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AgeCommit message (Collapse)Author
2022-09-06ColorPicker UX improvementsVitika9
- Tabs and MenuButton for mode selection and enabling/disabling colorized sliders - MenuButton for shape selection with new icon for each shape - Drag and drop functionality for presets to arrange order - A chronological list of recently selected presets which are global for the editor - Presets are now highlighted as being active or inactive - Thicker sliders for easy targeting - `grabber_offset` theme constant for Slider - Uncolorized sliders
2022-09-06Merge pull request #60115 from V-Sekai/scene_scaleRémi Verschelde
2022-09-06Merge pull request #65415 from akien-mga/fix-uninitialized-member-pointersRémi Verschelde
Fix various uninitialized member pointers
2022-09-06Merge pull request #65413 from Mickeon/fix-scene-tree-script-grayed-iconRémi Verschelde
Fix tool script button color overriding custom type color
2022-09-06Merge pull request #62061 from fire-forge/multinodeeditRémi Verschelde
Improvements to multi-node editing
2022-09-06Merge pull request #65207 from RedMser/annotation-searchRémi Verschelde
Allow searching for annotations in help
2022-09-06Fix various uninitialized member pointersRémi Verschelde
Using this command: ``` find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \; ``` And then reviewing the changes manually to discard the ones that don't seem correct/safe/good (notably changes to `core` unions).
2022-09-06Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_mainRémi Verschelde
2022-09-06Fix tool script button color overriding custom type colorMicky
Also adds a small note on the tooltip noting the custom type.
2022-09-06Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transitionRémi Verschelde
2022-09-06Merge pull request #65401 from cybereality/updated-gamepad-mappingRémi Verschelde
2022-09-06Merge pull request #65371 from KoBeWi/pseudolayersRémi Verschelde
Improve the description of follow_viewport_enabled
2022-09-06Merge pull request #65399 from Chaosus/vs_fixRémi Verschelde
Add compatibility class for `VisualShaderNodeFloatUniform`
2022-09-05Disable logic that triggers automatic focus gain as the Godot Editor is loadedFredia Huya-Kouadio
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05Updated gamecontrollerdb.txt to latest to include new mappings for various ↵Andres Hernandez
controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
2022-09-06Add compatibility class for `VisualShaderNodeFloatUniform`Yuri Rubinsky
2022-09-05Improvements to multi-node editingFireForge
- Show revert button for properties that are not default for all selected nodes - Show property documentation tooltips - Show common class name and icon and number of selected nodes in EditorPath, e.g. "Node2D (4 Selected)" - Hide metadata for MultiNodeEdit and AnimationMultiTrackKeyEdit - Hide script for MultiNodeEdit
2022-09-06Merge pull request #65178 from fire-forge/editor-fixesYuri Sizov
Various editor theme fixes (bottom panel corner radius and scene tab bar height)
2022-09-05Various editor UI fixes (bottom panel corner radius and scene tab bar)FireForge
- Fix top corners of bottom panel not having rounded corners - Fix scene tab bar background expanding vertically by corner radius - Remove two unneccesary theme items from the editor theme: - EditorStyles/SceneTabFG - EditorStyles/SceneTabBG - Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect.
2022-09-05Merge pull request #65230 from fire-forge/itemlist-spacingYuri Sizov
2022-09-05Importer option to apply the root basis for meshes/skins/animationsSaracenOne
2022-09-05Improve the description of follow_viewport_enabledkobewi
2022-09-05Allow searching for annotations in helpRedMser
2022-09-05Merge pull request #65362 from Jummit/fix-scene-unique-iconRémi Verschelde
2022-09-05Optimize and fix the scene unique name iconJummit
This also makes it display correctly when using a light theme.
2022-09-05Merge pull request #65282 from Faless/fix/4.x_arm32_detectRémi Verschelde
2022-09-05Merge pull request #65358 from migeran/fix-utf8-checksRémi Verschelde
2022-09-05Merge pull request #65292 from ↵Rémi Verschelde
AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions
2022-09-05Merge pull request #65306 from ↵Rémi Verschelde
Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds
2022-09-05Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fixRémi Verschelde
2022-09-05Fix UTF-8 validation in static checksGergely Kis
Use isutf8 instead of recode to detect invalid UTF-8 sequences. Also add the necessary dependencies to run the static checks locally using act (https://github.com/nektos/act) with the Medium size image.
2022-09-05Fix UndoRedo when creating new AnimationStateMachine transition and node.SaracenOne
2022-09-05Merge pull request #65321 from rburing/physics_server_2d_extensionRémi Verschelde
Create GDExtension classes for PhysicsServer2D
2022-09-05Merge pull request #63568 from santagada/patch-1Rémi Verschelde
2022-09-05Merge pull request #65140 from Mickeon/editor-spin-slider-newlineRémi Verschelde
2022-09-05Freeze line when releasing mouse to create a new transition.SaracenOne
2022-09-05Merge pull request #64840 from maximkulkin/graph-edit-node-selectionRémi Verschelde
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05Add GraphNode 'selected' and 'deselected' signals, simplify GraphEditMaxim Kulkin
2022-09-05Merge pull request #65028 from groud/fix_split_containerRémi Verschelde
Improve SplitContainer behavior, keeping asked split position whenever possible
2022-09-05Merge pull request #65323 from timothyqiu/variant-wildRémi Verschelde
Fix crash when encoding freed object in `ConfigFile`
2022-09-05Merge pull request #65347 from timothyqiu/dummy-skinRémi Verschelde
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
2022-09-05Merge pull request #65348 from aaronfranke/fix-vec4Rémi Verschelde
Minor fixes to Vector4 in core
2022-09-05Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scriptsRémi Verschelde
Create script instance of reloaded scripts even if they're not tools
2022-09-05Merge pull request #65346 from aaronfranke/cs-fix-vec4Rémi Verschelde
Fix some bugs with Vector4 in C#
2022-09-05Merge pull request #65278 from TokageItLab/fix-node-transform-skinRémi Verschelde
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest
2022-09-05Merge pull request #65327 from aaronfranke/gltf-nullRémi Verschelde
Don't try to read values from null cameras and lights in GLTF
2022-09-05Merge pull request #65343 from MatthewZelriche/XSendEventCrashFixRémi Verschelde
Fix XSendEvent crash & bootsplash.
2022-09-04Minor fixes to Vector4Aaron Franke
2022-09-05Fix crash when executing `CSGMesh3D.set_mesh` with headless GodotHaoyu Qiu
2022-09-04Fix some bugs with Vector4 in C#Aaron Franke