Age | Commit message (Collapse) | Author |
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Fix pvrtc encoder
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Fix Remove Missing Projects on Windows
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Support Mac OS default move cursor hotkeys
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GridMap editor fixes and improvements
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Add missing FALLTHROUGH define
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Always resize image to square of power2
Enable mipmaps only if original texture has it enabled
Fix #28534, #28541
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Fix "Auto Brace Complete" inserting extra quotation character sometimes in a string.
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Add option to keep button pressed when moving cursor outside while pressing
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Fixed game crash, regression of #26977
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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Make Command + Left go to first non-whitespace character
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Handle spaces correctly for base / parent scripts in the "New Script" dialog
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Small fixes to static analyzer bugs
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Make "decimal" functions more consistent
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Fix regression on 'PopupMenu's minimal size
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Fix missing argument for vsnprintf_s
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In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
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Disable GI probe capturing lights with bake mode disabled
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Add and expose to Font a function to get the word-wraped text size
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Add 'Create Folder' button in Install Project dialog
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Disable higlighting all occurences of selection in editor if it contains only whitespaces
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Enhancements and fixes for the bezier animation track editor
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Set a range for line spacing
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SCons: Always use env.Prepend for CPPPATH
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Fixed GLES2 transparency order
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Add settings for single-quotes on completion
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This change fixes a few outstanding issues and greatly improves the usability
of the GridMap editor through the following changes:
- Copied mesh now gets displayed during pasting (also renamed the related
identifiers accordingly)
- Duplication/paste indicator now gets rotated around the correct pivot point
(duplication worked properly before, but the indicator was shown misplaced
when rotated)
- Selected mesh library item cursor is no longer shown during selection and
duplication/pasting
- Back rotate X/Y/Z is now working during duplication/pasting
- Added true cut operation thanks to now having a proper clipboard (clear
operation got remapped to the DEL key)
- Got rid of some weird workarounds in the duplication code
- Fill and clear operations now correctly make the selection marker inactive
as this was broken partly due to the workarounds mentioned above
(duplication continues to keep the selection marker active to allow
subsequent duplications)
- Clear current selection on RMB, but treat selection as an action so previous
selection can be restored on undo
- Separated selection and paste indicator data as it's prone to error and
confusion and it's anyway needed now that selection is treated as an action
- Added support for cancelling paste, selection, and even unselect the
currently selected mesh library item with the ESC key (previously there
wasn't a way to unselect)
- Changed the key binding of fill/clear/duplicate operations to use Ctrl as a
modifier
- Changed erase to use RMB instead of Shift+RMB (free look is available
through Shift+F anyway, so no need to occupy RMB for it during gridmap
editing)
- Removed unused area, external connector, and configure menu items (there's
also the non-functional clip mode menu items, but I'm not sure whether there
are any plans with that, I suppose it's meant to be an editor aid)
- Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose
- Added support for using Shift+Q and Shift+E to select multiple floors/planes
without actually changing the current floor/plane as it happens when using
e.g. the mouse wheel
Fixes #25373 and #15883
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Properly expose some PhysicsServer methods
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Forgot a parameter in the ARVR gdnative bindings for notifications
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Moves cursor to and selects "new_script" in Create Script dialog
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Add button in Project Manager to remove all missing projects
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C#: Support resource type hint in exported arrays
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Clear SearchBox when unclick SearchButton
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Allow floating-point values in the idle parse delay editor setting
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Add class tree selection to script inheritance selection
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webm/theora/yuv2rgb/libsimplewebm: Fix colour issues I could find.
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Back scroll bar to start when changing folder
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Working autocomplete for $" and $'
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ColorPicker: Properties to toggle the editability and visibility of presets
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Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
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Spatial::look_at() now preserves its scale values
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