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2020-06-18Document Mono-specific classesHugo Locurcio
This fully documents all Mono-specific classes.
2020-06-18Merge pull request #39614 from hinlopen/fix-search-highlightRémi Verschelde
Search result highlights follow font size
2020-06-18Merge pull request #39626 from bojidar-bg/x-tileset-editor-crashRémi Verschelde
Fix a random crash in the TileSet editor
2020-06-18Merge pull request #39625 from Calinou/editor-freelook-restore-mouse-positionRémi Verschelde
Restore previous mouse position when leaving the editor freelook mode
2020-06-17Fix a random crash in the TileSet editorBojidar Marinov
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17Restore previous mouse position when leaving the editor freelook modeHugo Locurcio
- Remove the crosshair as it no longer serves a purpose (the cursor will now appear where the user "expects" it to). This closes https://github.com/godotengine/godot-proposals/issues/1076.
2020-06-17Merge pull request #38067 from ThakeeNathees/elif-error-line-fixedRémi Verschelde
GDScript debugger incorrect error line fixed
2020-06-17GDScript debugger incorrect error line fixedThakee Nathees
if the first line of an else or an elif throws a runtime error the debugger shows incorrect line number.
2020-06-17Merge pull request #39622 from ↵Rémi Verschelde
akien-mga/docdata-skip-empty-scripting-langs-builtins DocData: Skip language-specific ClassDoc without methods/constants
2020-06-17DocData: Skip language-specific ClassDoc without methods/constantsRémi Verschelde
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17Merge pull request #39611 from aaronfranke/t2d-rot-atan2Rémi Verschelde
Simplify and fix Transform2D get_rotation
2020-06-17Simplify Transform2D get_rotationAaron Franke
2020-06-17Search result highlights follow font sizeStijn Hinlopen
2020-06-16Merge pull request #39598 from mrushyendra/replace_selectionRémi Verschelde
Fix code editor Replace tool to work with 'Selection Only' option
2020-06-16Merge pull request #39542 from Ev1lbl0w/feature/kill-pidRémi Verschelde
Allow Godot to kill its own PID
2020-06-16Merge pull request #39541 from Ev1lbl0w/feature/disable-renderingRémi Verschelde
Expose disable_render_loop property to GDScript
2020-06-16Merge pull request #39579 from ↵Rémi Verschelde
m4gr3d/provide_activity_to_godot_plugin_constructor_master Clean up the GodotPlugin public API
2020-06-16Clean up the `GodotPlugin` public API.Fredia Huya-Kouadio
2020-06-16Expose disable_render_loop property to GDScriptEv1lbl0w
2020-06-16Fix code editor Replace tool to work with 'Selection Only' optionMaganty Rushyendra
Ensures that when the `Selection Only` option is selected, the Replace tool replaces occurrences of the search phrase only within the selected region, and in order of occurrence.
2020-06-16Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counterRémi Verschelde
Added shadowed var warning for `for` loop counter
2020-06-16Merge pull request #37903 from Xrayez/shape-2d-draw-bindRémi Verschelde
Bind Shape2D draw method
2020-06-16Merge pull request #33148 from Calinou/debug-window-title-suffixRémi Verschelde
Add a suffix to the window title when running from a debug build
2020-06-16Merge pull request #39307 from KoBeWi/move_n_dupRémi Verschelde
Allow duplicating files when holding Control
2020-06-16Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoomRémi Verschelde
Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16Merge pull request #36079 from madmiraal/fix-35744Rémi Verschelde
Normalise p_up_direction vector in move_and_slide()
2020-06-16Add a suffix to the window title when running from a debug buildHugo Locurcio
Since projects started from the editor or exported in debug mode run slower than those exported in release mode, this should be clearly presented to the user. This partially addresses #20219.
2020-06-16Normalise p_up_direction vector in move_and_slide() andMarcel Admiraal
move_and_slide_with_snap() and fix tolerance in move_and_slide_with_snap() max floor angle.
2020-06-16Display freelook speed and zoom in units in the 3D editor viewportHugo Locurcio
Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16Merge pull request #39484 from hbina/use_nullptr_in_macrosRémi Verschelde
Check pointers against nullptr.
2020-06-16Merge pull request #39572 from Chaosus/fix_vs_4.0Rémi Verschelde
Use path instead classname to prevent errors for exported visual shaders
2020-06-16Merge pull request #39578 from neikeq/visualstudio-supportRémi Verschelde
C#: Add Visual Studio support
2020-06-16Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_BranchRémi Verschelde
Skeleton and Skeleton inspector low-level changes
2020-06-16Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fixRémi Verschelde
GDScript debugger stepping to incorrect line fix
2020-06-16Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclassesRémi Verschelde
Fix: Ctrl + Click not working for subclasses
2020-06-16Merge pull request #38934 from KoBeWi/where_to_setgetRémi Verschelde
Link exposed setters/getters in property descriptions
2020-06-16Merge pull request #38917 from bruvzg/in_editor_docs_styleRémi Verschelde
Change in-editor documentation style to match online docs.
2020-06-16Change in-editor documentation style to be closer to online docs.bruvzg
2020-06-15Merge pull request #39189 from touilleMan/issue-38925Rémi Verschelde
Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15Merge pull request #39544 from nathanfranke/canvas-item-parent-node-renameRémi Verschelde
Change "ParentNode" to "Inherit" in Texture Options
2020-06-15Merge pull request #39567 from Ranoller/patch-1Rémi Verschelde
Fix bad position in Camera2D offset and camera rotation if smothing e…
2020-06-15Merge pull request #39570 from madmiraal/ignore-code_blocks-filesRémi Verschelde
Add Code::Blocks files to .gitignore.
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵TwistedTwigleg
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15Check pointers against nullptr.Hanif Bin Ariffin
2020-06-15Fix dynamic linking of MSVC Mono with MinGW GodotIgnacio Etcheverry
2020-06-15C#: Add VisualStudio supportIgnacio Etcheverry
2020-06-15Link exposed set/getters in property descriptionsTomasz Chabora
2020-06-15Merge pull request #39546 from vorblen/masterRémi Verschelde
Add description for "absorbent" and "rough"
2020-06-15Use path instead classname to prevent errors for exported visual shadersYuri Roubinsky
2020-06-15Merge pull request #39483 from AndreaCatania/eulerRémi Verschelde
Added more euler rotation orders support.