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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-12-17
Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
2022-12-17
Merge pull request #70210 from raulsntos/dotnet/script-not-found-error
Ignacio Roldán Etcheverry
2022-12-17
Merge pull request #30675 from zaksnet/link-button-link-prop
Rémi Verschelde
2022-12-17
Merge pull request #70209 from smix8/navigation_polygon_move_4.x
Rémi Verschelde
2022-12-17
Merge pull request #70181 from quentinguidee/fix/gltf-crash-shader-material
Rémi Verschelde
2022-12-17
Merge pull request #70055 from adamscott/fix-constant-inner-class
Rémi Verschelde
2022-12-17
Merge pull request #70074 from Chaosus/restore_audio_stream_editor
Rémi Verschelde
2022-12-17
Merge pull request #70204 from Calinou/ios-remove-disable-touch-setting
Rémi Verschelde
2022-12-17
Merge pull request #70202 from Calinou/viewport-transparent-background-rename...
Rémi Verschelde
2022-12-17
C#: Add note about the class name in instantiate error
Raul Santos
2022-12-17
Move NavigationPolygon to dedicated resource file
smix8
2022-12-17
Remove Disable Touch debug project setting
Hugo Locurcio
2022-12-17
Move transparent background project setting to a subsection
Hugo Locurcio
2022-12-17
Fix inner class constant assignment
Adam Scott
2022-12-17
Merge pull request #70000 from rune-scape/find-more-classes
Rémi Verschelde
2022-12-17
glTF: Fix export crash with a ShaderMaterial (fixes #70159)
Quentin Guidée
2022-12-17
Add `uri` property for LinkButton
Zak
2022-12-17
Merge pull request #70118 from clayjohn/tilemap-layers
Rémi Verschelde
2022-12-17
Merge pull request #70192 from Selene29/local-master
Rémi Verschelde
2022-12-17
Merge pull request #70160 from Geekotron/ccd-regression-fix-70154
Rémi Verschelde
2022-12-17
add missing comma in file filter
Selene29
2022-12-17
Merge pull request #70091 from clayjohn/bone-aabbs
Rémi Verschelde
2022-12-17
Merge pull request #70114 from clayjohn/custom-aabb
Rémi Verschelde
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-17
Merge pull request #70163 from clayjohn/particles-sdf
Rémi Verschelde
2022-12-17
Merge pull request #70172 from clayjohn/RD-boot-filter
Rémi Verschelde
2022-12-17
Merge pull request #70176 from clayjohn/mesh-index
Rémi Verschelde
2022-12-17
Merge pull request #70168 from Haydoggo/autocomplete-placement-fix
Rémi Verschelde
2022-12-17
Merge pull request #70173 from bruvzg/hb600
Rémi Verschelde
2022-12-17
Merge pull request #68498 from Rindbee/improve-update_tree
Rémi Verschelde
2022-12-17
Merge pull request #70117 from rsjtdrjgfuzkfg/openxr-action-map-crashfix
Rémi Verschelde
2022-12-17
Merge pull request #70133 from lyuma/negative_scale_backface
Rémi Verschelde
2022-12-17
Merge pull request #70122 from clayjohn/VRS-r8uint
Rémi Verschelde
2022-12-17
Merge pull request #70087 from clayjohn/mesh-aabb
Rémi Verschelde
2022-12-17
Merge pull request #70180 from rune-scape/enum-value-regression
Rémi Verschelde
2022-12-16
Fix enum value regression
rune-scape
2022-12-17
Merge pull request #70161 from m4gr3d/update_editor_theme_main
Rémi Verschelde
2022-12-17
Merge pull request #70169 from clayjohn/godot-branding
Rémi Verschelde
2022-12-17
Defer `EditorInspector::update_tree` to the process stage to improve performance
Rindbee
2022-12-16
Switch surface indexing to start at 0 so string name matches integer index
clayjohn
2022-12-17
Fix autocomplete box placement
Hayden Leete
2022-12-17
HarfBuzz: Update to version 6.0.0
bruvzg
2022-12-16
Enable using filtering on boot image in RD renderer
clayjohn
2022-12-16
Implement boot image in OpenGL3 renderer
clayjohn
2022-12-16
OpenXR: fix casts and loop in action map editor
rsjtdrjgfuzkfg
2022-12-16
Transform sdf xfrom by particle emission transform when particles are in glob...
clayjohn
2022-12-16
Add boot splash for the Godot Android Editor
Fredia Huya-Kouadio
2022-12-16
Fix regression 70154 caused by my prior CCD fix.
Geekotron
2022-12-16
Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
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