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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-01-15
Minor code formatting
marynate
2015-01-15
Tweak Button margins & small fix for ToolButton
Ralf Hölzemer
2015-01-15
fix background alpha in dropdown arrows
Ralf Hölzemer
2015-01-15
Fixed the progressbar to only require 16px in height
Ralf Hölzemer
2015-01-15
More desaturated icons
Ralf Hölzemer
2015-01-15
Missing files and Tab changes
Ralf Hölzemer
2015-01-15
More Theme fixes
Ralf Hölzemer
2015-01-15
Fix visual glitch in Progressbar
Ralf Hölzemer
2015-01-15
New iteration of the theme
Ralf Hölzemer
2015-01-15
New neutral default theme
Ralf Hölzemer
2015-01-14
File path in save dialog automatically appended with correct extension if not...
Nathan Warden
2015-01-14
Cleaned up formating in gd_compiler.h
Wim Vander Schelden
2015-01-14
-fix shader param names broken issue on code completion
Juan Linietsky
2015-01-14
Merge pull request #1215 from Qwertie-/PR-GUI
Juan Linietsky
2015-01-14
Fix canvas shader not registered when disabled_3d=yes
sanikoyes
2015-01-14
Fixed typo in message
Luke Picciau
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
Merge pull request #1210 from sanikoyes/Pr-shader-refract
Juan Linietsky
2015-01-14
Add missing shader function: refract
sanikoyes
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
fixes
Juan Linietsky
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
- how to use PolygonPathFinder from GD Script
Lukas Sägesser
2015-01-13
Merge pull request #1203 from marynate/PR-fix-textedit-totalrows
Juan Linietsky
2015-01-13
Total rows of text edit was calculated wrong, fixed issue #842
marynate
2015-01-13
-try fixing LLVM color diagnostic on osx
hurikhan
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-12
osx support for llvm coloring added
hurikhan
2015-01-12
SCons: colored compilation
hurikhan
2015-01-11
2D shader progress
reduz
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
Merge pull request #1184 from sketchyfun/master
Juan Linietsky
2015-01-11
Fixes #1160
BenH
2015-01-11
fix naming of duplicated nodes, closes #1161, adds separator character prefer...
Dana Olson
2015-01-11
Fix compile compile error on windows platform
marynate
2015-01-10
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
2015-01-10
Ignored more generated files.
Bil Bas (Spooner)
2015-01-10
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2015-01-10
add option to automatically reload changed scripts
Dana Olson
2015-01-10
fix_environment_ressource_cubemap_support
yg2f
2015-01-10
fixes cubemap ressource editor bug
yg2f
2015-01-10
Merge pull request #1166 from adolson/fix-texture-flag-bug
Juan Linietsky
2015-01-10
fix saving texture flags to *.png.flags file, closes #399
Dana Olson
2015-01-09
Merge pull request #1156 from marynate/PR-fix-compile-tools-no
Juan Linietsky
2015-01-09
Merge pull request #1159 from adolson/ndee-blender-exporter
Juan Linietsky
2015-01-09
mergable version of ndee's pull request
Dana Olson
2015-01-09
Fix compile error when tools=no
marynate
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