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2021-03-18Merge pull request #47147 from ↵Rémi Verschelde
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix Fix for regression in SkeletonIK code
2021-03-18Fix for regression in SkeletonIK codeTwistedTwigleg
2021-03-18Merge pull request #47141 from bruvzg/mac_export_force_signRémi Verschelde
Add "Replace existing signature" to the macOS export (enabled by default).
2021-03-18Add "Replace existing signature" to the macOS export (enabled by default).bruvzg
2021-03-18Merge pull request #47115 from jcsho/fix-tree-null-styleboxRémi Verschelde
Check for null pointer in get_column_width(0)
2021-03-18Check for null pointer in get_column_width(0)Justin Ho
2021-03-18Mono: Fix Android build after #46900Rémi Verschelde
2021-03-18doc: Sync classref with current sourceRémi Verschelde
And move GLTF docs to its module folder.
2021-03-18Merge pull request #47133 from groud/navigation_2d_bugfixRémi Verschelde
Make 2D navigation consider scale
2021-03-18Make 2D navigation consider scaleGilles Roudière
2021-03-18Merge pull request #47125 from BastiaanOlij/SCsub_compile_shadersRémi Verschelde
Changed SCsub for shaders to find shaders automatically
2021-03-18Merge pull request #47119 from Calinou/tweak-editor-splash-screen-colorRémi Verschelde
Tweak the editor splash screen color to better match the default theme
2021-03-18Merge pull request #47098 from Birdulon/DocDrawString4Rémi Verschelde
Documentation: Correct CanvasItem.draw_string position description.
2021-03-18Documentation: Correct CanvasItem.draw_string position description.Luke Hubmayer-Werner
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-03-18Merge pull request #47112 from ↵Rémi Verschelde
jmb462/fix-AudioEffectCapture-buffer-length-cannot-be-changed Fix AudioEffectCapture buffer length cannot be changed (Fix #47107)
2021-03-18Changed SCsub for shaders to find shaders automatically and create ↵Bastiaan Olij
dependencies with include files
2021-03-17Fix AudioEffectCapture buffer length cannot be changedjmb462
2021-03-17Tweak the editor splash screen color to better match the default themeHugo Locurcio
This helps achieve a visually "smoother" transition between the splash screen and the editor.
2021-03-17Merge pull request #46674 from cmd410/fix-tab-containerRémi Verschelde
Fix TabContainer _get_tab_width for localized node names
2021-03-17Merge pull request #47050 from jmb462/fix-bbcode-tables-overlap-with-bottom-textRémi Verschelde
Fix BBCode tables overlap with bottom text (Fix #47012)
2021-03-17Merge pull request #47104 from m4gr3d/fix_permissions_result_callbackRémi Verschelde
Fix onMainRequestPermissionsResult callback for Android plugins.
2021-03-17Fix onMainRequestPermissionsResult callback for Android plugins.Fredia Huya-Kouadio
2021-03-17Merge pull request #47101 from Faless/js/4.x_fix_editor_manifestRémi Verschelde
[HTML5] Fix bogus Web Editor manifest.
2021-03-17[HTML5] Fix bogus Web Editor manifest.Fabio Alessandrelli
The `start_url` in the PWA manifest.json must be relative for it to work in subfolders (like in the official Web Editor page).
2021-03-17Merge pull request #47097 from ignacioabal/masterRémi Verschelde
Added validation when assigning heightfield_resolution (Fix #46281)
2021-03-17Added validation when assigning heightfield_resolution (Fix #46281)Ignacio Abal
2021-03-17Merge pull request #47064 from ↵Rémi Verschelde
jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013)
2021-03-17Fix crash on calling play() in a uninitialized AnimatedSprite2Djmb462
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013). Modification : An error message on null check test has been added to prevent crash. Fix #46013.
2021-03-17Merge pull request #47080 from mbrlabs/ios-sensor-conversionRémi Verschelde
Converted sensor acceleration units to m/s² on iOS and UWP
2021-03-17Converted sensor acceleration units to m/s^2 on iOS and UWPMarcus Brummer
This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms.
2021-03-17Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_nodeRémi Verschelde
Check AnimationNode to update properties
2021-03-17Merge pull request #46431 from vnen/gdnative-bindingsRémi Verschelde
Further changes in GDNative API
2021-03-17Check AnimationNode to update propertiesKongfa Waroros
2021-03-17Added static method information the generated builtin API JSONGeorge Marques
2021-03-17Further changes in GDNative APIGeorge Marques
- Added new_copy to all types, since trivial copy won't work for all types. - Added functions to convert from String to char array types, which is not provided by the methods bound in Variant. - Added operator index to String. - Added missing cstring version of some Variant functions. They existed in the header but didn't have the implementation and were missing from the gdnative_api.json file. - Added support for static calls on Variant types.
2021-03-17Merge pull request #47067 from nekomatata/cylinder-fix-marginsRémi Verschelde
Fix Cylinder shape collision with margins when using GJK-EPA
2021-03-17Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fixRémi Verschelde
Fix capsule-cylinder collision in godot physics
2021-03-17Merge pull request #47081 from nekomatata/collision-debug-shape-game-onlyRémi Verschelde
Disable debug collision shapes in the editor
2021-03-17Merge pull request #46855 from m4gr3d/add_android_samplesRémi Verschelde
Enable `doNotStrip` when doing development/debugging within Android Studio
2021-03-17Merge pull request #47024 from groud/navigationRémi Verschelde
Allow Navigation to be more flexible
2021-03-16Fix capsule-cylinder collision in godot physicsPouleyKetchoupp
Test specific axes before falling back to GJK-EPA algorithm to get more accurate separation axes for common cases, the same way it's done for cylinder-cylinder collision.
2021-03-16Disable debug collision shapes in the editorPouleyKetchoupp
If the editor was started with --debug-collisions, 3d shapes were displayed twice, both with the gizmo and debug shapes. Some shapes could also persist after being removed due to the usage of queue_free() to destroy the debug shapes.
2021-03-16Enable `doNotStrip` when doing development/debugging within Android StudioFredia Huya-Kouadio
2021-03-16Merge pull request #46984 from sboronczyk/fix-shader-issueRémi Verschelde
Vulkan: Fix crash when opening a ShaderMaterial with code saved as an external .shader file
2021-03-16Merge pull request #47074 from fire/unlock-bone-namesRémi Verschelde
Expand bone name possibilities.
2021-03-16Merge pull request #47070 from mbrlabs/docs-sensor-unitsRémi Verschelde
Document different unit of measurements for sensor data on iOS and Android
2021-03-16Merge pull request #47079 from W4RH4WK/allow-nullptr-with-zero-length-get-bufferRémi Verschelde
Allow nullptr with zero length in FileAccess get_buffer
2021-03-16Expand bone name possibilities.K. S. Ernest (iFire) Lee
2021-03-16Document different unit of measurement for sensor data on iOS and AndroidMarcus Brummer
2021-03-16Allow nullptr with zero length in FileAccess get_bufferAlex Hirsch
fix #47071