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2022-12-17Scale MSDF font outline with the font size and MSDF source size to match ↵bruvzg
dynamic font behavior.
2022-12-17Merge pull request #70210 from raulsntos/dotnet/script-not-found-errorIgnacio Roldán Etcheverry
C#: Add note about the class name in instantiate error
2022-12-17Merge pull request #30675 from zaksnet/link-button-link-propRémi Verschelde
Add a `uri` property to `LinkButton`
2022-12-17Merge pull request #70209 from smix8/navigation_polygon_move_4.xRémi Verschelde
Move NavigationPolygon to dedicated resource file
2022-12-17Merge pull request #70181 from quentinguidee/fix/gltf-crash-shader-materialRémi Verschelde
glTF: Fix export crash with a ShaderMaterial
2022-12-17Merge pull request #70055 from adamscott/fix-constant-inner-classRémi Verschelde
Fix GDScript external inner class constant assignment
2022-12-17Merge pull request #70074 from Chaosus/restore_audio_stream_editorRémi Verschelde
Restore `AudioStreamEditor` class to fix playable sound previews
2022-12-17Merge pull request #70204 from Calinou/ios-remove-disable-touch-settingRémi Verschelde
Remove Disable Touch debug project setting
2022-12-17Merge pull request #70202 from ↵Rémi Verschelde
Calinou/viewport-transparent-background-rename-project-setting Move transparent background project setting to a subsection
2022-12-17C#: Add note about the class name in instantiate errorRaul Santos
Adds a note about the requirement that a C# class name must match the script filename in which the they are defined to the instantiate error.
2022-12-17Move NavigationPolygon to dedicated resource filesmix8
Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder.
2022-12-17Remove Disable Touch debug project settingHugo Locurcio
This project setting was only implemented and iOS and likely served no purpose outside of debugging during development of engine features. It was also located in a confusing location in the project settings editor, as it was located below a root category (which appears in bold and is normally not seen as clickable by users).
2022-12-17Move transparent background project setting to a subsectionHugo Locurcio
This prevents the project setting from being located directly within a root category, which is confusing from an UX perspective in the project settings editor.
2022-12-17Fix inner class constant assignmentAdam Scott
2022-12-17Merge pull request #70000 from rune-scape/find-more-classesRémi Verschelde
GDScript: Fix built-in script `find_class` bugs
2022-12-17glTF: Fix export crash with a ShaderMaterial (fixes #70159)Quentin Guidée
2022-12-17Add `uri` property for LinkButtonZak
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-17Merge pull request #70118 from clayjohn/tilemap-layersRémi Verschelde
Use large offset for tilemap layer level canvas items
2022-12-17Merge pull request #70192 from Selene29/local-masterRémi Verschelde
Add missing comma in file filter
2022-12-17Merge pull request #70160 from Geekotron/ccd-regression-fix-70154Rémi Verschelde
Fix regression 70154 caused by my prior CCD fix.
2022-12-17add missing comma in file filterSelene29
2022-12-17Merge pull request #70091 from clayjohn/bone-aabbsRémi Verschelde
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
2022-12-17Merge pull request #70114 from clayjohn/custom-aabbRémi Verschelde
Expose GeometryInstance3D.custom_aabb property
2022-12-17Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-17Merge pull request #70163 from clayjohn/particles-sdfRémi Verschelde
Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-17Merge pull request #70172 from clayjohn/RD-boot-filterRémi Verschelde
Enable using filtering on boot image in RD renderer
2022-12-17Merge pull request #70176 from clayjohn/mesh-indexRémi Verschelde
Switch surface indexing to start at 0 so string name matches integer index
2022-12-17Merge pull request #70168 from Haydoggo/autocomplete-placement-fixRémi Verschelde
Fix autocomplete box placement
2022-12-17Merge pull request #70173 from bruvzg/hb600Rémi Verschelde
HarfBuzz: Update to version 6.0.0
2022-12-17Merge pull request #68498 from Rindbee/improve-update_treeRémi Verschelde
Defer `EditorInspector::update_tree` to the process stage to improve performance
2022-12-17Merge pull request #70117 from rsjtdrjgfuzkfg/openxr-action-map-crashfixRémi Verschelde
OpenXR: fix action map editor crash on save / reset
2022-12-17Merge pull request #70133 from lyuma/negative_scale_backfaceRémi Verschelde
Flip culling when rendering a camera with negative scale
2022-12-17Merge pull request #70122 from clayjohn/VRS-r8uintRémi Verschelde
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-17Merge pull request #70087 from clayjohn/mesh-aabbRémi Verschelde
Cache mesh AABB when modified by skeleton and update instance AABB when skeleton changes
2022-12-17Merge pull request #70180 from rune-scape/enum-value-regressionRémi Verschelde
Fix enum value regression
2022-12-16Fix enum value regressionrune-scape
2022-12-17Merge pull request #70161 from m4gr3d/update_editor_theme_mainRémi Verschelde
Add boot splash for the Godot Android Editor
2022-12-17Merge pull request #70169 from clayjohn/godot-brandingRémi Verschelde
Implement boot image in OpenGL3 renderer
2022-12-17Defer `EditorInspector::update_tree` to the process stage to improve performanceRindbee
`EditorInspector::update_tree` is expensive, so defer the call to the process phase to prevent multiple calls in a single frame (when switching scene tabs).
2022-12-16Switch surface indexing to start at 0 so string name matches integer indexclayjohn
2022-12-17Fix autocomplete box placementHayden Leete
2022-12-17HarfBuzz: Update to version 6.0.0bruvzg
2022-12-16Enable using filtering on boot image in RD rendererclayjohn
2022-12-16Implement boot image in OpenGL3 rendererclayjohn
2022-12-16OpenXR: fix casts and loop in action map editorrsjtdrjgfuzkfg
This commit replaces potentially unsafe static casts with Object::cast_to and fixes the order in which UI elements are looped over when removing controls. This fixes crashes and wrong data being displayed in the OpenXR action map editor when saving or resetting action maps.
2022-12-16Transform sdf xfrom by particle emission transform when particles are in ↵clayjohn
global space
2022-12-16Add boot splash for the Godot Android EditorFredia Huya-Kouadio
2022-12-16Fix regression 70154 caused by my prior CCD fix.Geekotron
At high velocities `from - motion *.1` is *behind the RB* - not within its collider as the comment suggested - so it could not be used for determining movement length
2022-12-16Don't attempt to create or use an R8_UINT texture as storage if VRS is not ↵clayjohn
supported
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ↵clayjohn
they have been used. For the RD renderer, this does not work for Viewports used in scene shaders yet