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2022-12-16OpenXR: fix casts and loop in action map editorrsjtdrjgfuzkfg
This commit replaces potentially unsafe static casts with Object::cast_to and fixes the order in which UI elements are looped over when removing controls. This fixes crashes and wrong data being displayed in the OpenXR action map editor when saving or resetting action maps.
2022-12-15Merge pull request #70065 from clayjohn/GLES3-attribsRémi Verschelde
Use instanced array buffer instead of UBO for canvas item batching
2022-12-15Merge pull request #70110 from Chaosus/fix_inspector_instance_uniformYuri Rubinsky
Fix undefined
2022-12-15Merge pull request #70016 from Chaosus/refactor_rd_shader_dataYuri Rubinsky
fixed https://github.com/godotengine/godot/issues/69949
2022-12-15Use instanced array buffer instead of UBO for canvas item batchingclayjohn
This simplifies the generated shader code which increases both performance and compile time on low end devices
2022-12-15Merge pull request #70104 from RandomShaper/vk_dev_assertsClay John
Replace certain sanity checks with proper dev-only assertions in Vulkan RD
2022-12-15Fix the update of the inspector when instance shader uniform has changedYuri Rubinsky
2022-12-15Merge pull request #70102 from Chaosus/rd_remove_usage_indirectYuri Rubinsky
2022-12-15Replace certain sanity checks with proper dev-only assertions in Vulkan RDPedro J. Estébanez
2022-12-15Fix typos with codespellRémi Verschelde
2022-12-15Merge pull request #67024 from alessandrofama/fix-gdvirtual-call-node3dgizmoRémi Verschelde
EditorNode3DGizmoPlugin: Add GDVIRTUAL_CALL for get_gizmo_name and get_priority
2022-12-15Merge pull request #70101 from groud/remove_tilemap_warningRémi Verschelde
Remove a confusing TileMap warning
2022-12-15Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @adamscott, @alfredbaudisch, @DarkKilauea, @DeeJayLSP, @dzil123, @jasonwinterpixel, @jtnicholl, @nikitalita, @Riteo, @rune-scape, @TechnoPorg Thanks to all contributors and donors for making Godot possible!
2022-12-15Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flagsYuri Rubinsky
2022-12-15Remove a confusing TileMap warningGilles Roudière
2022-12-15Merge pull request #70092 from bmolyneaux/patch-1Rémi Verschelde
Clear animation map when import settings is opened
2022-12-15Merge pull request #69709 from RandomShaper/refactor_spirv_reflectionRémi Verschelde
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15Merge pull request #70083 from clayjohn/Sprite3D-normalsRémi Verschelde
Remove extra range conversion in Sprite3D normal encoding
2022-12-15Merge pull request #70068 from clayjohn/mobile-lightsRémi Verschelde
Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFF
2022-12-15Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoffRémi Verschelde
Add maximum roughness cutoff to SSR to improve performance
2022-12-15Merge pull request #70056 from Chaosus/docs_astargridYuri Rubinsky
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-12-15Merge pull request #69471 from rune-scape/rune-out-of-orderRémi Verschelde
GDScript: Out of order member resolution
2022-12-15Improve documentation on heuristics in AStarGrid2DYuri Rubinsky
2022-12-14Clear animation map when import settings is openedbmolyneaux
2022-12-14GDScript: Allow out of order member resolutionrune-scape
2022-12-14Merge pull request #69990 from exoticorn/fix-android-touch-inputFredia Huya-Kouadio
Fix ambiguous touch input events on Android
2022-12-14Remove extra range conversion in Sprite3D normal encodingclayjohn
2022-12-14Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFFclayjohn
2022-12-14Merge pull request #69761 from KoBeWi/where_undoRémi Verschelde
Add scope prefix to undo actions
2022-12-14Merge pull request #70069 from bruvzg/rtl_fix_image_click_detectionRémi Verschelde
[RTL] Fix image click detection.
2022-12-14Merge pull request #70072 from clayjohn/commaRémi Verschelde
Remove comma in gl_compatibility message in new project creation menu
2022-12-14Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-freeRémi Verschelde
C#: Fix premature free of returned Variant in vararg methods
2022-12-14Add scope prefix to undo actionskobewi
2022-12-14Remove comma in gl_compatibility message in new project creation menuclayjohn
2022-12-14[RTL] Fix image click detection.bruvzg
2022-12-14Merge pull request #70023 from Bromeon/gdextension-const-correctnessRémi Verschelde
Extension header: amend const-correctness of `p_args` parameters
2022-12-14Extension header: amend const correctness of `p_args` parametersJan Haller
A while ago, argument arrays were passed as const GDNativeTypePtr* (void* const*) This was changed to GDNativeConstTypePtr* (void const**), adding const on the value but removing it on the pointer level. This commit changes argument types to const GDExtensionConstTypePtr* (void const* const*). Besides object pointers, the same change is applied to variant pointers.
2022-12-14Merge pull request #70061 from akien-mga/ci-godot-cpp-handle-pr960Rémi Verschelde
CI: Fix dumping GDExtension interface and API for godot-cpp
2022-12-14CI: Fix dumping GDExtension interface and API for godot-cppRémi Verschelde
Follow-up to https://github.com/godotengine/godot-cpp/pull/960. Fix exit code for --dump-extension-api and --dump-gdextension-interface. Removed the planned API validation step as we still didn't implement anything, and maintaining a stub isn't useful.
2022-12-14Merge pull request #69902 from BastiaanOlij/improve_gdextension_virtual_refRémi Verschelde
Improve logic around using Ref<T> with GDExtension virtual functions
2022-12-14Merge pull request #70040 from m4gr3d/update_navigation_controls_toggle_mainRémi Verschelde
Update the visibility logic for the spatial editor navigation controls
2022-12-14Merge pull request #69726 from xiongyaohua/tweak_curveRémi Verschelde
Handle corner cases for curve baking
2022-12-14Merge pull request #70039 from xiongyaohua/fix_curve2d_get_closest_offsetRémi Verschelde
Fix Curve2D::get_closest_offset
2022-12-14Merge pull request #69934 from Geekotron/physics3d-ccd-fixesRémi Verschelde
Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much
2022-12-13Update the visibility logic for the spatial editor navigation controlsFredia Huya-Kouadio
2022-12-14Fix Curve2D::get_closest_offsetYaohua Xiong
2022-12-13Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much ↵Geekotron
(preventing collision) or not enough (allowing tunneling)
2022-12-14Handle corner cases for curve bakingYaohua Xiong
When control point and point have equal position, the derivative is 0 vector, which cause error message in Basis::look_at(). This commit handles this case.
2022-12-14Merge pull request #70028 from clayjohn/PM-GLES3Rémi Verschelde
Added gl_compatibility as an option to the project creation screen