Age | Commit message (Collapse) | Author |
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Line2D texture stretch mode
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Fix keep screen on property path for Android/iOS/UWP
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Non-blocking SSL handshake
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Supersedes and closes #20180.
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fix for moving file using filesystem dock context menu.
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-Added support for snapping in KinematicBody2D
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Prototype for stretching the texture across the whole line.
Fixed end cap tile mode.
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Fix server and GDNative in master branch
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Visual shaders - make "Add node" menu showed by right click
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Open visual editor when "open editor" button in the inspector is pressed
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Fix display scale bug in visual shaders
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Updated a method binding to match parameter default of recently added
parameter.
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UWP: Add support for GLES2 driver
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Fix missing whitepoint for ACES tonemapping
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Fixes #20111
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Temporary fix to issue #19628 and #19207
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Add ability to set submenu's popup delay time on mouse hovering
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Respect window/handheld/orientation setting in iOS
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Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
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[InspectorDock] Change label offset
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Cylinder resource and collision shape (bullet only)
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fix clipping with v_flip fixes: #18600
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Fix possible bug with AudioStreamPlayer2D audio position
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fix wrong loop condition in MultiMesh allocation
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Refactor HTML5 platform OS implementation
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fix ColorPickerButton.get_popup()
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Fix visual script editor interface
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Fallback to default font if main/code font path doesn't exist
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