Age | Commit message (Collapse) | Author |
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More editor `extract.py` improvements and fixes
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Call the correct texture free method on texture storage cleanup
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Raycasts hitting from inside: return collision point in global coordinates
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Advanced import settings inspector is cleared when opened
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Ensure minimum modifiers are pressed when matching actions
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PhysicsServer3D docs: sync phrasing of get_process_info with 2D docs
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Ignore `PhysicsServer3DExtension` class in C#
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Right-clicking will not close popup in windows
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Rename several transform built-ins in shaders
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Mention that Node's `owner` must be set for persistence to work
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Rename the "BackSpace" and "BackTab" key strings to "Backspace"/"Backtab"
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This is already done in `Node.add_child()` documentation, but
this copies the note in `Node.owner` for good measure.
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PhysicsServer3DExtension inherits from PhysicsServer3D which is a
singleton class, since singleton classes are generated as static in C#
it would generate invalid C# so for now we'll be
ignoring PhysicsServer3DExtension.
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(cherry picked from commit 0de7cfc60f9ad8c7e5717bbbe484b22344b4bb17)
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(cherry picked from commit 4228d320bd1410c9b668d9c3cf3bfa4d296a2d0b)
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ParticleMaterial: Sphere emission shape emitting from the volume.
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Rename Project setting display/window/stretch/shrink to scale
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Fix inversed `ADD_GROUP` parameters in `AnimationNodeOneShot`
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Fix tab names in advanced font importer
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Change godot.ico to uncompressed/fixed size
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set StartupWMClass in linux `.desktop` file
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