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2019-01-26Workaround GCC 6 & 7 ICE on armv7hlRémi Verschelde
Fixes #16100.
2019-01-26Merge pull request #24923 from groud/add_color_audio_buses_buttonsRémi Verschelde
Adds color to the audio buses buttons
2019-01-26Merge pull request #25335 from aqnuep/issue-24971Rémi Verschelde
Changed ImageTexture image cache type to the correct one, fixes #24971
2019-01-26Changed ImageTexture image cache type to the correct one, fixes #24971Daniel Rakos
The original attempt to fix the issue was accidentally using the wrong type for the image cache. This change fixes that.
2019-01-26Merge pull request #25237 from eska014/pjmgr-rasterizerselectRémi Verschelde
Add renderer selection to New Project dialog
2019-01-25Properly dispose of custom shaders, closes #19300Juan Linietsky
2019-01-25Implement missing autorestart in oneshot node, closes #22238Juan Linietsky
2019-01-25Stop preview generator before reimporting resources with different type.Juan Linietsky
2019-01-25Properly warn about the effects of changing an import type, as well as force ↵Juan Linietsky
editor restart. Fixes #23874
2019-01-25Do not use depth prepass if effects are disabled, fixes #25267Juan Linietsky
2019-01-25Make sub-inspectors not listen to node removals, since they never edit ↵Juan Linietsky
nodes. Fixes #23554
2019-01-25Ability to keep images in ImageTexture cached while using editor, fixes #25243Juan Linietsky
2019-01-25Merge pull request #25322 from godotengine/revert-25319-fix_contact_shadow_502Rémi Verschelde
Revert "Fix GLES3 error 502 on iOS"
2019-01-26Revert "Fix GLES3 error 502 on iOS"Bastiaan Olij
2019-01-25Add "Apple" to the list of GPU vendors where depth prepass is disabled.Juan Linietsky
2019-01-25Ensure contact shadows are only used when lights use them.Juan Linietsky
2019-01-25Merge pull request #25319 from BastiaanOlij/fix_contact_shadow_502Juan Linietsky
Fix GLES3 error 502 on iOS
2019-01-26Fix GLES3 error 502 on iOSBastiaan Olij
2019-01-25Merge pull request #25306 from DualMatrix/no_showupRémi Verschelde
Fixed function names of built-in scripts not showing up in debugger
2019-01-25Ensure get script method list also checks base classes, fixes #23384Juan Linietsky
2019-01-25Fix depth prepass in GLES2, closes #23321Juan Linietsky
2019-01-25Avoid crashing in #23302Juan Linietsky
2019-01-25Fixed function names of built-in scripts not showing up in debuggerDualMatrix
Fixes #25198
2019-01-25Merge pull request #25308 from supagu/theme-fixRémi Verschelde
Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
2019-01-25Merge pull request #25302 from eska014/html5-startupfsRémi Verschelde
Allow requesting full screen during start-up in HTML5 platform
2019-01-25Added copy_theme and fixed bugs in copy theme introduced by #2e0a94eFabian
2019-01-25Add renderer selection to New Project dialogLeon Krause
2019-01-24Merge pull request #25298 from groud/fix_separation_updateRémi Verschelde
Updates containers minimum size when some constants are modified
2019-01-24Merge pull request #25294 from groud/fix_2D_selectionRémi Verschelde
Fixes Node2D selection not adapting to editor zoom level
2019-01-24Adds color to the audio buses buttonsgroud
2019-01-24Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ↵Juan Linietsky
#22962.
2019-01-24Updates containers minimum size when some constants are modifiedgroud
2019-01-24Removed dangerous and useless function, closes #22884Juan Linietsky
2019-01-24Fix crash with cube shadows in gles2, closes #22635Juan Linietsky
2019-01-24Merge pull request #25295 from godotengine/revert-25242-fix_ios_issuesJuan Linietsky
Revert "Fix errors on iOS"
2019-01-24Revert "Fix errors on iOS"Juan Linietsky
2019-01-24Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky
2019-01-24Fixes Node2D selection not adapting to editor zoom levelgroud
2019-01-24Make recursive nature of iteration not fail.Juan Linietsky
2019-01-24Do not fail on recursive iteration. Not ideal but should work for now and ↵Juan Linietsky
not crash. Fixes #25272 Eventually some sort of main even queue should be implemented to do this properly.
2019-01-24Merge pull request #25257 from karroffel/tex3d-get-data-fixRémi Verschelde
implemented texture_get_data() for TextureLayered
2019-01-24Ability to get the current canvas item being drawn from stylebox.Juan Linietsky
2019-01-24Merge pull request #25283 from akien-mga/progress-step-floatRémi Verschelde
ProgressBar: Set default step to 0.01
2019-01-24ProgressBar: Set default step to 0.01Rémi Verschelde
Fixes #22655.
2019-01-24Merge pull request #25282 from akien-mga/physicsbody-friction-defaultRémi Verschelde
Fix PhysicsBody ignoring deprecated set_friction/bounce with default value
2019-01-24Fix PhysicsBody ignoring set_friction/bounce with default valueRémi Verschelde
The intent was to avoid creating a physics override to set a default value that doesn't make a difference, but as #22406 shows it can be necessary to set the default value *back* after an override was created to set a non-default value. Fixes #22406.
2019-01-24Merge pull request #25274 from vnen/gdscript-fixesRémi Verschelde
Some GDScript fixes
2019-01-24Merge pull request #25270 from groud/fix_texture_updateRémi Verschelde
Fixing textures not triggering _change_notify
2019-01-23Fixing textures not triggering _change_notifygroud
2019-01-23GDScript: do second pass of parsing on releaseGeorge Marques
Some construct (like match) actually depends on the second pass. This adds some extra checks to not perform specific type-checks on release since not all type information is available.