Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-19 | Merge pull request #10442 from toger5/stylebox_corner_detail | Rémi Verschelde | |
Performance improvement for new styleBoxFlat. | |||
2017-08-19 | Merge pull request #10445 from akien-mga/args-doubledash | Rémi Verschelde | |
Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup | |||
2017-08-19 | Merge pull request #10448 from touilleMan/correct-gdnative-string-method-name | Thomas Herzog | |
[GDnative] Correct godot_string_chars_to_utf8_with_len function name | |||
2017-08-19 | [GDnative] Correct godot_string_chars_to_utf8_with_len function name | Emmanuel Leblond | |
2017-08-19 | Fixes for new two-dash long command line arguments | Rémi Verschelde | |
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there | |||
2017-08-19 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-08-19 | Fixes to label and code editor to make editing code hopefully fast again. | Juan Linietsky | |
2017-08-19 | Performance styleBoxFlat: | toger5 | |
- style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner. | |||
2017-08-19 | Merge pull request #10428 from akien-mga/minizip | Rémi Verschelde | |
Sync minizip with closest upstream version (zlib 1.2.4 contrib) and document Godot-specific changes | |||
2017-08-19 | Merge pull request #10430 from radenling/fix-wm-class | Rémi Verschelde | |
Set the X11 class hint before mapping the window | |||
2017-08-19 | Merge pull request #10439 from Paulb23/blinking_text_issue_10432 | Rémi Verschelde | |
Fixed blinking text, issue 10432 | |||
2017-08-19 | Fixed blinking text, issue 10432 | Paulb23 | |
2017-08-19 | Merge pull request #10435 from endragor/export-quit | Rémi Verschelde | |
Quit after command-line export | |||
2017-08-19 | Merge pull request #10436 from neikeq/plz | Ignacio Etcheverry | |
Removes extra argument from StyleBoxFlat::get_border_color() | |||
2017-08-19 | Removes extra argument from StyleBoxFlat::get_border_color() | Ignacio Etcheverry | |
2017-08-19 | Quit after command-line export | Ruslan Mustakov | |
2017-08-18 | Small fix that makes overal UI (including dragging spliiters) much, much faster. | Juan Linietsky | |
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue. | |||
2017-08-18 | Inspector re-edits edited object when dock moves, closes #9287 | Juan Linietsky | |
2017-08-18 | Fix primitive mesh selection, closes #9210 | Juan Linietsky | |
2017-08-19 | Set the X11 class hint before mapping the window | Richard Adenling | |
Setting the class hint before mapping the window will allow some window managers to determine if a window should be treated specially. This is also in accordance with the ICCCM spec which says that WM_CLASS should only be changed when a window is in a withdrawn (unmapped) state. Fixes #10429 | |||
2017-08-18 | ProceduralSky now regenerates in a thread (the second time, first does not), ↵ | Juan Linietsky | |
closes #9138 | |||
2017-08-18 | minizip: Reapply Godot-specific changes for seek support | Rémi Verschelde | |
I have not assessed whether they are still all relevant. | |||
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-18 | minizip: Sync with pristine contrib/minizip from zlib 1.2.4 | Rémi Verschelde | |
Godot-specific changes are undone in this commit, they will be readded and properly documented in the following commit. | |||
2017-08-18 | Merge pull request #10426 from akien-mga/drop-old-mingw32 | Rémi Verschelde | |
Windows: Drop support for obsolete MinGW | |||
2017-08-18 | Rename localization method to `tr` again | Rémi Verschelde | |
Partial revert of #10380 based on contributor ~~bullying~~ feedback. | |||
2017-08-18 | Windows: Drop support for obsolete MinGW | Rémi Verschelde | |
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64 The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw), is no longer maintained and useless for us. Fixes #10396. | |||
2017-08-18 | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | |
2017-08-18 | Workaround missing WM_TOUCH on mingw-w64 < 4.0 | Rémi Verschelde | |
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/ | |||
2017-08-18 | TextEdit: Moving between words now works across lines. | Andreas Haas | |
Fixes #10403 | |||
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | |
2017-08-18 | Windows: Drop support for Vista (0x0600) | Rémi Verschelde | |
We need the efficient SRWLock methods which are not supported on Vista, and loading them dynamically while providing fallbacks is not worth the effort. Closes #10243. Sorry Vista users... As you are running a supported which is no longer supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet), we can only encourage you to upgrade to a more recent version if you can, or switch to Linux, which should give your old hardware a new youth. | |||
2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | |
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | |||
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | |
fixes #9438 | |||
2017-08-18 | Merge pull request #10406 from marcelofg55/closest_power_of_2 | Rémi Verschelde | |
Add closest_power_of_2 func and implement mix_rate/latency on OS X | |||
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | |
2017-08-17 | Merge pull request #10380 from akien-mga/XL_MESSAGE | Rémi Verschelde | |
Rename `XL_MESSAGE`/`tr` to `localize` | |||
2017-08-17 | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | |
opened, but have to check in detail.. | |||
2017-08-17 | Merge pull request #10398 from Rubonnek/removed-unused-variable | Rémi Verschelde | |
Removed unused variable | |||
2017-08-17 | Shader: Fix typo in "facefordward" | Rémi Verschelde | |
Fixes #10399. | |||
2017-08-17 | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | |
Also renames `set_message_translation` to `set_message_localization` for consistency. | |||
2017-08-17 | Removed unused variable | Wilson E. Alvarez | |
2017-08-17 | Merge pull request #10393 from groud/fix_progress_dialog | Rémi Verschelde | |
Fix progress dialog's bars overflowing. | |||
2017-08-17 | Merge pull request #8144 from supagu/symlink | Rémi Verschelde | |
Reworked change_dir to support symlinks | |||
2017-08-17 | Fix progress dialog's bars overflowing. | Gilles Roudiere | |
2017-08-17 | Merge pull request #10383 from bojidar-bg/x-fix-particles-emitting | Rémi Verschelde | |
Fix particles emitting when emitting is set to false in scene | |||
2017-08-17 | Merge pull request #10386 from Corruptinator/master | Rémi Verschelde | |
Fixed OUYA Game Controller for 3.0 [ci skip] | |||
2017-08-17 | Merge pull request #10385 from RandomShaper/improve-prop-eval | Rémi Verschelde | |
Fix/improve property evaluator | |||
2017-08-16 | Fixed OUYA Game Controller for 3.0 | Corruptinator | |
Input_default.cpp has been updated for the OUYA Game Controller to work with fixed and functional mapping for Godot 3.0 |