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AgeCommit message (Expand)Author
2020-02-11Tonemapping ported (not all parameters supported yet, only enough to get corr...Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Merge pull request #31527 from Chaosus/vk_shader_array_support2Rémi Verschelde
2020-02-11[Vulkan] Implemented local shader arraysYuri Roubinski
2020-02-11Merge pull request #31526 from Chaosus/shader_bug_vk2Rémi Verschelde
2020-02-11[Vulkan] Fix ternary operator shader compiler expressionYuri Roubinski
2020-02-11Merge pull request #31525 from Chaosus/vk_shaders_do2Rémi Verschelde
2020-02-11[Vulkan] Implemented do/while loops for shadersYuri Roubinski
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Merge pull request #31105 from akien-mga/vulkanRémi Verschelde
2020-02-11RID_Alloc: Fix locking in getornull and free early returnsRémi Verschelde
2020-02-11Merge pull request #31102 from akien-mga/vulkanRémi Verschelde
2020-02-11SCons: Streamline Vulkan buildsystem + fixupsRémi Verschelde
2020-02-11Merge pull request #31100 from akien-mga/vulkanRémi Verschelde
2020-02-11VulkanLoader: Make Windows includes lowercase for MinGWRémi Verschelde
2020-02-11Vulkan/RD rasterizer now does clean exit.Juan Linietsky
2020-02-11Fix commentJuan Linietsky
2020-02-11Merge pull request #29993 from bruvzg/vulkanRémi Verschelde
2020-02-11Add runtime GLES2 / Vulkan context selection.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Add a system to properly update materials if the uniform set is gone (likely ...Juan Linietsky
2020-02-11Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
2020-02-11Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...Juan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-11Use a special sampler for 2D shadows, so they are softerJuan Linietsky
2020-02-112D lighting seems more or less complete.Juan Linietsky
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
2020-02-11Changed allocation strategy of CanvasItem draw commands.Juan Linietsky
2020-02-11Fix crash on import.Juan Linietsky
2020-02-11Added ability to retrieve back textures stored on GPUJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Basic 2D engine is more or less working, needs more work for editor to be usa...Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Changed my mind on Vulkan image API, images should now include mipmapsJuan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Modify RenderingDevice to use RIDs, now that they are O(1)Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-11Added support for push constantsJuan Linietsky
2020-02-11Improved validation of attachmentsJuan Linietsky
2020-02-11Initial work on Vulkan:Juan Linietsky
2020-02-11Merge pull request #36097 from madmiraal/fix-c4715-warningRémi Verschelde
2020-02-11Refactor image_saver_tinyexr.cpp to prevent compiler warnings.Marcel Admiraal
2020-02-11Refactor List operator[] to prevent compiler warnings.Marcel Admiraal
2020-02-11Merge pull request #33731 from madmiraal/fix-c4996-warningRémi Verschelde