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2017-08-20Merge pull request #10473 from akien-mga/run_window_placement_defaultRémi Verschelde
Rename "Default" window placement mode to "Top Left"
2017-08-20Merge pull request #10466 from n-pigeon/expose_transformRémi Verschelde
Exposed Transform.interpolate_with()
2017-08-20Merge pull request #10460 from Zylann/orbit_sensitivityRémi Verschelde
Added option for mouse orbit sensitivity
2017-08-20Merge pull request #10455 from groud/control_margin_fixesRémi Verschelde
Some control fixes and removed other useless lines
2017-08-20Rename "Default" window placement mode to "Top Left"Rémi Verschelde
It is no longer the default value ;)
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-20SceneTreeEditor: Fix node_selected signal emission.Andreas Haas
Fixes #10131
2017-08-20Exposed Transform.interpolate_with()Przemysław Gołąb (n-pigeon)
Additionaly changed values names for 2D version to more descriptive ones.
2017-08-19Merge pull request #10464 from godotengine/revert-10445-args-doubledashJuan Linietsky
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + ↵Juan Linietsky
main.cpp and help cleanup"
2017-08-19Added option for mouse orbit sensitivityMarc Gilleron
2017-08-19Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky
2017-08-19Some control fixes and removed useless linesGilles Roudiere
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky
something else..
2017-08-19Merge pull request #10449 from toger5/theme_redundant_border_script_panel_fixRémi Verschelde
Removed style box border for script panel. Fixes #10410
2017-08-19Merge pull request #10447 from Paulb23/smooth_scrollingRémi Verschelde
Added smooth scrolling to TextEdit
2017-08-19Merge pull request #10446 from bojidar-bg/6583-fix-wait-nodeRémi Verschelde
Fix Condition + Wait nodes freezing the game
2017-08-19Merge pull request #10444 from ↵Rémi Verschelde
toger5/styleBoxFlat_corner_detail_value_limitation styleBoxFlat: clamp corner_detail + aa_size
2017-08-19Merge pull request #10442 from toger5/stylebox_corner_detailRémi Verschelde
Performance improvement for new styleBoxFlat.
2017-08-19Merge pull request #10445 from akien-mga/args-doubledashRémi Verschelde
Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-19Merge pull request #10448 from touilleMan/correct-gdnative-string-method-nameThomas Herzog
[GDnative] Correct godot_string_chars_to_utf8_with_len function name
2017-08-19Removed style box border for script panel. Fixes #10410toger5
2017-08-19[GDnative] Correct godot_string_chars_to_utf8_with_len function nameEmmanuel Leblond
2017-08-19Fix #6583, Condition + Wait nodes freezing the gameBojidar Marinov
Make sure that only the first node after VS resume gets resumed
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
Also improves the command-line help text readability.
2017-08-19Added smooth scrolling to TextEditPaulb23
2017-08-19Fixes to label and code editor to make editing code hopefully fast again.Juan Linietsky
2017-08-19styleBoxFlat: clamp corner_detail + aa_sizetoger5
2017-08-19Performance styleBoxFlat:toger5
- style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner.
2017-08-19Merge pull request #10428 from akien-mga/minizipRémi Verschelde
Sync minizip with closest upstream version (zlib 1.2.4 contrib) and document Godot-specific changes
2017-08-19Merge pull request #10430 from radenling/fix-wm-classRémi Verschelde
Set the X11 class hint before mapping the window
2017-08-19Merge pull request #10439 from Paulb23/blinking_text_issue_10432Rémi Verschelde
Fixed blinking text, issue 10432
2017-08-19Fixed blinking text, issue 10432Paulb23
2017-08-19Merge pull request #10435 from endragor/export-quitRémi Verschelde
Quit after command-line export
2017-08-19Merge pull request #10436 from neikeq/plzIgnacio Etcheverry
Removes extra argument from StyleBoxFlat::get_border_color()
2017-08-19Removes extra argument from StyleBoxFlat::get_border_color()Ignacio Etcheverry
2017-08-19Quit after command-line exportRuslan Mustakov
2017-08-18Small fix that makes overal UI (including dragging spliiters) much, much faster.Juan Linietsky
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18Inspector re-edits edited object when dock moves, closes #9287Juan Linietsky
2017-08-18Fix primitive mesh selection, closes #9210Juan Linietsky
2017-08-19Set the X11 class hint before mapping the windowRichard Adenling
Setting the class hint before mapping the window will allow some window managers to determine if a window should be treated specially. This is also in accordance with the ICCCM spec which says that WM_CLASS should only be changed when a window is in a withdrawn (unmapped) state. Fixes #10429
2017-08-18ProceduralSky now regenerates in a thread (the second time, first does not), ↵Juan Linietsky
closes #9138
2017-08-18minizip: Reapply Godot-specific changes for seek supportRémi Verschelde
I have not assessed whether they are still all relevant.
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18minizip: Sync with pristine contrib/minizip from zlib 1.2.4Rémi Verschelde
Godot-specific changes are undone in this commit, they will be readded and properly documented in the following commit.
2017-08-18Merge pull request #10426 from akien-mga/drop-old-mingw32Rémi Verschelde
Windows: Drop support for obsolete MinGW
2017-08-18Rename localization method to `tr` againRémi Verschelde
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18Windows: Drop support for obsolete MinGWRémi Verschelde
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64 The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw), is no longer maintained and useless for us. Fixes #10396.
2017-08-18Update script signals in real-time when script changes. Fixes #8980Juan Linietsky