Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-20 | Merge pull request #10473 from akien-mga/run_window_placement_default | Rémi Verschelde | |
Rename "Default" window placement mode to "Top Left" | |||
2017-08-20 | Merge pull request #10466 from n-pigeon/expose_transform | Rémi Verschelde | |
Exposed Transform.interpolate_with() | |||
2017-08-20 | Merge pull request #10460 from Zylann/orbit_sensitivity | Rémi Verschelde | |
Added option for mouse orbit sensitivity | |||
2017-08-20 | Merge pull request #10455 from groud/control_margin_fixes | Rémi Verschelde | |
Some control fixes and removed other useless lines | |||
2017-08-20 | Rename "Default" window placement mode to "Top Left" | Rémi Verschelde | |
It is no longer the default value ;) | |||
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | |
2017-08-20 | SceneTreeEditor: Fix node_selected signal emission. | Andreas Haas | |
Fixes #10131 | |||
2017-08-20 | Exposed Transform.interpolate_with() | Przemysław Gołąb (n-pigeon) | |
Additionaly changed values names for 2D version to more descriptive ones. | |||
2017-08-19 | Merge pull request #10464 from godotengine/revert-10445-args-doubledash | Juan Linietsky | |
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" | |||
2017-08-19 | Revert "Second take at making command-line arguments more UNIX-like + ↵ | Juan Linietsky | |
main.cpp and help cleanup" | |||
2017-08-19 | Added option for mouse orbit sensitivity | Marc Gilleron | |
2017-08-19 | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky | |
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere | |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | |
something else.. | |||
2017-08-19 | Merge pull request #10449 from toger5/theme_redundant_border_script_panel_fix | Rémi Verschelde | |
Removed style box border for script panel. Fixes #10410 | |||
2017-08-19 | Merge pull request #10447 from Paulb23/smooth_scrolling | Rémi Verschelde | |
Added smooth scrolling to TextEdit | |||
2017-08-19 | Merge pull request #10446 from bojidar-bg/6583-fix-wait-node | Rémi Verschelde | |
Fix Condition + Wait nodes freezing the game | |||
2017-08-19 | Merge pull request #10444 from ↵ | Rémi Verschelde | |
toger5/styleBoxFlat_corner_detail_value_limitation styleBoxFlat: clamp corner_detail + aa_size | |||
2017-08-19 | Merge pull request #10442 from toger5/stylebox_corner_detail | Rémi Verschelde | |
Performance improvement for new styleBoxFlat. | |||
2017-08-19 | Merge pull request #10445 from akien-mga/args-doubledash | Rémi Verschelde | |
Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup | |||
2017-08-19 | Merge pull request #10448 from touilleMan/correct-gdnative-string-method-name | Thomas Herzog | |
[GDnative] Correct godot_string_chars_to_utf8_with_len function name | |||
2017-08-19 | Removed style box border for script panel. Fixes #10410 | toger5 | |
2017-08-19 | [GDnative] Correct godot_string_chars_to_utf8_with_len function name | Emmanuel Leblond | |
2017-08-19 | Fix #6583, Condition + Wait nodes freezing the game | Bojidar Marinov | |
Make sure that only the first node after VS resume gets resumed | |||
2017-08-19 | Fixes for new two-dash long command line arguments | Rémi Verschelde | |
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there | |||
2017-08-19 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 | |
2017-08-19 | Fixes to label and code editor to make editing code hopefully fast again. | Juan Linietsky | |
2017-08-19 | styleBoxFlat: clamp corner_detail + aa_size | toger5 | |
2017-08-19 | Performance styleBoxFlat: | toger5 | |
- style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner. | |||
2017-08-19 | Merge pull request #10428 from akien-mga/minizip | Rémi Verschelde | |
Sync minizip with closest upstream version (zlib 1.2.4 contrib) and document Godot-specific changes | |||
2017-08-19 | Merge pull request #10430 from radenling/fix-wm-class | Rémi Verschelde | |
Set the X11 class hint before mapping the window | |||
2017-08-19 | Merge pull request #10439 from Paulb23/blinking_text_issue_10432 | Rémi Verschelde | |
Fixed blinking text, issue 10432 | |||
2017-08-19 | Fixed blinking text, issue 10432 | Paulb23 | |
2017-08-19 | Merge pull request #10435 from endragor/export-quit | Rémi Verschelde | |
Quit after command-line export | |||
2017-08-19 | Merge pull request #10436 from neikeq/plz | Ignacio Etcheverry | |
Removes extra argument from StyleBoxFlat::get_border_color() | |||
2017-08-19 | Removes extra argument from StyleBoxFlat::get_border_color() | Ignacio Etcheverry | |
2017-08-19 | Quit after command-line export | Ruslan Mustakov | |
2017-08-18 | Small fix that makes overal UI (including dragging spliiters) much, much faster. | Juan Linietsky | |
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue. | |||
2017-08-18 | Inspector re-edits edited object when dock moves, closes #9287 | Juan Linietsky | |
2017-08-18 | Fix primitive mesh selection, closes #9210 | Juan Linietsky | |
2017-08-19 | Set the X11 class hint before mapping the window | Richard Adenling | |
Setting the class hint before mapping the window will allow some window managers to determine if a window should be treated specially. This is also in accordance with the ICCCM spec which says that WM_CLASS should only be changed when a window is in a withdrawn (unmapped) state. Fixes #10429 | |||
2017-08-18 | ProceduralSky now regenerates in a thread (the second time, first does not), ↵ | Juan Linietsky | |
closes #9138 | |||
2017-08-18 | minizip: Reapply Godot-specific changes for seek support | Rémi Verschelde | |
I have not assessed whether they are still all relevant. | |||
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-18 | minizip: Sync with pristine contrib/minizip from zlib 1.2.4 | Rémi Verschelde | |
Godot-specific changes are undone in this commit, they will be readded and properly documented in the following commit. | |||
2017-08-18 | Merge pull request #10426 from akien-mga/drop-old-mingw32 | Rémi Verschelde | |
Windows: Drop support for obsolete MinGW | |||
2017-08-18 | Rename localization method to `tr` again | Rémi Verschelde | |
Partial revert of #10380 based on contributor ~~bullying~~ feedback. | |||
2017-08-18 | Windows: Drop support for obsolete MinGW | Rémi Verschelde | |
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64 The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw), is no longer maintained and useless for us. Fixes #10396. | |||
2017-08-18 | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | |