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2017-07-14Changed badge to use HTTPSMaxwell Paul Brickner
Howdy! I just changed the Code Triage badge to use https instead of http. Thanks for your time! :D
2017-07-14doc: Sync classref with current sourceRémi Verschelde
Some descriptions were lost for refactored APIs, but they cannot be matched 1:1 with the new ones, so will need to be rewritten anyway.
2017-07-13Merge pull request #9619 from marcelofg55/masterRémi Verschelde
Fix fullscreen on X11 for non-resizable windows
2017-07-13Fix fullscreen on X11 for non-resizable windowsMarcelo Fernandez
2017-07-13Merge pull request #9627 from Noshyaar/dialogRémi Verschelde
AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized
2017-07-13Merge pull request #9626 from Noshyaar/labelRémi Verschelde
Control: save SIZE_FILL size flag property
2017-07-13Merge pull request #9622 from Hinsbart/default_templatesRémi Verschelde
Add default GDScript templates.
2017-07-13Merge pull request #9621 from djrm/IconsRémi Verschelde
Added some missing icons, fixed search button as zoom in some ui elem…
2017-07-13Merge pull request #9620 from Noshyaar/ehbRémi Verschelde
EditorHelpBit: fix stylebox error of some instances
2017-07-13Merge pull request #9617 from Noshyaar/xlateRémi Verschelde
Ignore fuzzy translations
2017-07-13Merge pull request #9613 from vnen/uwp-exporterRémi Verschelde
Bring back the UWP exporter
2017-07-13AcceptDialog: fix child w/ ANCHOR_END sized wrong until resizedPoommetee Ketson
2017-07-13Control: save SIZE_FILL size flag propertyPoommetee Ketson
2017-07-12Bring back the UWP exporterGeorge Marques
2017-07-12Added some missing icons, fixed some ui iconsDaniel J. Ramirez
2017-07-12Add default GDScript templates.Andreas Haas
Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these.
2017-07-13EditorHelpBit: fix stylebox error of some instancesPoommetee Ketson
2017-07-12Ignore fuzzy translationsPoommetee Ketson
2017-07-12Merge pull request #9611 from Corruptinator/masterRémi Verschelde
OUYA Controller GUID and button mapping for Godot 3.0 (Android)
2017-07-12UWP: Fix problem with Cert Kit validationGeorge Marques
2017-07-11OUYA Controller for Version 3.0 input_default.cppCorruptinator
OUYA Game Controller for the Godot Game Engine version 3.0, allows the controller to be implemented in the if (ANDROID) part within input_default.cpp, hopefully fixing the problem that originated from #9390 on version 2.1.4 BETA as well.
2017-07-11Merge pull request #9553 from timoschwarzer/master-scons-human-friendly-outputRémi Verschelde
[3.0] Add options for more human-friendly build output
2017-07-11Add options for more human-friendly build outputTimo Schwarzer
2017-07-11Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursorRémi Verschelde
IME window follow the input cursor.
2017-07-11Merge pull request #9607 from Noshyaar/astarRémi Verschelde
AStar: add bool has_point(id)
2017-07-11Merge pull request #9602 from ducdetronquito/masterRémi Verschelde
[#7212] Fixed missing 'Variant' return values in documentation.
2017-07-11Merge pull request #9566 from kubecz3k/tool-open-scnRémi Verschelde
EditorPlugin ability to open and reload scenes from scn filepath
2017-07-11Merge pull request #9589 from Noshyaar/refRémi Verschelde
Include Git hash in the engine
2017-07-11AStar: add bool has_point(id)Poommetee Ketson
2017-07-11Merge pull request #9604 from godotengine/revert-9014-improve-mem-statsJuan Linietsky
Revert "Improve reliability of memory stats"
2017-07-11Revert "Improve reliability of memory stats"Rémi Verschelde
2017-07-11Merge pull request #9014 from RandomShaper/improve-mem-statsPedro J. Estébanez
Improve reliability of memory stats Memory block byte tagging
2017-07-11[#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito
2017-07-11IME window follow the input cursor.geequlim
Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit.
2017-07-11Merge pull request #8573 from neikeq/gdfs-completedRémi Verschelde
Adds "completed" signal to GDFunctionState
2017-07-11Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancementRémi Verschelde
RemoteTransform and RemoteTransform2D enhancements
2017-07-11Include Git hash in the enginePoommetee Ketson
2017-07-11EditorPlugin ability to open and reload scns from filepathJakub Grzesik
2017-07-11Merge pull request #9597 from MadEqua/get-audioserver-bus-by-nameRémi Verschelde
Added get_bus_index to AudioServer
2017-07-11Merge pull request #9510 from kubecz3k/tab-repositionThomas Herzog
ability to reposition scene tabs with drag & drop
2017-07-11Merge pull request #9586 from Noshyaar/sliderThomas Herzog
Slider: add set/is_editable
2017-07-11Merge pull request #9521 from AlexHolly/control-posi-to-posrThomas Herzog
removed floor so that global pos works with scale in control
2017-07-10Merge pull request #9559 from Noshyaar/pr-2Thomas Herzog
ScriptCreateDialog: Fix regressions from #9536
2017-07-10Merge pull request #9572 from Noshyaar/rltsThomas Herzog
Fix duplicated resource_local_to_scene
2017-07-10Added get_bus_index to AudioServerBruno Lourenço
2017-07-10Merge pull request #9584 from marcelofg55/masterThomas Herzog
Fixed issues with borderless windows on Windows
2017-07-10Merge pull request #9588 from kubecz3k/hide-script-btnThomas Herzog
Ability to toggle script panel visibility
2017-07-10Merge pull request #9592 from RandomShaper/remove-warnsThomas Herzog
Remove warnings about benign situations
2017-07-10Merge pull request #9594 from RandomShaper/fix-mouse-captureThomas Herzog
Fix picking list flood while mouse capture enabled
2017-07-11Slider: add set/is_editablePoommetee Ketson