Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-17 | Merge pull request #70173 from bruvzg/hb600 | Rémi Verschelde | |
HarfBuzz: Update to version 6.0.0 | |||
2022-12-17 | Merge pull request #68498 from Rindbee/improve-update_tree | Rémi Verschelde | |
Defer `EditorInspector::update_tree` to the process stage to improve performance | |||
2022-12-17 | Merge pull request #70117 from rsjtdrjgfuzkfg/openxr-action-map-crashfix | Rémi Verschelde | |
OpenXR: fix action map editor crash on save / reset | |||
2022-12-17 | Merge pull request #70133 from lyuma/negative_scale_backface | Rémi Verschelde | |
Flip culling when rendering a camera with negative scale | |||
2022-12-17 | Merge pull request #70122 from clayjohn/VRS-r8uint | Rémi Verschelde | |
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported | |||
2022-12-17 | Merge pull request #70087 from clayjohn/mesh-aabb | Rémi Verschelde | |
Cache mesh AABB when modified by skeleton and update instance AABB when skeleton changes | |||
2022-12-17 | Merge pull request #70180 from rune-scape/enum-value-regression | Rémi Verschelde | |
Fix enum value regression | |||
2022-12-16 | Fix enum value regression | rune-scape | |
2022-12-17 | Merge pull request #70161 from m4gr3d/update_editor_theme_main | Rémi Verschelde | |
Add boot splash for the Godot Android Editor | |||
2022-12-17 | Merge pull request #70169 from clayjohn/godot-branding | Rémi Verschelde | |
Implement boot image in OpenGL3 renderer | |||
2022-12-17 | Defer `EditorInspector::update_tree` to the process stage to improve performance | Rindbee | |
`EditorInspector::update_tree` is expensive, so defer the call to the process phase to prevent multiple calls in a single frame (when switching scene tabs). | |||
2022-12-17 | HarfBuzz: Update to version 6.0.0 | bruvzg | |
2022-12-16 | Implement boot image in OpenGL3 renderer | clayjohn | |
2022-12-16 | OpenXR: fix casts and loop in action map editor | rsjtdrjgfuzkfg | |
This commit replaces potentially unsafe static casts with Object::cast_to and fixes the order in which UI elements are looped over when removing controls. This fixes crashes and wrong data being displayed in the OpenXR action map editor when saving or resetting action maps. | |||
2022-12-16 | Add boot splash for the Godot Android Editor | Fredia Huya-Kouadio | |
2022-12-16 | Don't attempt to create or use an R8_UINT texture as storage if VRS is not ↵ | clayjohn | |
supported | |||
2022-12-16 | Merge pull request #69477 from bruvzg/bplist_and_fwrk | Rémi Verschelde | |
[macOS/iOS] Use framework Info.plist to determine library name. | |||
2022-12-16 | Merge pull request #69678 from Sauermann/fix-slider-button-up | Rémi Verschelde | |
Fix colorpicker slider bug with mouse-up outside of popup | |||
2022-12-16 | Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check | Rémi Verschelde | |
Fix missing check if shortcut event is handled for Control-nodes | |||
2022-12-16 | Merge pull request #70116 from Calinou/vibrate-handheld-silence-warning | Rémi Verschelde | |
Silence `Input.vibrate_handheld()` warning as it's already documented | |||
2022-12-16 | Merge pull request #64563 from timothyqiu/word-wrap | Rémi Verschelde | |
Fix `String::word_wrap()` for long words | |||
2022-12-16 | Merge pull request #70136 from bmolyneaux/multimesh | Rémi Verschelde | |
Queue redraw when MultiMesh instance transform changes | |||
2022-12-16 | Merge pull request #69867 from raulsntos/dotnet/color | Ignacio Roldán Etcheverry | |
C#: Synchronize Color with Core | |||
2022-12-16 | [macOS/iOS] Use framework Info.plist to determine library name. | bruvzg | |
2022-12-16 | Fix String::word_wrap() for long words | Haoyu Qiu | |
- Changes `TextServer.string_get_word_breaks()` - Returns pairs of boundary start and end offsets - Accepts `chars_per_line` to return line breaks - Removes `String::word_wrap()` Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2022-12-16 | C#: Synchronize Color with Core | Raul Santos | |
- Add `Luminance` readonly property. - Add `LinearToSrgb` and `SrgbToLinear` static methods. - Add `FromOkHsl` static method. - Add `FromRgbe9995` static method. - Add `FromString` static method. - Expose `FromHtml` static method. - Expose `HtmlIsValid` static method. - Add and update some Color documentation. | |||
2022-12-15 | Queue redraw when MultiMesh instance transform changes | bmolyneaux | |
Fixes: #66849 This is a 4.0 version of #54899. | |||
2022-12-16 | Silence `Input.vibrate_handheld()` warning as it's already documented | Hugo Locurcio | |
The warning causes messages to be spammed if you are calling this method in a game that runs on both desktop and mobile platforms, unless you guard all calls to `Input.vibrate_handheld()` with `OS.has_feature("mobile") or OS.has_feature("web")`. Since the limitation is already documented (and is obvious enough given the method's name), the warning message is redundant. | |||
2022-12-15 | Flip culling when rendering a camera with negative scale | Lyuma | |
2022-12-16 | Merge pull request #70131 from rune-scape/preload-type-regression | Rémi Verschelde | |
Fix preload type regression | |||
2022-12-15 | Merge pull request #70126 from stmSi/fixed-gdscript-unary-unary-crash | Rémi Verschelde | |
Fixed GDScript crashed when two consecutive unary operators are analyzed/(script is saved). | |||
2022-12-15 | Merge pull request #70125 from TokageItLab/cs-sync-usage-flags | Rémi Verschelde | |
Fix out of sync PropertyUsageFlags for cs | |||
2022-12-15 | Merge pull request #69776 from bruvzg/rtl_align_and_padding | Rémi Verschelde | |
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. | |||
2022-12-16 | Fixed GDScript crashed when two consecutive unary operators are analysed | stmSi | |
2022-12-15 | Fix preload type regression | rune-scape | |
2022-12-16 | Fix out of sync PropertyUsageFlags for cs | Silc Renew | |
2022-12-15 | [RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. | bruvzg | |
2022-12-15 | Merge pull request #70113 from adamscott/fix-crash-gdscript-from-variant | Rémi Verschelde | |
Fix `GDScript::_get_gdscript_from_variant()` crash | |||
2022-12-15 | Merge pull request #70112 from Lielay9/patch-1 | Rémi Verschelde | |
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal | |||
2022-12-15 | Merge pull request #70103 from timothyqiu/tween-cleanup | Rémi Verschelde | |
Fix possible Tween leak on exit | |||
2022-12-15 | Merge pull request #70062 from avilches/added-projection-type-to-convert-to | Rémi Verschelde | |
Added Projection to ConvertTo<T> and CreateFrom<T> | |||
2022-12-15 | Merge pull request #69680 from LucasLaukka/bugfix-line_edit | Rémi Verschelde | |
Fix color picker showing incorrect number of digits when changing display scale | |||
2022-12-15 | Merge pull request #70106 from bruvzg/rtl_nested_tab | Rémi Verschelde | |
[RTL] Fix nested tables getting parent offset applied multiple times. | |||
2022-12-15 | Merge pull request #70065 from clayjohn/GLES3-attribs | Rémi Verschelde | |
Use instanced array buffer instead of UBO for canvas item batching | |||
2022-12-15 | Fix `GDScript::_get_gdscript_from_variant()` crash | Adam Scott | |
The crash would happen, theoretically, when getting the type of a invalid variant. | |||
2022-12-15 | Merge pull request #70110 from Chaosus/fix_inspector_instance_uniform | Yuri Rubinsky | |
Fix undefined | |||
2022-12-15 | Merge pull request #70016 from Chaosus/refactor_rd_shader_data | Yuri Rubinsky | |
fixed https://github.com/godotengine/godot/issues/69949 | |||
2022-12-15 | Fix "p_zfar" to "p_znear" in Projection.create_orthogonal | Hei | |
Was confused why it always gave inf:s. | |||
2022-12-15 | Use instanced array buffer instead of UBO for canvas item batching | clayjohn | |
This simplifies the generated shader code which increases both performance and compile time on low end devices | |||
2022-12-15 | Merge pull request #70104 from RandomShaper/vk_dev_asserts | Clay John | |
Replace certain sanity checks with proper dev-only assertions in Vulkan RD |