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2019-01-21ExportDialog: Make error messages translatableRémi Verschelde
Also fix missing newlines that caused #24202.
2019-01-21Merge pull request #25163 from ankitpriyarup/masterRémi Verschelde
Disable autowrap for export dialog errors
2019-01-21Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedenceRémi Verschelde
ItemList: ignore `ui_select` action if Select Mode is not "Multi"
2019-01-21Merge pull request #25115 from marxin/fix-19633-properRémi Verschelde
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
2019-01-21Merge pull request #25117 from dragmz/patch-6Rémi Verschelde
Replace CreateThread with QueueUserWorkItem
2019-01-21Merge pull request #25188 from akien-mga/sync-controller-dbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2019-01-21Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@c5af5d58f44e070b1fa127f70f38eeeaaaff12a3. Closes #25138.
2019-01-21Disable autowrap for export dialog errorsAnkit Priyarup
Fixes #25065
2019-01-21Cleanup after @reduz :)Rémi Verschelde
Fixes #25172.
2019-01-21Merge pull request #25168 from eska014/html5-autoplayRémi Verschelde
Deal with Google's HTML5 autoplay policy
2019-01-21Merge pull request #25175 from Calinou/make-export-debug-more-visibleRémi Verschelde
Make "Export with Debug" more visible in the Export dialog
2019-01-21Merge pull request #25180 from AndreaCatania/arovRémi Verschelde
Fixed area overlaps if not move
2019-01-21Merge pull request #25182 from akien-mga/travis-fix-androidRémi Verschelde
Travis: Fix accepting Android SDK licenses
2019-01-21Travis: Fix accepting Android SDK licensesRémi Verschelde
It has been failing since a few days, apparently `sdkmanager --licenses` is no longer sufficient to accept all licenses, the `platform-tools` install triggers another license dialog. Now saying yes to all just in case.
2019-01-21Fixed area overlaps if not moveAndrea Catania
2019-01-21Merge pull request #25177 from neikeq/nnIgnacio Etcheverry
Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
2019-01-21Fix C# script metadata creation error due to missing directoryIgnacio Etcheverry
2019-01-21Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPathIgnacio Etcheverry
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it. Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
2019-01-20Make "Export with Debug" more visible in the Export dialogHugo Locurcio
This swaps out the CheckButton with a CheckBox, which has two benefits: - The checkbox icon appears to the left of the text, which moves it closer from the text. This makes it more easily noticeable, as it also appears below the "File:" text now. - It follows the UI convention of using checkboxes for options that do not bear an immediate effect, unlike CheckButtons which are expected to have an immediate effect when toggled. This closes #25170.
2019-01-20Deal with Google's HTML5 autoplay policyLeon Krause
Resume audio context after mouse, touch or key input.
2019-01-20Merge pull request #25136 from Demiu/doc-tilemapRémi Verschelde
Docs: Fix TileMap::world_to_map description
2019-01-20Merge pull request #25135 from CakHuri/fix-capabilitesRémi Verschelde
Fixed a typo in 'uwp_device_capabilites'
2019-01-20Merge pull request #25150 from eska014/html5-warningRémi Verschelde
Fix HTML5 build warning
2019-01-20Merge pull request #25149 from eska014/html5-gamepad-samplingRémi Verschelde
Fix HTML5 gamepad sampling
2019-01-20Refactor OS_JavaScript headerLeon Krause
2019-01-20Fix HTML5 build warningLeon Krause
2019-01-20Fix HTML5 gamepad logic for Emscripten 1.38.22 compat breakageLeon Krause
2019-01-19Docs: Fix TileMap::world_to_map descriptionDemiu
2019-01-19Fixed a typo in 'uwp_device_capabilites'M. Huri
2019-01-19Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].marxin
It is not valid in C++ to store into shadow_matrix1[16] with shadow_matrix1[16 * j] (for j > 0). Even though there's a valid space in a struct after shadow_matrix1. Knowing that GCC performs aggressive optimizations that eventually lead to a wrong code. Code has been changed into union where one can either use shadow_matrix[4 * 16], or individual shadow_matrix1, shadow_matrix2, etc. GCC pragma is not needed any longer.
2019-01-19Merge pull request #25059 from TheCoderNextdoor/TheCoderNextdoor-patch-1Rémi Verschelde
doc: Add missing descriptions to Particles2D
2019-01-19Merge pull request #25114 from Calinou/fix-colorpicker-roundingRémi Verschelde
Fix a rounding error in ColorPicker
2019-01-19Merge pull request #25110 from groud/display_pivotRémi Verschelde
Displays the pivot all the time and rotate the icon
2019-01-19Merge pull request #25111 from MelvinWM/masterRémi Verschelde
Editor source status font size, fixes #25039
2019-01-19Fix excluding GCC pragmas from ClangRémi Verschelde
Why the heck does Clang define __GNUC__...
2019-01-19Only define GCC pragmas for GCCRémi Verschelde
2019-01-19Added missing descriptions to Particles2DAditya Banerjee
Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added
2019-01-18Merge pull request #25116 from grantclarke-abertay/masterJuan Linietsky
Fixed Bone Transform Order
2019-01-19Replace CreateThread with QueueUserWorkItemMarcin Zawiejski
Fixes #24869 stuttering on Windows by reusing long running threadpool threads instead of creating a new thread on each call to Thread::start.
2019-01-18Merge pull request #25113 from aaronfranke/doc-kinematicChris Bradfield
Improve docs for KinematicBody linear_velocity, fixes #23927
2019-01-18Improve docs for KinematicBody linear_velocity, fixes #23927Aaron Franke
2019-01-18Fixed Bone Transform OrderGrant Clarke
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector. Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18Fix a rounding error in ColorPickerHugo Locurcio
This closes #25063.
2019-01-18respect mouse mode when setting enter/exit notifications and signals, fixes ↵Juan Linietsky
#19785
2019-01-18Use 16 bit indices on phones that dont support 32, fixes #19797Juan Linietsky
2019-01-18Fix capture interpolation mode in Animation, closes #24015Juan Linietsky
2019-01-18Displays the pivot all the time and rotate the icongroud
2019-01-18Editor source status font size, fixes #25039Melvin Winstroem-Moeller
2019-01-18-Re-added margins in one way collision (made in a more user friendly way ↵Juan Linietsky
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18Clean up and fix issues after merging #21701 , closes #21104Juan Linietsky