. Fixes issue #61465
2022-05-28Fix LineEdit clear button for asymmetric styleboxHaoyu Qiu
2022-05-28Reset buttons_visible to false while tabs is empty in TabBar::_update_cacheRindbee
2022-05-28Hide redundant categories from project settingskobewi
2022-05-28Add a 3D suffix to relevant physics profiler categoriesHugo Locurcio
2D physics categories already had a 2D suffix: "Physics 2D"
2022-05-27Merge pull request #61264 from KoBeWi/zoom_reset_begoneRémi Verschelde
Remove zoom_reset shortcut in 2D editor
2022-05-27Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is emptysmix8
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
2022-05-27GDScript: Support `%` in shorthand for `get_node`George Marques
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name.
2022-05-27Only use Android fullscreen theme for splash screenMarcel Admiraal
2022-05-27GDScript: Fix stack overflow when using multiple `await`George Marques
2022-05-27Merge pull request #61441 from clayjohn/rd-dependencyRémi Verschelde
Remove mesh and particles RD dependencies from canvas rendering server
2022-05-27Merge pull request #61371 from KoBeWi/stealth_tree_editorRémi Verschelde
Optimize SceneTreeEditor filtering
2022-05-27Merge pull request #61437 from monkeyman192/hide_invisble_linesRémi Verschelde
Check visibility of items before drawing their relationship lines
2022-05-26Add nullptr handling of argument pointer in Tree::scroll_to_itemm3g4d1v3r
2022-05-26Use "odd" style for TabContainers on base BG colorFireForge
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26Merge pull request #61443 from KoBeWi/primitive_fixRémi Verschelde
Use Spatial shader as default for PrimitiveMesh