Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-11 | Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0 | Rémi Verschelde | |
[4.0] Implement editor grid performance improvements | |||
2021-08-11 | Merge pull request #41634 from KoBeWi/the_independence | Rémi Verschelde | |
2021-08-11 | Merge pull request #51510 from mhilbrunner/mbedtls | Rémi Verschelde | |
Update bundled Mozilla X.509 CA root certificates | |||
2021-08-11 | Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality | Rémi Verschelde | |
Decrease the default depth of field bokeh quality | |||
2021-08-11 | Implement editor grid performance improvements | Gordon MacPherson | |
Benefits: - Knows the size of the mesh to prevent push back taking longer - No longer updates grid every frame, only if the camera has moved 10 units or more. - Considerably less power draw - Will redraw when you swap from orthographic to perspective and vice versa. | |||
2021-08-11 | Merge pull request #51513 from mhilbrunner/ssl-warning | Rémi Verschelde | |
Docs: Add warnings about no SSL/(D)TLS revocation | |||
2021-08-11 | Merge pull request #51515 from Bhu1-V/PR/shortcut-fix | Rémi Verschelde | |
corrected method name `set_event` | |||
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora | |
2021-08-11 | Decrease the default depth of field bokeh quality | Hugo Locurcio | |
This makes depth of field perform better out of the box, with little visual difference. | |||
2021-08-11 | Docs: Add warnings about no SSL/(D)TLS revocation | Max Hilbrunner | |
2021-08-11 | corrected method name `set_event` | Bhuvan Vemula | |
2021-08-11 | Merge pull request #51486 from reduz/fixes-to-mobile-renderer | Rémi Verschelde | |
Fixes and optimizations to mobile renderer | |||
2021-08-11 | Update bundled Mozilla X.509 CA root certificates | Max Hilbrunner | |
Updated to latest upstream changes (2021-07-05 21:36:52 GMT), taken from https://github.com/bagder/ca-bundle/commit/8b263a18fca98ea371e54227837321c5cdaa1ba7 | |||
2021-08-11 | Merge pull request #51500 from timothyqiu/navmesh-doc | Rémi Verschelde | |
2021-08-11 | Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorline | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51503 from Chaosus/shader_fix_matrix_operators | Yuri Roubinsky | |
Allow using more assignment operators on matrixes in shaders | |||
2021-08-11 | Improve NavigationMesh typing, parameter validation and documentation | Haoyu Qiu | |
2021-08-11 | Break futher shader compilation after missing `;` after`shader_type` | Yuri Roubinsky | |
2021-08-11 | Merge pull request #47378 from aaronfranke/use-input-enums | Rémi Verschelde | |
Use key enum instead of plain integers for input code | |||
2021-08-11 | Allow using more assignment operators on matrixes in shaders | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51494 from Chaosus/shader_fix_varying_crashes | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed | Rémi Verschelde | |
Fix incorrect position of the created VisualShader nodes on zoomed graph | |||
2021-08-11 | Fix incorrect position of the created VisualShader nodes on zoomed graph | Yuri Roubinsky | |
2021-08-11 | Fix shader crash when using varying array in fragment->light context | Yuri Roubinsky | |
2021-08-11 | Merge pull request #41956 from Calinou/rename-engine-iterations-per-second | Rémi Verschelde | |
Rename `iterations_per_second` to `physics_ticks_per_second` | |||
2021-08-11 | Merge pull request #51490 from nekomatata/clean-character-body | Rémi Verschelde | |
Remove infinite inertia and ray shapes from CharacterBody | |||
2021-08-11 | Merge pull request #51178 from Geometror/layout-options-textline-textparagraph | Rémi Verschelde | |
Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | |||
2021-08-11 | Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float | Rémi Verschelde | |
StyleBox fake AA improvements (make anti aliasing size a float property) | |||
2021-08-11 | Merge pull request #51492 from clayjohn/VULKAN-blinn-phong-f0 | Rémi Verschelde | |
Use f0 instead of albedo in blinn and phong | |||
2021-08-10 | Use f0 instead of albedo in blinn and phong | clayjohn | |
2021-08-10 | Fixes and optimizations to mobile renderer | reduz | |
* Only apply final actions to attachments used in the last pass. * Fixes to draw list final action (was using continue instead of read/drop). * Profiling regions inside draw lists now properly throw errors. * Ability to enable gpu profile printing from project settings. (used to debug). | |||
2021-08-11 | Rename `iterations_per_second` to `physics_ticks_per_second` | Hugo Locurcio | |
This makes it clearer that this property is only about physics FPS, not rendering FPS. The `physics_fps` project setting was also renamed to `physics_ticks_per_second` for consistency. | |||
2021-08-11 | Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | Hendrik Brucker | |
2021-08-10 | StyleBox fake AA improvements (aa_size float property) | Hendrik Brucker | |
2021-08-10 | Use Key enum instead of plain integers | Aaron Franke | |
2021-08-10 | Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit | K. S. Ernest (iFire) Lee | |
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader | |||
2021-08-11 | Automatic arrangement of nodes in VisualScript/VisualShaders editors | Umang Kalra | |
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit | |||
2021-08-10 | Merge pull request #51411 from clayjohn/VULKAN-blinn-phong | Rémi Verschelde | |
[4.0] Make Blinn and Phong specular modes take albedo into account | |||
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp | |
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead. | |||
2021-08-10 | Merge pull request #51027 from fabriceci/improve-move-and-slide | Rémi Verschelde | |
Add properties to CharacterBody for more move_and_slide options | |||
2021-08-10 | Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt | Rémi Verschelde | |
Command Palette For Godot | |||
2021-08-10 | Merge pull request #51474 from aaronfranke/organize-viewport | Rémi Verschelde | |
Organize methods in Viewport and explicitly name 3D methods with 3D | |||
2021-08-10 | Merge pull request #51473 from KoBeWi/some_crash_fix_idk | Rémi Verschelde | |
Fix crash when parsing Dictionary | |||
2021-08-10 | Merge pull request #51017 from vnen/extension-fixes | Rémi Verschelde | |
2021-08-10 | Organize methods in Viewport and explicitly name 3D methods with 3D | Aaron Franke | |
2021-08-10 | Fix crash when parsing Dictionary | kobewi | |
2021-08-10 | Add properties to CharacterBody for more move_and_slide options | fabriceci | |
2021-08-10 | Merge pull request #51457 from nekomatata/moving-platforms-3d | Rémi Verschelde | |
Fix 3D moving platform logic | |||
2021-08-10 | Merge pull request #51470 from akien-mga/windows-share-denyno | Rémi Verschelde | |
FileAccessWindows: Add missing share.h include | |||
2021-08-10 | FileAccessWindows: Add missing share.h include | Rémi Verschelde | |
Follow-up to #51430. |