Age | Commit message (Collapse) | Author |
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- Check for WebGL support, don't load if unsupported
- Check for IndexedDB support
- Make canvas support check message visible
- Colored debug output for warnings and errors
- Make it obvious status can be closed by clicking
- Don't use status to display non-critical errors
- Limit output message count
- Add clear output button
- Fix setting total memory
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Emscripten injects its loader script when linking, so force relinking
whenever the HTML shell changes.
Also remove useless FULL_ES2 flag, which should be a linker flag, but
would impact performance too much.
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Particles2D: Fix initial size randomness property having no effect.
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TextureRegionEditor: Fix mouse wheel scroll speed.
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The plan is to implement IK properly in the core engine for version 3.1,
together with ragdolls in the Skeleton node to let them reuse the same
limits and constraints.
Therefore we remove this module as part of the API breakage in 3.0, so
that we are not limited by staying compatible with it in 3.1.
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Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
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It was just a little typo :p
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WebM: Fix crash when there is no audio stream
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Fix browser lockups in web export startup
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Work on asm.js and WebAssembly platforms
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Check keystore field when export Android release apk
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Sync with libsimplewebm-git: 05cfdc2
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This helps prevent browser lockups during start-up at the cost of having
to distribute an extra file.
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- Add 'window' (canvas) resize, maximize and fullscreen
- Implement get_screen_size
- Fix fullscreen resolution
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- Emit mouse wheel release events
- Set button masks, fixes #5092
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- Implement alert, shell_open, set_window_title
- Add locale lookup, fixes #2477
- Print without color control sequences
- Move get_executable_path implementation to OS_JavaScript
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As we say in French, "Trop, c'est trop !".
Those builds fail 50% of the time due to timeouts, it's pointless to have them until we
find a better solution to install the Android SDK and NDK.
Workaround for #6973.
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This reverts commit b6eab006dbd21d25a664486809109fffa9533124.
This commit broke compatibility in an undesired way, as outlined in
https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
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Add alert window on Android
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Fix scroll bar moving in AnimationPlayer editor
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Fix color selected with mouse scroll
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Fix snap mode selector sticking in texture region module
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Prevent Spinbox value update while not focused or disabled
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TileMap now honors blending mode.
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Flat button support in ButtonArray. Fixes #7153
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Do not enter _ready twice
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Reworked patch from @jay3d (#7116).
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Fix #7196
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Fix #7192
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When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.
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Set minimum version to 10.9 building OSX
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This reverts commit 8d3efe2b7de494c0971d4b7f7af6ed0dc2f4613c.
It introduced crashes for some users when trying to capture
the XConfigureNotify event.
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Add Array.front() and Array.back()
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Properly localize absolute path that starts with the resource folder.
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Calling localize_path will return a localized path in res:// if the
path starts with the resource file-system/folder, and will return
the unchanged absolute path otherwise.
Closes #6979 and #7161.
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fixes #6464 lost icons in dock and file dialog, also #6443 , #6302
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X11: Fix maximized boot splash
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Select exactly matched file automatically in FileDialog
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WebM: Fix iPhone x86 compilation
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Fix compilation with MSVC 2013
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Plus other tweaks to make it look more similar to a VBoxContainer of
Buttons.
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This was the behaviour when building Godot 2.1, which allows to build against
Ubuntu 12.04 and its freetype that links old libpng12, while still bundling
libpng16.
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This reverts commits 5fa1bb331ad9be31dbfc752c7d19ccf7caeb8fa
and ec4be71fade1ee5c6171e323d09197f3bf528499.
Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their
stable releases, we'll have to go back to statically linking our own
libpng16 to wait for them to stop being 5 years behind everybody.
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