Age | Commit message (Collapse) | Author |
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BTW, all three cases looks similar. It would be nice to refactor it
to avoid repeating code.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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Update cubio.gd
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a little wrong only.
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-=-=-=-=-
-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
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[FIX] "File->Save As" in Script panel
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Changed GUI text to better match action
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Fix android build on windows
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Fix travis-ci build config for new build system
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Fix Export -> image group panel
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Implement Windows fullscreen mode without video mode change.
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fixes default project dir option
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add option to auto-scan a directory for projects
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add timestamping authority server option for Android
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fixes for release apk export
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to project manager
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-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
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Fix issue #821: GDScript now accepts single quoted as well as double quoted strings.
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Fix issue #802: randomize() now generate non-zero seed...
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seems ok!
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forbids constant assignment after being defined.
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hour of every days, the first minute of every hours and the first second of every minutes.
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this is great,thanks! will fix the typos here
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strings.
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Fix BaseButton "Click on Press" issue. Now a button correctly show its...
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visual "Pressed" status when "Click on Press" is enabled and the button is clicked.
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Fix some incorrect bindings in PhysicsServer
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1.click group item doe's not refresh group_images
2.Switch to Atlas mode that preview button doe's not shown
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Fix light was always been disabled in release mode (tools=no)
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-gizmos are not displayed in camera preview
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-=-=-
-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
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fix view dependent problem in normal mapping
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Fix ios build error
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-=-=-=-
-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
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offset particle drawing order so that recently emitted particles are alw...
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drawn on top of the older ones
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-=-=-=-=-=-
-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
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Remove camera check for 2D audio listener.
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