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2015-05-16-small motion demo, to better troubleshootJuan Linietsky
2015-05-16-bit slower execution in debug, but proper error reporting for get index and ↵Juan Linietsky
operators, fixes #1911
2015-05-12Fixes problem parsing config files using ConfigFileJuan Linietsky
2015-05-12-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729Juan Linietsky
2015-05-11Translation DemoJuan Linietsky
2015-05-11fixs particles on 3d platformer demo, closes #1588Juan Linietsky
2015-05-11-shadergraph now saved when on external file and modified, fixes #1832Juan Linietsky
2015-05-11fixed crash on make resources unique menu option, fixes #1874Juan Linietsky
2015-05-11-Updated isometric 2d demo to work using the new isometric support, fixes #1849Juan Linietsky
2015-05-10-improved one-way collision handling in both dynamic and character bodies ↵Juan Linietsky
for 2D, fixes #1854
2015-05-10-fixed some glitches in isometric light demo, closes #1858Juan Linietsky
2015-05-10-compatibility option for physicsbody layers, fixes #1842Juan Linietsky
2015-05-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-10-convert to subscene keeps signal connections, fixes #1863Juan Linietsky
2015-05-10Merge pull request #1875 from Zamaroht/patch-1Juan Linietsky
Delete unused variable
2015-05-10Merge pull request #1876 from antonyjones67/FixCFlagInDebugJuan Linietsky
Change windows build to use CFlag /Od so that you get the full debug …
2015-05-10Merge pull request #1878 from Zamaroht/patch-2Juan Linietsky
Remove focus from restart button, fixes #1850
2015-05-10Merge pull request #1879 from HeartoLazor/masterJuan Linietsky
Support for fixed process on timer (Idle/Fixed mode) and a small change for more uniform ticks
2015-05-10- Implemented support for fixed process on timer. Useful for cooldowns ↵Hearto Lazor
without the influence from framerate similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation: Example of the behaviour with a stream of bullets with timers on different frame rates: https://gfycat.com/HeartyImpressiveIndiancow - A change for more uniform ticks on fixed/idle without this fix: http://i.imgur.com/0TMQ6CG.png with this fix: http://i.imgur.com/3zYx16c.png
2015-05-10Remove focus from restart button, fixes #1850Nicolas Laurito
Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-09Deleted unused variableNicolas Laurito
Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09Change windows build to use CFlag /Od so that you get the full debug ↵Antony
experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
2015-05-09-fix clip+center alignment on Button, fixes #1865Juan Linietsky
2015-05-09particles in navmesh demo are nice againJuan Linietsky
2015-05-09-Added prints() function, fixes #1132, #1859Juan Linietsky
-Tabs work inside built-in log window, fixes #1867
2015-05-09corrected copyright date in project manager, fixes #1870Juan Linietsky
2015-05-09Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-09-Corrected DirAccessWindows functions, fixes #1872, properly fixes #791.Juan Linietsky
2015-05-07Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particlesJuan Linietsky
fixes_3d_platformer_demo_missing_particles_textures
2015-05-07Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demoJuan Linietsky
fixes_demo3d_shaders_materials_missing_light
2015-05-07Merge pull request #1846 from hurikhan/pr_wm_demo_input_fixJuan Linietsky
window_management demo -- input fix
2015-05-07Merge pull request #1845 from Zamaroht/patch-1Juan Linietsky
Delete line without functionality
2015-05-07Merge pull request #1844 from daltomi/SIGSEGVJuan Linietsky
Fix segment violation MINIZIP_ENABLED
2015-05-07Merge pull request #1841 from SuperUserNameMan/updated_rtaudioJuan Linietsky
update rtaudio to latest version
2015-05-07Merge pull request #1826 from eehrich/masterJuan Linietsky
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07add_missing_textures_to_particlesyg2f
2015-05-07fixes_demo3d_shaders_materials_missing_lightyg2f
add the missing animated light to the demo 3d "shaders materials"
2015-05-06window_management input fixhurikhan
2015-05-06Delete line without functionalityNicolas Laurito
2015-05-06Fix segment violation MINIZIP_ENABLEDDaniel T. Borelli
2015-05-06update rtaudio to latest versionyg2f
update rtaudio from latest version availbale on github
2015-05-06Merge pull request #1822 from guilhermefelipecgs/filter_orderJuan Linietsky
Change the order of the filter
2015-05-06Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-06-removed dynamic_cast on CheckBox, fixes #1830Juan Linietsky
2015-05-06Merge pull request #1834 from ricpelo/ricpelo-patch-6punto-
Better OS X fullscreen support, without the nasty startup effect
2015-05-06Better OS X fullscreen support, without the nasty startup effectRicardo Pérez
2015-05-06Merge pull request #7 from okamstudio/masterRicardo Pérez
Sync
2015-05-06Merge pull request #1818 from ricpelo/ricpelo-patch-5punto-
Really fixes fullscreen mode in OS X, even during startup
2015-05-05Merge pull request #1823 from daltomi/SIGSEGVJuan Linietsky
fix double delete packed data