Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-10 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @lyuma, @nathanfranke, @pycbouh | |||
2021-02-10 | Merge pull request #31747 from KoBeWi/scene_stalking | Rémi Verschelde | |
Detect external modification of scenes | |||
2021-02-10 | Merge pull request #45811 from reduz/sdfgi-improve-feedback | Juan Linietsky | |
Improve SDFGI indirect light feedback loop | |||
2021-02-10 | Merge pull request #45861 from nekomatata/physics-3d-contact-points-debug | Rémi Verschelde | |
Fix contact points debug for 3D Physics | |||
2021-02-09 | Fix contact points debug for 3D Physics | PouleyKetchoupp | |
Setting each point's position was missing for 3D. Now enabling collision render debug will display contact points for 3D physics, the same way it does for 2D physics. Note: Multimesh rendering seems not to work in this scenario on master, but it's working fine on 3.2. | |||
2021-02-09 | Merge pull request #45856 from RandomShaper/fix_reset_track_crash | Rémi Verschelde | |
Fix animation reset-on-save on inactive scene tabs | |||
2021-02-09 | Fix animation reset-on-save on inactive scene tabs | Pedro J. Estébanez | |
2021-02-09 | Merge pull request #45853 from groud/fix_crash_on_exit | Rémi Verschelde | |
Fixes crash when exiting with --verbose with leaked resources | |||
2021-02-09 | Merge pull request #45848 from YeldhamDev/filesys_basedir_path | Rémi Verschelde | |
Make FileSystem dock set its path to the base folder of files after changes | |||
2021-02-09 | Fixes crash when exiting with --verbose with leaked resources | Gilles Roudière | |
2021-02-09 | Make FileSystem dock set its path to the base folder of files after changes | Michael Alexsander | |
2021-02-09 | Detect external modification of project.godot | kobewi | |
2021-02-09 | Merge pull request #45812 from RandomShaper/keep_selected_visible | Rémi Verschelde | |
Keep selected node visible after filter change | |||
2021-02-09 | Merge pull request #45736 from kleonc/string_ends_with | Rémi Verschelde | |
Make String::ends_with don't use String::rfind | |||
2021-02-09 | Make String::ends_with don't use String::rfind | kleonc | |
2021-02-08 | Merge pull request #45713 from KoBeWi/1000_unmasked | Rémi Verschelde | |
Make Rect2 properties show in 2x2 layout | |||
2021-02-08 | Merge pull request #45806 from KoBeWi/forest_of_deselection | Rémi Verschelde | |
Set selected Tree item to null when deselected | |||
2021-02-08 | Merge pull request #45774 from revilo/fix-45694 | Rémi Verschelde | |
Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED … | |||
2021-02-08 | Merge pull request #45836 from Kanabenki/update-color-picker | Rémi Verschelde | |
Update ColorPicker controls when entering tree | |||
2021-02-08 | Merge pull request #45775 from RandomShaper/pause_aware_picking | Rémi Verschelde | |
Implement pause-aware picking | |||
2021-02-08 | Update ColorPicker controls when entering tree | Kanabenki | |
2021-02-08 | Merge pull request #45827 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2021-02-08 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@f72b68b8b090e689ed21f600e89db9a661edb696. Partial revert of #45790. | |||
2021-02-08 | Merge pull request #45825 from BastiaanOlij/windows_debugger_flags | Rémi Verschelde | |
Use /Zi and /FS for including debugger symbols on Windows with MSVC | |||
2021-02-08 | Merge pull request #43057 from Xrayez/custom_modules_recursive | Rémi Verschelde | |
SCons: Add an option to detect C++ modules recursively | |||
2021-02-09 | Use /Zi and /FS for including debugger symbols on Windows with MSVC | Bastiaan Olij | |
2021-02-08 | Merge pull request #45797 from madmiraal/add-new-sdl-keywords | Rémi Verschelde | |
Add support for new SDL gamecontroller keywords. | |||
2021-02-08 | Merge pull request #43245 from HaSa1002/docs-object | Rémi Verschelde | |
Docs: Object: Use new signal syntax and port to C# | |||
2021-02-08 | doc: Sync classref with current source | Rémi Verschelde | |
2021-02-08 | Merge pull request #43952 from qarmin/cppcheck_modules | Rémi Verschelde | |
Initialize class/struct variables with default values in modules/ | |||
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut | |
2021-02-08 | Merge pull request #45818 from akien-mga/debug_symbols-bool | Rémi Verschelde | |
SCons: Fix debug_symbols tests after switch to BoolVariable | |||
2021-02-08 | Merge pull request #44630 from qarmin/cppcheck_scene_1 | Rémi Verschelde | |
Initialize class variables with default values in scene/ [1/2] | |||
2021-02-08 | SCons: Fix debug_symbols tests after switch to BoolVariable | Rémi Verschelde | |
Bug introduced in #45679. Fixes part of #45816. | |||
2021-02-08 | Keep selected node visible after filter change | Pedro J. Estébanez | |
(Implemented both for the local and remote scene tree docks.) | |||
2021-02-08 | Expose Tree::scroll_to_item() | Pedro J. Estébanez | |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz | |
-Use occlusion for feedback, further reduces light leaking. -More control on feedback, now its a slider. | |||
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut | |
2021-02-07 | Merge pull request #45805 from KoBeWi/dispatch_error_of_doom | Rémi Verschelde | |
Cancel event dispatch on error | |||
2021-02-07 | Set selected Tree item to null when deselected | kobewi | |
Co-authored-by: Brody Eller <wviper3@gmail.com> | |||
2021-02-07 | Merge pull request #45803 from qarmin/unitialized_vehicle | Rémi Verschelde | |
Fix nan errors when using VehicleBody | |||
2021-02-07 | Merge pull request #45794 from Calinou/doc-surfacetool-generate-normals | Rémi Verschelde | |
Improve the `SurfaceTool.generate_normals()` documentation | |||
2021-02-07 | Cancel event dispatch on error | kobewi | |
2021-02-07 | Fix nan errors when using VehicleBody | Rafał Mikrut | |
2021-02-07 | Merge pull request #45784 from revilo/fix-45770 | Rémi Verschelde | |
Fix unnecessary scrolling in TextEdit | |||
2021-02-07 | Merge pull request #41308 from JFonS/fix_spotlight_attenuation | Rémi Verschelde | |
Invert spotlight angle attenuation | |||
2021-02-07 | Invert spotlight angle attenuation | jfons | |
Inverted the spotlight angle attenuation so a higher value results in a dimmer light, this makes it more consistent with the distance attenuation. Also changed the way spotlighs are computed in SDFGI and GIPorbes and GPU lightmapper, now it matches the falloff used in the scene rendering code. | |||
2021-02-07 | Add support for new SDL gamecontroller keywords. | Marcel Admiraal | |
2021-02-07 | Improve the `SurfaceTool.generate_normals()` documentation | Hugo Locurcio | |
2021-02-07 | Merge pull request #45790 from akien-mga/controllerdb-fixup | Rémi Verschelde | |
Fix issues in last GameControllerDB sync |