Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-24 | Merge pull request #8516 from karroffel/gdscript-save-fix | Rémi Verschelde | |
fixed a bug where saving a GDScript file crashed the editor | |||
2017-04-24 | fixed a bug where saving a GDScript file crashed the editor | Karroffel | |
I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both | |||
2017-04-24 | Merge pull request #8509 from nunodonato/fixspatialmaterial | Rémi Verschelde | |
Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | |||
2017-04-24 | Merge pull request #8506 from iam13islucky/patch-1 | Rémi Verschelde | |
[3.0] Fix bug in Image::_get_pixelb | |||
2017-04-24 | Merge pull request #8500 from Paulb23/space_indent_fixes | Rémi Verschelde | |
Space indent fixes | |||
2017-04-24 | Merge pull request #8499 from Melix19/patch-3 | Rémi Verschelde | |
Fix "Save/Delete Layout" text field goes outside of the popup | |||
2017-04-24 | Merge pull request #8469 from Melix19/patch-2 | Rémi Verschelde | |
Update snake_case splitting | |||
2017-04-24 | Merge pull request #8444 from magyar123/pr-complete-paths | Rémi Verschelde | |
Script editor now automatically completes file paths in GDScript | |||
2017-04-24 | Merge pull request #8420 from magyar123/pr-script-files-as-base | Rémi Verschelde | |
Added the ability to select files as base when creating scripts | |||
2017-04-24 | Merge pull request #8408 from 20kdc/bugfix-kine-mas | Rémi Verschelde | |
Apply is_ceiling/is_wall swap fix to 2D move_and_slide | |||
2017-04-24 | Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | Nuno Donato | |
2017-04-24 | Merge pull request #8395 from 20kdc/master | Rémi Verschelde | |
Ported move_and_slide to KinematicBody (3D) | |||
2017-04-24 | Merge pull request #8343 from volzhs/prevent_uncheck | Rémi Verschelde | |
Prevent to uncheck selected item with button group | |||
2017-04-24 | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde | |
Added various functions basic math classes. Also enabled math checks … | |||
2017-04-24 | Merge pull request #8102 from bd339/iss3172 | Rémi Verschelde | |
Show 3D raycasts when debugging collisions | |||
2017-04-24 | Merge pull request #8496 from akien-mga/stdout-cleanup | Rémi Verschelde | |
Fix property warnings and hide some debug prints | |||
2017-04-24 | Merge pull request #8502 from karroffel/multiscript | Rémi Verschelde | |
re-added MultiScript | |||
2017-04-23 | [3.0] Fix bug in Image::_get_pixelb | iam13islucky | |
Fixes issue: https://github.com/godotengine/godot/issues/8158 | |||
2017-04-24 | re-added MultiScript | Karroffel | |
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object. With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes which could impact performance. I used the code from 0b806ee as the base and made it work with the current master. | |||
2017-04-23 | Added a container to EditorNameDialog | Marco Melorio | |
2017-04-23 | Update snake_case splitting | Marco Melorio | |
2017-04-23 | Fixed convert indent and trim whitespace on save | Paulb23 | |
2017-04-23 | Fix cursor position on indent convert | Paulb23 | |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-21 | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) | 20kdc | |
This version of the commit has the on_ceiling/on_wall fix without any explaination of that code, since apparently it wasn't complicated enough. As for the notes at the top of the function, they're still there. move_and_slide is rather useful for character-controllers, etc. It reduces the amount of boilerplate code. Not having move_and_slide makes the APIs somewhat inconsistent. (It might be nice to figure out a way to share the code between the two move_and_slide implementations, but that's for someone who knows what the policy is on shared code like that.) | |||
2017-04-20 | i18n: Add more assetlib strings to translate | Rémi Verschelde | |
Fixes #8463. | |||
2017-04-20 | i18n: Sync translation templates with current source | Rémi Verschelde | |
2017-04-20 | Merge pull request #8464 from karroffel/gdnative-msvc-fix | Thomas Herzog | |
[GDNative] fixed msvc build | |||
2017-04-20 | [GDNative] fixed msvc build | Karroffel | |
2017-04-20 | Move VERSION_MKSTRING logic to version.h | Rémi Verschelde | |
Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time. (cherry picked from commit 3b687c5474113b64f186388883ca85cdfe6523d4) | |||
2017-04-20 | Merge pull request #8417 from neikeq/hello-there | Rémi Verschelde | |
External editor improvements and fixes | |||
2017-04-20 | Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin | Rémi Verschelde | |
Respect the expand margin for StyleBoxTextures again. | |||
2017-04-20 | Merge pull request #8359 from volzhs/script-filename-master | Rémi Verschelde | |
Show script filename instead of thumbnail | |||
2017-04-20 | gitignore: Add version_generated.h | Rémi Verschelde | |
2017-04-20 | Clarification of degrees/radians in angle methods | Chris Bradfield | |
2017-04-19 | Merge pull request #8455 from karroffel/gdnative-calling-conv | Thomas Herzog | |
[GDNative] explicit calling convention | |||
2017-04-19 | [GDNative] explicit calling convention | Karroffel | |
2017-04-18 | Merge pull request #8447 from Melix19/patch-1 | Rémi Verschelde | |
Fixed that playing the project opens the project manager | |||
2017-04-18 | Added autocomplete for file paths in the script editor | mbalint12 | |
2017-04-18 | Fixed that playing the project opens the project manager | Marco Melorio | |
Fixes #8445 | |||
2017-04-18 | Merge pull request #8424 from Paulb23/convert_indent | Rémi Verschelde | |
Support for space indentation | |||
2017-04-18 | Convert indent on save | Paulb23 | |
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-18 | Merge pull request #8441 from tagcup/seed_fix | Rémi Verschelde | |
Fix PRNG randomization. | |||
2017-04-18 | Merge pull request #8388 from Dobbias/fix_#8381 | Rémi Verschelde | |
Fix gles3-particles shader not compiling | |||
2017-04-17 | Drop EXEC PATHP?? super verbose info message | Rémi Verschelde | |
It seems to give nightmares to Windows users. | |||
2017-04-17 | Merge pull request #8375 from Hinsbart/project_extension | Rémi Verschelde | |
Use .godot as file extension for project files. | |||
2017-04-17 | Fix PRNG randomization. | Ferenc Arn | |
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases). Use a large default seed, and also add a shift in Math::randomize. Fixes #8423. | |||
2017-04-17 | Merge pull request #8440 from karroffel/gdnative-new-method | Thomas Herzog | |
[GDNative] added "new" method and fixed headers | |||
2017-04-17 | Merge pull request #8439 from touilleMan/correct_gdnative_signatures | Thomas Herzog | |
Correct gdnative signatures |