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2020-06-04Check if the specified Android release keystore existsMarcus Brummer
2020-06-04Merge pull request #39099 from YeldhamDev/create_dialog_icon_fallbackRémi Verschelde
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
2020-06-04Merge pull request #39041 from swarnimarun/patch-1Rémi Verschelde
Fix crashing of VisualScript due to function change
2020-06-04Merge pull request #38924 from Calinou/tweak-import-compression-hintRémi Verschelde
Tweak the import compression property hint for clarity
2020-06-04Merge pull request #39060 from madmiraal/fix-38869Rémi Verschelde
Update Windows GUID to SDL uid conversion.
2020-06-04Merge pull request #39154 from dreamsComeTrue/sync-script-change-rememberRémi Verschelde
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
2020-06-04Merge pull request #39271 from RandomShaper/fix_atlas_cropRémi Verschelde
Fix excessive bottom cropping in atlas generation
2020-06-04Update AUTHORS and DONORS listRémi Verschelde
New contributor added to AUTHORS: @jbuck3 Thanks to all contributors and donors for making Godot possible!
2020-06-04doc: Sync classref with current sourceRémi Verschelde
2020-06-03Merge pull request #39204 from Calinou/distraction-free-property-getterRémi Verschelde
Add a getter and property for the editor distraction-free mode
2020-06-03Merge pull request #37839 from MrRevington/3.2-_input_focus_checkRémi Verschelde
FIX CodeTextEditor not respecting focus in _input
2020-06-03Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhereRémi Verschelde
Allow mouse zooming without hovering the texture in the TileSet editor
2020-06-03Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheelRémi Verschelde
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
2020-06-03Merge pull request #39270 from Phischermen/fix-mesh-property-listRémi Verschelde
Update property hint from ArrayMesh to be consistent with other property hints
2020-06-03Merge pull request #39262 from aaronfranke/okRémi Verschelde
Change OK text in snap dialog to OK
2020-06-03Merge pull request #39164 from theoway/richlabeltext_align_bugRémi Verschelde
Fixes the right and center alignment bug of rich text label
2020-06-03Merge pull request #39009 from Calinou/improve-script-editor-warnings-textRémi Verschelde
Improve the text appearance in the script editor warnings panel
2020-06-03Merge pull request #36366 from dreamsComeTrue/fix-rich-text-label-scrollRémi Verschelde
RichTextLabel: allow 'scroll_to_line' when scroll_active is 'false'
2020-06-03Merge pull request #39264 from Chaosus/fix_lengthRémi Verschelde
Fix shader's length() function parsing in expressions
2020-06-03Fix excessive bottom cropping in atlas generationPedro J. Estébanez
2020-06-03Add a getter and property for the editor distraction-free modeHugo Locurcio
2020-06-03Implement zooming using Ctrl + Mouse wheel in the TileMap editorHugo Locurcio
This was previously implemented in the GridMap editor. This makes the same feature available in the TileMap editor.
2020-06-03Allow mouse zooming without hovering the texture in the TileSet editorHugo Locurcio
This partially addresses https://github.com/godotengine/godot-proposals/issues/968.
2020-06-03Made property hint consistent with other property hintsPhischermen
2020-06-03Allow scroll_to_line when scroll_active is 'false'Dominik 'dreamsComeTrue' Jasiński
Fix #36134
2020-06-03Fix shader's length() function parsing in expressionsYuri Roubinsky
2020-06-03Fixes the right and center alignment bug of rich text labelUmang Kalra
2020-06-03Change OK text in snap dialog to OKAaron Franke
2020-06-03Merge pull request #39257 from Chaosus/fix_integer_vectors_docRémi Verschelde
Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03Merge pull request #39254 from akien-mga/vulkan-init-declareRémi Verschelde
Vulkan: Initialize struct members on declaration
2020-06-03Merge pull request #39240 from akien-mga/scons-fix-multimedia-lib-depsRémi Verschelde
SCons: Validate dependencies for linked multimedia modules
2020-06-03Fix docs generation for Vector2i/Vector3i/Rect2iYuri Roubinsky
2020-06-03Vulkan: Initialize struct members on declarationRémi Verschelde
Supersedes and closes #38945.
2020-06-03Merge pull request #39113 from nekomatata/bbcode-image-colorRémi Verschelde
Add color option for img bbcode tag in RichTextLabel to tint images
2020-06-03Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasingRémi Verschelde
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-03Preserving "Sync Scene Changes' and "Sync Script Changes" with Project SettingsDominik 'dreamsComeTrue' Jasiński
Fixes: #38739
2020-06-03Merge pull request #39150 from ↵Rémi Verschelde
dreamsComeTrue/project-manager-grab-focus-on-enter Grabbing focus on ProjectList after clicking an item.
2020-06-03Merge pull request #39201 from Calinou/midi-input-unsupported-errorRémi Verschelde
Print errors when calling MIDI input methods on unsupported platforms
2020-06-03Merge pull request #39203 from Xrayez/fix-no-lang-crashRémi Verschelde
Prevent crash attaching a script with no languages registered
2020-06-03Merge pull request #39209 from Xrayez/ray-shape-indieRémi Verschelde
Move `RayShape2D` implementation into its own translation unit
2020-06-03SCons: Validate dependencies for linked multimedia modulesRémi Verschelde
This is still a bit hacky and eventually we should rework the way we handle optional dependencies (especially with regard to builtin/system libs), but it's a simple first step. Fixes #39219.
2020-06-02Merge pull request #39210 from Calinou/directional-light-performance-hintRémi Verschelde
Add performance hints to the DirectionalLight shadow mode property hint
2020-06-02Merge pull request #39214 from EricEzaM/improve-add-autoload-errorsRémi Verschelde
Improved warning shown when autoload cannot be added.
2020-06-02Merge pull request #39234 from mrushyendra/animationtree_documentationRémi Verschelde
Clarify usage of AnimationPlayer with AnimationTree and fill empty doc descriptions
2020-06-02Light2D shadow mask construction fixlawnjelly
When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor. The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1. This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout. (cherry picked from commit bf54fa5a62a980f5c4339137f9e2c6147642962c)
2020-06-02Merge pull request #39227 from nekomatata/android-export-template-errorsRémi Verschelde
Fix inconsistent error messages with Android custom export templates
2020-06-02Clarify usage of AnimationPlayer with AnimationTree and fill in empty method ↵Maganty Rushyendra
descriptions Add clarification to docs to explain that when an `AnimationPlayer` object is paired with an `AnimationTree`, several properties and methods exposed by the `AnimationPlayer` class may not work as expected. The issues occur because an `AnimationTree` runs independently, and uses its member `AnimationPlayer* player` primarily for its `Map<StringName, AnimationData> animation_set`. Added descriptions for `root_motion_track` and `get_root_motion_transform`.
2020-06-01Fix inconsistent error messages with Android custom export templatesPouleyKetchoupp
2020-06-01Merge pull request #39172 from madmiraal/fix-39157Rémi Verschelde
Update OSX joypad GUID to SDL uid conversion.
2020-06-01Improved warning shown when autoload cannot be added.Eric M