Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-03 | Update space parameters in 2D and 3D | PouleyKetchoupp | |
Clarified space parameters for contacts and added missing ones. List of changes: -Add contact bias to space parameters -Add solver iterations to space parameters, instead of a specific physics server function -Renamed BODY_MAX_ALLOWED_PENETRATION to CONTACT_MAX_ALLOWED_PENETRATION to make it consistent with other contact parameters | |||
2021-12-03 | Improve RigidDynamicBody contacts in 2D and 3D | PouleyKetchoupp | |
Changed the algorithm for solving contacts to keep previous contacts as long as they are under the max separation threshold to keep contact impulses more consistent and contacts more stable. Also made 2D consistent with 3D and changed some default parameters: -Contact bias is now 0.8 instead of 0.3 to avoid springy contacts -Solver iterations are 16 instead of 8 by default for better stability Performance considerations: Tested with stress tests that include lots of contacts from overlapping bodies. 3D: There's no measurable difference in performance. 2D: Performance is a bit lower (close to 10% slower in extreme cases) The benefit for 2D physics to be much more stable outweighs the slight decrease in performance, and this could be alleviated by changing the algorithm to use jacobians for contact solving to help with cache efficiency and memory allocations. | |||
2021-11-26 | Merge pull request #55350 from Ev1lbl0w/fix_default_value_inspector | Rémi Verschelde | |
2021-11-26 | Fix wrong comparison with default values | Ricardo Subtil | |
2021-11-26 | Merge pull request #55347 from Faless/js/4.x_scons_emcc_abspath | Rémi Verschelde | |
2021-11-26 | [HTML5] Use absolute path for JS lib/pre/externs. | Fabio Alessandrelli | |
Ensure better compatibility when emcc which may run some tools from different paths (e.g. closure compiler). This fixes externs include issues with modern emcc using the closure compiler. | |||
2021-11-26 | Merge pull request #55344 from Chaosus/repair_error_func | Yuri Roubinsky | |
2021-11-26 | Fix console colors on Windows | Yuri Roubinsky | |
2021-11-26 | Merge pull request #55342 from Faless/js/4.x_input_fix_focus_iframe | Rémi Verschelde | |
2021-11-26 | [HTML5] Fix focus (again) in Firefox's iframes. | Fabio Alessandrelli | |
This actually makes sense(?), when running inside an iframe the active element might be our canvas, while the iframe itself is not active in the parent window. Since we consume the event, the iframe does not get focused in Firefox (but does in Chromium-based browsers), so we must always call focus to handle such occasions. | |||
2021-11-26 | Merge pull request #55311 from Chaosus/fix_uniform_array | Rémi Verschelde | |
Fix uniform array alignment to fix a bug | |||
2021-11-26 | Merge pull request #54345 from floppyhammer/fix-circular-texture-progress | Rémi Verschelde | |
Fix nine patch of circular TextureProgressBar | |||
2021-11-26 | Merge pull request #55316 from Chaosus/win32_restore_console_window | Rémi Verschelde | |
2021-11-26 | Merge pull request #55325 from Calinou/fsr-use-warn-print | Rémi Verschelde | |
2021-11-25 | Merge pull request #55313 from nekomatata/bounce-energy-stability | Rémi Verschelde | |
2021-11-25 | Merge pull request #55310 from Ev1lbl0w/fix_headless_window_errors | Rémi Verschelde | |
2021-11-25 | Use `WARN_PRINT_ONCE()` for FSR-related warning messages | Hugo Locurcio | |
`print_error()` should generally not be used directly. Also, falling back is best done by printing a warning message instead of an error message. | |||
2021-11-25 | Merge pull request #55227 from ator-dev/fix-code-folding | Rémi Verschelde | |
2021-11-25 | Merge pull request #55319 from Calinou/cluster-builder-remove-debug-code | Rémi Verschelde | |
2021-11-25 | Fix uniform array alignment to fix a bug | Yuri Roubinsky | |
2021-11-25 | Remove disabled debug code in ClusterBuilderRD | Hugo Locurcio | |
2021-11-25 | Restore console window output for editor app on Windows | Yuri Roubinsky | |
2021-11-25 | Fix RigidDynamicBody gaining momentum with bounce | PouleyKetchoupp | |
Bounce calculation now uses the previous frame's velocity, so it's consistent with the actual motion of the bodies involved and not the yet-to-be-applied forces. When bounce is 1, using the current velocity was causing the new forces (including gravity) to be taken into account, which lead to the bounce velocity to be higher than the falling velocity at the moment of impact, adding more and more energy over time. | |||
2021-11-25 | Merge pull request #52387 from Calinou/node-rename-path-changed-notification | Max Hilbrunner | |
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED` | |||
2021-11-25 | Added more empty definitions for headless display server | Ricardo Subtil | |
2021-11-25 | Merge pull request #55309 from aaronfranke/ps-exist-errors | Rémi Verschelde | |
2021-11-25 | Don't show errors when getting nonexistent settings | Aaron Franke | |
2021-11-25 | Merge pull request #55308 from Chaosus/revert_uniform_order_fix | Rémi Verschelde | |
2021-11-25 | Revert "Pushes array of uniforms to first place in the buffer" | Yuri Roubinsky | |
2021-11-25 | Merge pull request #55306 from Chaosus/enchance_global_doc | Rémi Verschelde | |
2021-11-25 | Merge pull request #55307 from bruvzg/mvk_sdfgi_fix | Rémi Verschelde | |
2021-11-25 | Enchance descriptions of @GlobalScope/@GDScript | Yuri Roubinsky | |
2021-11-25 | [macOS / iOS] Use non atomic operation to store facing bits on MoltenVK. | bruvzg | |
2021-11-25 | Merge pull request #55303 from aaronfranke/ps-wait-modified | Rémi Verschelde | |
2021-11-25 | Move logic for saving project features to ProjectSettings save_custom | Aaron Franke | |
2021-11-25 | Merge pull request #55291 from theoway/fix_vs_editor_variale&signal_rename | Rémi Verschelde | |
Fixes variable/signal nodes not renaming in visualscript editor | |||
2021-11-24 | Fix code folding when end of block is unindented delimiter | ator-dev | |
2021-11-24 | Merge pull request #51679 from Je06jm/fsr | Rémi Verschelde | |
AMD FidelityFX Super Resolution | |||
2021-11-24 | Merge pull request #31171 from aaronfranke/feature-system | Rémi Verschelde | |
2021-11-24 | Fixes variable/singal nodes not renaming in visualscript editor | Umang Kalra | |
2021-11-24 | Project feature warning system | Aaron Franke | |
2021-11-24 | Merge pull request #55281 from bruvzg/mvk_fog_volumes | Rémi Verschelde | |
2021-11-24 | Merge pull request #52456 from kleonc/image-fill-rect | Rémi Verschelde | |
2021-11-24 | Merge pull request #55286 from KoBeWi/scene_prophet | Rémi Verschelde | |
2021-11-24 | Show scene when showing built-in script file | kobewi | |
2021-11-24 | [macOS / iOS] Use storage buffers instead of unsupported images for the ↵ | bruvzg | |
volumetric fog on MoltenVK. | |||
2021-11-24 | Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_master | Rémi Verschelde | |
Atlas import 1px missing from right side of non-cropped image. | |||
2021-11-24 | Merge pull request #50139 from LightningAA/rename-remove-to-remove-at | Rémi Verschelde | |
Rename `remove()` to `remove_at()` when removing by index | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | |