Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-14 | Dictionary: remove erase_checked(key), make erase(key) return bool | Ignacio Etcheverry | |
2018-08-08 | Ability to pass custom variables to expression. | Juan Linietsky | |
2018-08-08 | -Add Expression class, used to evaluate expressions | Juan Linietsky | |
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932 | |||
2018-08-08 | Merge pull request #20819 from dragmz/unhack-gles2-unhack | Thomas Herzog | |
Fix mat4 uniform writes | |||
2018-08-08 | Fix mat4 uniform writes | Marcin Zawiejski | |
2018-08-08 | Merge pull request #20805 from karroffel/gles2-misc-fixes | Thomas Herzog | |
unhacking some GLES2 code | |||
2018-08-08 | GLES2 refactors | Thomas Herzog | |
This commit unhacks some parts of the 3D rendering. Most notably: - possibility to use negative texture units (no longer weird manual index allocation for user samplers) - refactoring of light code, now sorts in a different way, should yield better performance - fixes a crash while saving (because of "Illegal instruction" execution) when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB). | |||
2018-08-08 | Merge pull request #20808 from Calinou/fix-ttr-typo | Thomas Herzog | |
Fix a typo in a TTR() call | |||
2018-08-08 | Fix a typo in a TTR() call | Hugo Locurcio | |
2018-08-08 | Merge pull request #20681 from DavidSichma/master | Juan Linietsky | |
Keeping track of discard | |||
2018-08-08 | Merge pull request #20727 from muiroc/fix_sw_sat_table | Juan Linietsky | |
fixed godotphysics sat dispatch table | |||
2018-08-08 | Merge pull request #20737 from Calinou/use-standard-button-texts | Juan Linietsky | |
Use a standard "OK" text for confirmation buttons in error dialogs | |||
2018-08-08 | Merge pull request #20787 from Calinou/tweak-default-material-properties | Juan Linietsky | |
Tweak the default SpatialMaterial properties | |||
2018-08-07 | Merge pull request #20786 from groud/skybox_default_change | Juan Linietsky | |
Changes the default skybox to avoid the blue shade | |||
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky | |
Improved Physics material | |||
2018-08-07 | Removed physics material combination mode. Added rough and absorbent ↵ | Andrea Catania | |
parameter to material. Fixed 'change' signal connection | |||
2018-08-07 | Make sure warn deprecated uses a volatile bool (for multithreading) | Juan Linietsky | |
2018-08-07 | Several improvements to inspector. | Juan Linietsky | |
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles | |||
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio | |
Roughness is now set to 1 by default and albedo is now white, even on meshes that do not have any materials defined. This means there is no longer a visual difference between a mesh with no materials defined and a mesh with a default SpatialMaterial defined. | |||
2018-08-07 | Merge pull request #20636 from goodyttoor/hdr_import | Thomas Herzog | |
Fix #20564 HDR import fail | |||
2018-08-07 | Changes the default skybox to avoid the blue shade | groud | |
2018-08-06 | Merge pull request #20779 from Noshyaar/stretch | Chris Bradfield | |
[DOCS] SceneTree stretching constants | |||
2018-08-07 | [DOCS] SceneTree stretching constants | Poommetee Ketson | |
2018-08-06 | Respect process order for out of order skeleton bones (fixes GLTF2 import ↵ | Juan Linietsky | |
issues). | |||
2018-08-06 | Several fixes to GLTF2 importer | Juan Linietsky | |
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-08-06 | Merge pull request #20714 from Calinou/travis-use-xcode-9.4 | Rémi Verschelde | |
Use Xcode 9.4 on Travis CI | |||
2018-08-06 | Merge pull request #20597 from karroffel/tex3d | Juan Linietsky | |
add 3D textures | |||
2018-08-05 | Merge pull request #20573 from hpvb/fix-nested-vector-cow | Hein-Pieter van Braam | |
Fix nested Vectors | |||
2018-08-05 | Ensure index is only saved when scene is inherited, or parent node is not ↵ | Juan Linietsky | |
from the edited scene. Closes #17562. | |||
2018-08-05 | Use a standard "OK" text for confirmation buttons in error dialogs | Hugo Locurcio | |
[ci skip] | |||
2018-08-05 | Merge pull request #20645 from Ertain/master | Max Hilbrunner | |
Added and modified AudioStream descriptions | |||
2018-08-05 | Merge pull request #20697 from PJB3005/18-08-03-tile_map_docs | Max Hilbrunner | |
Improve TileMap.get_used_cells docs. | |||
2018-08-05 | fixed godotphysics sat dispatch table | muiroc | |
2018-08-04 | Merge pull request #20721 from willnationsdev/fix-image-loader | Thomas Herzog | |
ResourceFormatLoaderImage::get_resource_type now uses file path | |||
2018-08-04 | ResourceFormatLoaderImage::get_resource_type now uses file path | willnationsdev | |
2018-08-04 | Merge pull request #20715 from godotengine/AndreaCatania-patch-1 | Thomas Herzog | |
Fixed typo in SkeletonIK | |||
2018-08-04 | Fixed typo in SkeletonIK | Andrea Catania | |
2018-08-04 | Use Xcode 9.4 on Travis CI | Hugo Locurcio | |
See <https://blog.travis-ci.com/2018-07-19-xcode9-4-default-announce>. | |||
2018-08-04 | Merge pull request #18699 from AndreaCatania/ik | Juan Linietsky | |
Inverse kinematic | |||
2018-08-04 | Fixed process priority | Andrea Catania | |
2018-08-04 | Merge pull request #20693 from AndreaCatania/soft_fix2 | Juan Linietsky | |
Fixed SoftBody pinned point offset calculation | |||
2018-08-04 | Implemented IK | AndreaCatania | |
2018-08-04 | Merge pull request #20704 from dragmz/patch-2 | Thomas Herzog | |
Fix uniform set for mat3 and mat4 | |||
2018-08-04 | Fix uniform set for mat3 and mat4 | Marcin Zawiejski | |
2018-08-04 | Merge pull request #20600 from exts/new_generic_methods | Ignacio Etcheverry | |
Mono: Added generic methods for PackedScene & ResourceLoader | |||
2018-08-03 | Added generic method for ResourceLoader: Load<T>() | exts | |
2018-08-03 | Improve TileMap.get_used_cells docs. | PJB3005 | |
2018-08-03 | Fixed SoftBody pinned point offset calculation | Andrea Catania | |
2018-08-02 | Keeping track of discard | David Sichma | |
Shader compilation now keeps track of the discard key word. Previously only variables were monitored. But discard, which needs special treatment in some cases, went unnoticed by the compiler as discard is not a variable but a flow control. This commit adds monitoring for discard. |