Age | Commit message (Collapse) | Author |
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When switching the mesh at runtime, the physics server wasn't properly
updated with the new mesh. Now we keep track of the soft body mesh to
make sure everything is properly initialized on pre-draw.
Also cleaned a few things around private methods.
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Fix EditorToaster constant update and prevent a crash
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Fix shaders using `TIME` not continuously updating
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williamd67/GPULightmapper-first-dilate-than-denoise
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Implement TileMap patterns palette
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Add support for returning the play area from XRInterface
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Klowner/audioserver-startplaybackstream-potential-leak
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Also moved MT physics server wrappers to the main servers folder, since
they don't have to be implementation specific.
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AudioServer::start_playback_stream()
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(cherry picked from commit c17f051ee976ca3f192b1ead6c92aff762067508)
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(cherry picked from commit 2a7e1d0aac1020f12228d62a4be76ec6bc4a919a)
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calculation to better match font size.
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the check read the return type of the setter, which doesn't exist and
lead to a segmentation fault. Now we check the first function parameter.
Probably a bad copy/paste of the getter case
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Remove unused imports default_theme SCsub
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Add check to SurfaceTool.generate_lod(); ensure target index count >=…
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Previously, files added via `add_ios_project_static_libs` where
being added as embedded frameworks. This commit fixes that.
Static frameworks/libs should never be embedded into IPAs.
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