Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-07 | Merge pull request #31174 from qarmin/thread_sanitizer | Rémi Verschelde | |
Added Thread Sanitizer | |||
2019-08-07 | Merge pull request #31163 from nekomatata/fix-state-machine-transition-priority | Rémi Verschelde | |
Fixed AnimationTreeStateMachine transition priority | |||
2019-08-07 | Merge pull request #27046 from KoBeWi/camera2d_brag_margins_stuff | Rémi Verschelde | |
Tweaks related to Camera2D drag margins | |||
2019-08-07 | Merge pull request #31175 from nekomatata/fix-collide-local-shape | Rémi Verschelde | |
Fixed KinematicCollision.get_local_shape() | |||
2019-08-07 | Allow comma prefix in visual shader's expression parser (#31176) | Yuri Roubinsky | |
Allow comma prefix in visual shader's expression parser | |||
2019-08-07 | Allow comma prefix to visual shader's expression parser | Yuri Roubinski | |
2019-08-07 | Fixed KinematicCollision.get_local_shape() - the local shape id was never ↵ | PouleyKetchoupp | |
set during move_and_collide() Fixes #31144 | |||
2019-08-07 | Added Thread Sanitizer | qarmin | |
2019-08-07 | Merge pull request #31173 from sparkart/search_in_tscn | Rémi Verschelde | |
Fix Find in Files Not Working Properly | |||
2019-08-07 | Merge pull request #30804 from hbina/fix_issue_30160 | Rémi Verschelde | |
Fixed crash when making subresource unique in inspector dock | |||
2019-08-06 | Fix Find in Files Not Working Properly | Emmanuel Barroga | |
When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly. | |||
2019-08-07 | Merge pull request #31161 from merumelu/default-theme-checkbutton | Rémi Verschelde | |
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images | |||
2019-08-07 | Merge pull request #31057 from Chaosus/vs_mix_improvements | Rémi Verschelde | |
Some improvements to Mix visual shader function | |||
2019-08-06 | add forgotten calls to inspector_dock->update(...). | Hanif Bin Ariffin | |
I believe many calls to the said function was mistakenly left out leading to InspectorDock having a pointer to deleted values. As such, this commit introduces many such calls to inspector_dock where I believe is appropriate... | |||
2019-08-06 | Fixed AnimationTreeStateMachine transition priority (last transition was ↵ | PouleyKetchoupp | |
always chosen instead of least cost) Fixes #31132 | |||
2019-08-06 | Default theme: make toggle_off_disabled.png the same dimension as other ↵ | merumelu | |
CheckButton images | |||
2019-08-06 | Merge pull request #31121 from willnationsdev/plugin-select-editor | Rémi Verschelde | |
Let EditorPlugins set editor/distraction-free mode | |||
2019-08-06 | Tweaks related to Camera2D drag margins | Tomasz Chabora | |
2019-08-06 | Merge pull request #31136 from Calinou/tweak-animation-editor-range-steps | Rémi Verschelde | |
Tweak range steps in the animation editor | |||
2019-08-06 | Let EditorPlugins set editor/distraction-free mode | Will Nations | |
2019-08-06 | Merge pull request #30998 from Calinou/cap-warnings-errors-per-second | Rémi Verschelde | |
Cap the number of warnings/errors per second rather than per frame | |||
2019-08-06 | Merge pull request #31107 from yamgent/fix-mouse-wheel-coord | Rémi Verschelde | |
Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on Windows | |||
2019-08-06 | Tweak range steps in the animation editor | Hugo Locurcio | |
This makes the step of the "frame" SpinBox larger, so that clicking on the SpinBox arrows will make the number increase in a visible manner. Previously, the full number was being cut off due to the SpinBox being narrow. This also makes the "step" SpinBox allow for more precise input. | |||
2019-08-06 | Merge pull request #31129 from TGRCdev/compressed_eof_fix | Rémi Verschelde | |
Fixed EOF flag not resetting on seek back in compressed file | |||
2019-08-06 | Merge pull request #31125 from Calinou/improve-animation-editor-snapping | Rémi Verschelde | |
Improve snapping in the animation editor | |||
2019-08-06 | Some improvements to Mix visual shader function | Yuri Roubinski | |
2019-08-05 | Fixed EOF flag not resetting on seek back | TGRCDev | |
2019-08-06 | Improve snapping in the animation editor | Hugo Locurcio | |
Snapping can now be toggled temporarily by holding the Ctrl key. Toggling timeline snapping is now done with the "Snap" checkbox rather than by setting the animation's "Step" setting to 0. The timeline cursor can no longer exit the animation's boundaries if the animation's "Step" is set to 0. | |||
2019-08-05 | Merge pull request #31116 from sparkart/add_quit_shortcut | Rémi Verschelde | |
Add Shortcut Settings for Quitting Editor | |||
2019-08-05 | Merge pull request #31114 from merumelu/editornode-begone | Rémi Verschelde | |
Remove Editor dependency from SceneTree | |||
2019-08-05 | Add Shortcut Settings for Quitting Editor | Emmanuel Barroga | |
Adds the ability to change the shortcut keys in Editor Settings for quitting the editor. | |||
2019-08-05 | Remove Editor dependency from SceneTree | merumelu | |
2019-08-05 | Merge pull request #30987 from clayjohn/GLES2-light-negative | Rémi Verschelde | |
Implement negative for OmniLights and SpotLights in GLES2 | |||
2019-08-05 | Merge pull request #31078 from YeldhamDev/windowdiag_title_translation_update | Rémi Verschelde | |
Update WindowDialog title when translation changes | |||
2019-08-05 | Merge pull request #31081 from Calinou/animation-editor-larger-keyframes | Rémi Verschelde | |
Make keyframes easier to select in the animation editor | |||
2019-08-05 | Merge pull request #31108 from Chaosus/vs_fix_texture | Rémi Verschelde | |
Fix opening of sub-resource properties in visual shaders | |||
2019-08-05 | Fix opening of sub-resource properties in visual shaders | Yuri Roubinski | |
2019-08-05 | Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on Windows | Tan Wang Leng | |
WM_MOUSEWHEEL and WM_MOUSEHWHEEL report mouse coordinates relative to the screen (see lParam in [1]), rather than to the window like the rest of the mouse events. The current code already makes adjustments to take that into account. However, it only makes the adjustments if the mouse is not captured, and the coordinates are always relative to the screen regardless of whether the mouse is captured or not, so let's fix the code to always consistently apply the adjustments. This fixes #29559. [1] - https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousewheel | |||
2019-08-05 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-05 | Update WindowDialog title when translation changes | Michael Alexsander Silva Dias | |
2019-08-05 | Merge pull request #31091 from aaronfranke/wrap | Rémi Verschelde | |
Optimize Wrap functions | |||
2019-08-05 | Merge pull request #31085 from sparkart/fix_redundant_navpolygons | Rémi Verschelde | |
Fix Redundant Navigation Polygons | |||
2019-08-05 | Merge pull request #31075 from KoBeWi/right_for_acceptance | Rémi Verschelde | |
Accept also right-click event in LineEdit | |||
2019-08-05 | Merge pull request #31063 from rzllmr/fix-tilemap-order | Rémi Verschelde | |
Fix row-column-swap in TileMap palette | |||
2019-08-05 | Merge pull request #31053 from aaronfranke/vector2i-cleanup | Rémi Verschelde | |
Some minor Vector2i usage cleanup | |||
2019-08-05 | Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-height | Rémi Verschelde | |
Fix 3D manipulator the gizmo growing too large on small viewports | |||
2019-08-05 | Merge pull request #31041 from 2shady4u/master | Rémi Verschelde | |
Mark class_name line as safe in editor | |||
2019-08-05 | Merge pull request #31028 from creikey/fix-theme-update-richtextlabl | Rémi Verschelde | |
Same method when redrawing as when theme changed | |||
2019-08-04 | [Core] [Mono] Optimize Wrap functions | Aaron Franke | |
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range". | |||
2019-08-04 | Fix Redundant Navigation Polygons | Emmanuel Barroga | |
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created. |