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2022-10-04Merge pull request #66712 from Cykyrios/fix-invalid-popup-positionRémi Verschelde
Fix invalid popup position for embedded popups
2022-10-04Merge pull request #66832 from bruvzg/cmd_p_fixRémi Verschelde
[macOS] Fix ⌘ + . + other modifier triggering twice.
2022-10-04Merge pull request #66858 from clayjohn/GLES3-pix-sizeRémi Verschelde
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
2022-10-04Merge pull request #66867 from Rindbee/implement-willSaveWaitUntilRémi Verschelde
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
2022-10-04Merge pull request #66859 from Rindbee/reset-gui_parentRémi Verschelde
Make sure to reset the tooltip of its gui_parent when the viewport is removed
2022-10-04Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dontRémi Verschelde
Fix selection applying to hidden Nodes when filtering Scene Tree Editor
2022-10-04Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scrollRémi Verschelde
Fix ScrollContainer touch-scrolling not working.
2022-10-04Merge pull request #62860 from Calinou/editor-log-bold-italic-mono-fontsRémi Verschelde
Define bold, italics and mono fonts in editor log for `print_rich()`
2022-10-04Merge pull request #62188 from MaeIsBad/MaeIsBad/masterRémi Verschelde
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin
2022-10-04Merge pull request #66718 from afestini/fix_vs_project_creationRémi Verschelde
Fix VS project creation
2022-10-04Merge pull request #66807 from ↵Rémi Verschelde
akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CASTRémi Verschelde
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵Rindbee
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`.
2022-10-04Merge pull request #66847 from ↵Yuri Rubinsky
KoBeWi/transmutation-WM_WINDOW_becomes_APPLICATION
2022-10-04Make sure to reset the tooltip of its gui_parent when the viewport is removedRindbee
2022-10-03Properly expose TEXTURE_PIXEL_SIZE in Opengl3 rendererclayjohn
2022-10-03Merge pull request #59481 from LunaticInAHat/gltf_texture_filter_fix_4Clay John
Respect texture filtering when importing GLTF
2022-10-04Prevent infinite confirmation in shader editorkobewi
2022-10-03Move "Create Debug Tangents" into an editor pluginbad
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option.
2022-10-03GLTF imports & exports material texture filtersThe Tophat Demon
2022-10-03Fix invalid popup position for embedded popupsCykyrios
2022-10-03Merge pull request #66829 from Chaosus/vs_fix_booleanYuri Rubinsky
2022-10-03[macOS] Fix ⌘ + . + other modifier triggering twice.bruvzg
2022-10-03Fix boolean connection to ports of other types in visual shaderYuri Rubinsky
2022-10-03Fix selection applying to hidden Nodes when filtering Scene Tree EditorMicky
2022-10-03vsproj: create build targets depending on dev_buildAlexander Festini
2022-10-03Merge pull request #66759 from Chaosus/gds_fix_param_completionYuri Rubinsky
2022-10-03Merge pull request #66794 from Faless/mp/4.x_multiple_syncFabio Alessandrelli
[MP] Allow multiple synchronizers per node.
2022-10-03Merge pull request #66713 from KoBeWi/remembuh_meRémi Verschelde
Remember tile source sort between sessions
2022-10-03Merge pull request #66813 from Chaosus/fix_uniform_crashRémi Verschelde
Fix global uniform crash at editor startup
2022-10-03Merge pull request #66817 from raulsntos/dotnet/color-spanRémi Verschelde
C#: Use Span in Color to avoid string allocations
2022-10-03Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-iconRémi Verschelde
Fix the flickering of the line gutter icon when saving
2022-10-03Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-updateRémi Verschelde
Replacing deprecated File calls from the FileAccess class documentation
2022-10-03Merge pull request #66812 from Rindbee/fix-infinite-popupsRémi Verschelde
Fix the file newer dialog that keeps popping up
2022-10-03Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvementsRémi Verschelde
Improve MenuButton and OptionButton
2022-10-03Merge pull request #66803 from akien-mga/core-remove-NO_THREADSRémi Verschelde
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
2022-10-03Merge pull request #66662 from ↵Rémi Verschelde
akien-mga/editorspinslider-fix-grabber-action-area EditorSpinSlider: Make sure grabber doesn't get hidden during grabbing
2022-10-03[MP] Allow multiple synchronizers per node.Fabio Alessandrelli
The same node can now be controlled by multiple synchronizers at once. Spawn visibility is composed in OR across multiple synchronizers (i.e. if any synchronizer is visible to the peer, the object will be spawned). Synchronizers controlling spawned nodes can now have a different authority then the one spawning the node, in that case, the spawn variables for that specific synchronizer are simply ignored (other synchronizers with the same authority of the spawner will correctly synchronize variables on spawn). The SceneReplicationState class has been completly removed, since it was bloating the implementation, the state is now simply stored in the SceneReplicationInterface.
2022-10-03Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdinRémi Verschelde
2022-10-03Fix global uniform crash at editor startupYuri Rubinsky
2022-10-03Merge pull request #66814 from Faless/web/4.x_ps3_gamepad_ff_linuxFabio Alessandrelli
[Web] Add PS3 gamepad mapping for FF+Linux.
2022-10-03Fix the flickering of the line gutter icon when savingRindbee
2022-10-03[Web] Add PS3 gamepad mapping for FF+Linux.Fabio Alessandrelli
2022-10-03Replacing File calls from the FileAccess class docsEmi
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-10-03Fix the file newer dialog that keeps popping upRindbee
The focus is switching back and forth between the popup dialog and the editor window, causing an infinite loop. Fix #65824.
2022-10-03Unix: Remove now unnecessary I/O defines, cleanupRémi Verschelde
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_. - `NO_NETWORK` is also never defined. It probably isn't enough anyway to disable network APIs in the current codebase. - `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some other platforms, clarify that. - `NO_STATVFS` can be removed as Android supports it since API level 19, which is our current min SDK level. It's also only used for `DirAccessUnix::get_space_left()` which is anyway overridden by `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference. * Fixed documentation for `DirAccess.get_space_left()`. - `NO_FCNTL` is likely also a remnant of early Android days, in current NDK r23 it seems to be available. Also cleaned up unused `fcntl.h` includes. - `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03C#: Use Span in Color to avoid string allocationsRaul Santos
2022-10-03Improve MenuButton and OptionButtonEricEzaM
* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs) * MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde
This also removes `OS::can_use_threads` from the public API since it's always true.
2022-10-03Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android buildRémi Verschelde
Android was the last platform to still attempt to disable RTTI (for binary size), but both the Android editor and now the ICU library used by templates need RTTI. There could still be the possibility to support this for non-ICU template builds (i.e. without the TextServerAdvanced module), but since this isn't one of the build configurations we test regularly it's pretty risky to keep this option only for that specific use case. And our code is already littered with `dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.