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2019-07-15Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-wayRémi Verschelde
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15Merge pull request #30544 from bojidar-bg/30537-huge-default-valuesRémi Verschelde
Fix huge multiline default values being generated
2019-07-15Merge pull request #30552 from kawa-yoiko/match-unreachableRémi Verschelde
Fix unreachable code detection in match statements
2019-07-15Merge pull request #30510 from sparkart/masterRémi Verschelde
Fix GraphNode immediately losing focus
2019-07-15Merge pull request #30543 from kawa-yoiko/editor-script-typecheckRémi Verschelde
Fix potential crash caused by type mismatch in Ref
2019-07-15Merge pull request #30532 from Chaosus/vs_triplanarRémi Verschelde
Added triplanar uniform texture node to visual shaders
2019-07-15Merge pull request #30589 from Chaosus/vs_boolean_fixYuri Roubinsky
Better boolean indication in visual shaders
2019-07-15Better boolean indication in visual shadersChaosus
2019-07-14Merge pull request #30539 from Chaosus/vs_gles3_markingYuri Roubinsky
Highlight GLES3 functions in the visual shader member panel
2019-07-14Merge pull request #30584 from neikeq/yattaIgnacio Roldán Etcheverry
Mono: Better handling of missing/outdated API assemblies
2019-07-14Mono: Better handling of missing/outdated API assembliesIgnacio Etcheverry
Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them. If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded. This way the API assemblies will be always loaded successfully. If they are not, it's a bug. Also fixed: - EditorDef was behaving like GlobalDef in GodotTools. - NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time.
2019-07-13Fix GraphNode immediately losing focusEmmanuel Barroga
Closes: #30243 GraphNode immediately loses focus, and gives focus to its parent. This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-13Fix TextureRegionEditorPlugin popping up even when explicitly hiddenBojidar Marinov
Fixes #27468
2019-07-13Fix unreachable code detection in match statementsShiqing
2019-07-12Fix huge multiline default values being generatedBojidar Marinov
2019-07-12Fix potential crash caused by type mismatch in RefShiqing
2019-07-12Highlight GLES3 functions in the visual shader member panelChaosus
2019-07-12Merge pull request #30466 from Chaosus/vs_boolean_funcsRémi Verschelde
Added "Is" and "Compare" functions to visual shaders
2019-07-12Added "Is" and "Compare" functions to visual shadersChaosus
2019-07-12Added triplanar uniform texture node to visual shadersChaosus
2019-07-12Merge pull request #30341 from Toshiwoz/masterRémi Verschelde
when doing Vector3 slerp it is not necessary to have it normalized.
2019-07-12Merge pull request #30517 from kawa-yoiko/modal-freezeRémi Verschelde
Fix multiple popup freezing
2019-07-12Merge pull request #30528 from hbina/make_error_return_explicitRémi Verschelde
Make the default return value on crash explicitly a bool
2019-07-11Make the default return value on crash explicithbina085
Noticed that the error condition will return a NULL instead of something more explicit like "false". Should make the code more readable at a glance.
2019-07-11Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditableRémi Verschelde
Fix AnimationTree editor messing up parameters when nested
2019-07-11Fix AnimationTree editor messing up parameters when nestedBojidar Marinov
Fixes #29436
2019-07-11Merge pull request #30129 from fire/xatlas_updateRémi Verschelde
[WIP] Update xatlas to latest upstream commit (1efe581).
2019-07-11Merge pull request #30521 from Calinou/improve-2d-editor-line-drawingRémi Verschelde
Improve line drawing in the 2D editor
2019-07-11Merge pull request #30498 from bojidar-bg/30495-cannot-insert-keyRémi Verschelde
Fix inability to insert keys via Insert Key context menu
2019-07-11Merge pull request #30525 from Anutrix/simple-misc-fixesRémi Verschelde
Some small fixes to warnings in python scripts
2019-07-11Some small fixes to warnings in python scriptsunknown
2019-07-11Merge pull request #30522 from Chaosus/shader_mix_fixRémi Verschelde
Removed invalid mix shader overloads
2019-07-11Removed invalid mix shader overloadsChaosus
2019-07-11Improve line drawing in the 2D editorHugo Locurcio
- Use antialiasing (only visible when using the GLES3 renderer) - Scale line widths on hiDPI displays This also removes some debugging prints.
2019-07-11Mono: Add old TTRs to GodotToolsIgnacio Etcheverry
2019-07-11Merge pull request #30515 from akien-mga/tinyexr-a685e33Rémi Verschelde
tinyexr: Sync with upstream a685e33
2019-07-11Merge pull request #30514 from akien-mga/pcre2-10.33Rémi Verschelde
pcre2: Update to upstream version 10.33
2019-07-11Merge pull request #30513 from akien-mga/stb_vorbis-1.16Rémi Verschelde
stb_vorbis: Update to upstream version 1.16
2019-07-11Merge pull request #30512 from akien-mga/glad-0.1.31Rémi Verschelde
glad: Sync with upstream 0.1.31
2019-07-11Merge pull request #30511 from akien-mga/freetype-2.10.1Rémi Verschelde
freetype: Update to upstream version 2.10.1
2019-07-11Merge pull request #30492 from akien-mga/mbedtls-2.16.2Rémi Verschelde
mbedtls: Update to upstream version 2.16.2
2019-07-11Fix #29478 multiple modals possibly freezeShiqing
2019-07-11stb_vorbis: Update to upstream version 1.16Rémi Verschelde
2019-07-11freetype: Update to upstream version 2.10.1Rémi Verschelde
2019-07-11glad: Sync with upstream 0.1.31Rémi Verschelde
2019-07-11pcre2: Update to upstream version 10.33Rémi Verschelde
2019-07-11tinyexr: Sync with upstream a685e33Rémi Verschelde
2019-07-11Merge pull request #30504 from Calinou/input-mouse-captured-rawRémi Verschelde
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
2019-07-11Merge pull request #30347 from gaisama/project-name-defaultRémi Verschelde
Set a default value for project name when installing a project.
2019-07-11mbedtls: Update to upstream version 2.16.2Rémi Verschelde