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2019-10-11Merge pull request #32717 from qarmin/decompress_crashRémi Verschelde
Fix decompress PoolByteArray crash
2019-10-11Merge pull request #32696 from SamuelDeboni/doc-Skeleton2DRémi Verschelde
Added documentation for Skeleton2D
2019-10-11Merge pull request #32737 from volzhs/unused-outputstringsRémi Verschelde
Remove unused editor/OutputStrings
2019-10-11Merge pull request #32732 from neikeq/fix-release-api-assemblies-update-checkRémi Verschelde
C#: Fix detection of outdated release Godot API assemblies
2019-10-11Merge pull request #32729 from Calinou/inspector-remove-string-conversionRémi Verschelde
Remove redundant `camelcase_to_underscore()` call in EditorInspector
2019-10-11Merge pull request #32728 from nekomatata/error-autosave-timerRémi Verschelde
Fixed ScriptEditor autosave timer causing errors on start
2019-10-11Remove unused editor/OutputStringsvolzhs
2019-10-11C#: Fix detection of outdated release Godot API assembliesIgnacio Etcheverry
2019-10-10Remove redundant `camelcase_to_underscore()` call in EditorInspectorHugo Locurcio
Calling `String::capitalize()` already calls `String::camelcase_to_underscore()` under the hood.
2019-10-10Fixed ScriptEditor autosave timer causing errors on startPouleyKetchoupp
Fixes #32685
2019-10-10Added documentation for Skeleton2DSamuelDeboni
2019-10-10Fix decompress PoolByteArray crashqarmin
2019-10-10Merge pull request #32714 from Calinou/gdscript-lsp-decrease-polling-frequencyRémi Verschelde
Decrease polling frequency to 20 Hz in the GDScript language server
2019-10-10Decrease polling frequency to 20 Hz in the GDScript language serverHugo Locurcio
This decreases the language server's CPU usage.
2019-10-10Merge pull request #32708 from Chaosus/vs_fixYuri Roubinsky
Prevents folding of member tree on drag&drop in visual shader
2019-10-10Prevents folding of member tree on drag&drop in visual shaderYuri Roubinsky
2019-10-10Merge pull request #32707 from Chaosus/vs_lod_texturesRémi Verschelde
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10Merge pull request #32705 from qarmin/validate_array_index_styleboxRémi Verschelde
Validate array indexes in StyleBox
2019-10-10Uses LoD even if UV slot is not used in visual shader texturesYuri Roubinsky
2019-10-10Validate array indexes in StyleBoxqarmin
2019-10-10Merge pull request #32704 from Chaosus/vs_remove_rebuildRémi Verschelde
Removed "rebuild" function from public interface of VisualShader
2019-10-10Removed "rebuild" function from public interface of VisualShaderYuri Roubinsky
2019-10-10Merge pull request #32686 from MarqusJonsson/masterRémi Verschelde
Add shortcut Shift + F3 to search pervious in the built-in docs
2019-10-10Add shortcut Shift + F3 to search pervious in the built-in docsMarqus
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10Merge pull request #32674 from Chaosus/vs_fix_cubemapsRémi Verschelde
Makes cubemaps to be works in visual shaders
2019-10-10Merge pull request #32697 from madmiraal/remove-editor-dependencyRémi Verschelde
Remove editor dependency
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
2019-10-09Merge pull request #32673 from aaronfranke/vs-inheritanceRémi Verschelde
Make VisualScript check inheritance for port info
2019-10-09Merge pull request #32682 from Calinou/fix-nodepath-crashRémi Verschelde
Fix crash when using `Node.get_as_property_path()`
2019-10-09Merge pull request #32684 from Faless/crypto/self_signed_cert_key_checkRémi Verschelde
Fix crash when passing invalid key to Crypto.
2019-10-09Fix crash when passing invalid key to Crypto.Fabio Alessandrelli
In generate_self_signed_certificate
2019-10-09Fix crash when using `Node.get_as_property_path()`Hugo Locurcio
This closes #32679.
2019-10-09Merge pull request #32662 from SamuelDeboni/docs-reflection-probeRémi Verschelde
Add documentation for ReflectionProbe
2019-10-09Add documentation for ReflectionProbeSamuelDeboni
Update doc/classes/ReflectionProbe.xml Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro> Apply suggestions from code review Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro> Update ReflectionProbe.xml
2019-10-09Makes cube maps to be works in visual shadersYuri Roubinsky
2019-10-09Merge pull request #32672 from codecustard/fix_merge_scene_not_deselectingRémi Verschelde
Fixes deselection not working when merging scene
2019-10-09Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-treeRémi Verschelde
lsp: Send godot class tree to clients
2019-10-09Merge pull request #32170 from puthre/ninepatch-fixRémi Verschelde
GLES2 & GLES3 Fixes ninepatch margins for high resolution textures.
2019-10-09Merge pull request #32667 from GodotExplorer/lsp-fix-native-func-signRémi Verschelde
LSP: Fix signature of void returned functions in native methods
2019-10-09Merge pull request #32663 from jabcross/remove_toggle_ruler_shortcutRémi Verschelde
Remove Show Ruler shortcut (fixes #32639)
2019-10-09Make VisualScript check inheritance for port infoAaron Franke
2019-10-08Fixes deselection not working when merging sceneEmmanuel Barroga
Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog
2019-10-09lsp: Send godot class tree to clientsGeequlim
2019-10-09lsp: Fix signature of void returned functions in native methodsGeequlim
2019-10-08Remove Show Ruler shortcut (fixes #32639)Pedro Ciambra
Removed default shortcut because of the conflict mentioned in the issue. Command + Shift + T would conflict with Soft Reload Script, and this shortcut doesn't seem to be needed very often.
2019-10-08Merge pull request #32652 from Chaosus/shader_fix_autocompletionRémi Verschelde
Fixed invalid autocompletion pasting of shader param name
2019-10-08Merge pull request #32649 from qarmin/another_crash_fix_for_tile_mapRémi Verschelde
Fix crash in TileMap::update_cell_bitmask
2019-10-08Merge pull request #32647 from Calinou/doc-improve-os-screenRémi Verschelde
Improve the OS `get_screen_*` methods' documentation
2019-10-08Merge pull request #32646 from SamuelDeboni/masterRémi Verschelde
Fixed AttributeError bug on doc_status.py
2019-10-08Fix invalid autocompletion pasting of shader param nameYuri Roubinsky