Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-06 | ColorPicker UX improvements | Vitika9 | |
- Tabs and MenuButton for mode selection and enabling/disabling colorized sliders - MenuButton for shape selection with new icon for each shape - Drag and drop functionality for presets to arrange order - A chronological list of recently selected presets which are global for the editor - Presets are now highlighted as being active or inactive - Thicker sliders for easy targeting - `grabber_offset` theme constant for Slider - Uncolorized sliders | |||
2022-09-06 | Merge pull request #60115 from V-Sekai/scene_scale | Rémi Verschelde | |
2022-09-06 | Merge pull request #65415 from akien-mga/fix-uninitialized-member-pointers | Rémi Verschelde | |
Fix various uninitialized member pointers | |||
2022-09-06 | Merge pull request #65413 from Mickeon/fix-scene-tree-script-grayed-icon | Rémi Verschelde | |
Fix tool script button color overriding custom type color | |||
2022-09-06 | Merge pull request #62061 from fire-forge/multinodeedit | Rémi Verschelde | |
Improvements to multi-node editing | |||
2022-09-06 | Merge pull request #65207 from RedMser/annotation-search | Rémi Verschelde | |
Allow searching for annotations in help | |||
2022-09-06 | Fix various uninitialized member pointers | Rémi Verschelde | |
Using this command: ``` find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \; ``` And then reviewing the changes manually to discard the ones that don't seem correct/safe/good (notably changes to `core` unions). | |||
2022-09-06 | Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_main | Rémi Verschelde | |
2022-09-06 | Fix tool script button color overriding custom type color | Micky | |
Also adds a small note on the tooltip noting the custom type. | |||
2022-09-06 | Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transition | Rémi Verschelde | |
2022-09-06 | Merge pull request #65401 from cybereality/updated-gamepad-mapping | Rémi Verschelde | |
2022-09-06 | Merge pull request #65371 from KoBeWi/pseudolayers | Rémi Verschelde | |
Improve the description of follow_viewport_enabled | |||
2022-09-06 | Merge pull request #65399 from Chaosus/vs_fix | Rémi Verschelde | |
Add compatibility class for `VisualShaderNodeFloatUniform` | |||
2022-09-05 | Disable logic that triggers automatic focus gain as the Godot Editor is loaded | Fredia Huya-Kouadio | |
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view | |||
2022-09-05 | Updated gamecontrollerdb.txt to latest to include new mappings for various ↵ | Andres Hernandez | |
controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo | |||
2022-09-06 | Add compatibility class for `VisualShaderNodeFloatUniform` | Yuri Rubinsky | |
2022-09-05 | Improvements to multi-node editing | FireForge | |
- Show revert button for properties that are not default for all selected nodes - Show property documentation tooltips - Show common class name and icon and number of selected nodes in EditorPath, e.g. "Node2D (4 Selected)" - Hide metadata for MultiNodeEdit and AnimationMultiTrackKeyEdit - Hide script for MultiNodeEdit | |||
2022-09-06 | Merge pull request #65178 from fire-forge/editor-fixes | Yuri Sizov | |
Various editor theme fixes (bottom panel corner radius and scene tab bar height) | |||
2022-09-05 | Various editor UI fixes (bottom panel corner radius and scene tab bar) | FireForge | |
- Fix top corners of bottom panel not having rounded corners - Fix scene tab bar background expanding vertically by corner radius - Remove two unneccesary theme items from the editor theme: - EditorStyles/SceneTabFG - EditorStyles/SceneTabBG - Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect. | |||
2022-09-05 | Merge pull request #65230 from fire-forge/itemlist-spacing | Yuri Sizov | |
2022-09-05 | Importer option to apply the root basis for meshes/skins/animations | SaracenOne | |
2022-09-05 | Improve the description of follow_viewport_enabled | kobewi | |
2022-09-05 | Allow searching for annotations in help | RedMser | |
2022-09-05 | Merge pull request #65362 from Jummit/fix-scene-unique-icon | Rémi Verschelde | |
2022-09-05 | Optimize and fix the scene unique name icon | Jummit | |
This also makes it display correctly when using a light theme. | |||
2022-09-05 | Merge pull request #65282 from Faless/fix/4.x_arm32_detect | Rémi Verschelde | |
2022-09-05 | Merge pull request #65358 from migeran/fix-utf8-checks | Rémi Verschelde | |
2022-09-05 | Merge pull request #65292 from ↵ | Rémi Verschelde | |
AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions | |||
2022-09-05 | Merge pull request #65306 from ↵ | Rémi Verschelde | |
Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds | |||
2022-09-05 | Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fix | Rémi Verschelde | |
2022-09-05 | Fix UTF-8 validation in static checks | Gergely Kis | |
Use isutf8 instead of recode to detect invalid UTF-8 sequences. Also add the necessary dependencies to run the static checks locally using act (https://github.com/nektos/act) with the Medium size image. | |||
2022-09-05 | Fix UndoRedo when creating new AnimationStateMachine transition and node. | SaracenOne | |
2022-09-05 | Merge pull request #65321 from rburing/physics_server_2d_extension | Rémi Verschelde | |
Create GDExtension classes for PhysicsServer2D | |||
2022-09-05 | Merge pull request #63568 from santagada/patch-1 | Rémi Verschelde | |
2022-09-05 | Merge pull request #65140 from Mickeon/editor-spin-slider-newline | Rémi Verschelde | |
2022-09-05 | Freeze line when releasing mouse to create a new transition. | SaracenOne | |
2022-09-05 | Merge pull request #64840 from maximkulkin/graph-edit-node-selection | Rémi Verschelde | |
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit | |||
2022-09-05 | Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit | Maxim Kulkin | |
2022-09-05 | Merge pull request #65028 from groud/fix_split_container | Rémi Verschelde | |
Improve SplitContainer behavior, keeping asked split position whenever possible | |||
2022-09-05 | Merge pull request #65323 from timothyqiu/variant-wild | Rémi Verschelde | |
Fix crash when encoding freed object in `ConfigFile` | |||
2022-09-05 | Merge pull request #65347 from timothyqiu/dummy-skin | Rémi Verschelde | |
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot | |||
2022-09-05 | Merge pull request #65348 from aaronfranke/fix-vec4 | Rémi Verschelde | |
Minor fixes to Vector4 in core | |||
2022-09-05 | Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts | Rémi Verschelde | |
Create script instance of reloaded scripts even if they're not tools | |||
2022-09-05 | Merge pull request #65346 from aaronfranke/cs-fix-vec4 | Rémi Verschelde | |
Fix some bugs with Vector4 in C# | |||
2022-09-05 | Merge pull request #65278 from TokageItLab/fix-node-transform-skin | Rémi Verschelde | |
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest | |||
2022-09-05 | Merge pull request #65327 from aaronfranke/gltf-null | Rémi Verschelde | |
Don't try to read values from null cameras and lights in GLTF | |||
2022-09-05 | Merge pull request #65343 from MatthewZelriche/XSendEventCrashFix | Rémi Verschelde | |
Fix XSendEvent crash & bootsplash. | |||
2022-09-04 | Minor fixes to Vector4 | Aaron Franke | |
2022-09-05 | Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot | Haoyu Qiu | |
2022-09-04 | Fix some bugs with Vector4 in C# | Aaron Franke | |