Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-23 | Merge pull request #62326 from KoBeWi/userbind | Rémi Verschelde | |
2022-06-23 | Merge pull request #62317 from Black-Cat/release-return-fix | Rémi Verschelde | |
2022-06-23 | Merge pull request #61966 from Rindbee/fix-internal-nodes-owned | Rémi Verschelde | |
Fix setting owner on internal nodes when save branch as scene | |||
2022-06-23 | Merge pull request #62335 from reduz/fix-editor-only-visibility | Rémi Verschelde | |
2022-06-23 | Remove userdata from Thread.start() | kobewi | |
2022-06-23 | Merge pull request #62268 from V-Sekai/lightmap-errors | JFonS | |
2022-06-23 | Merge pull request #61221 from BastiaanOlij/split_gi_effects | Rémi Verschelde | |
2022-06-23 | Mend crash importing a scene with static lightmaps. | K. S. Ernest (iFire) Lee | |
2022-06-23 | Merge pull request #61885 from TokageItLab/fix-method-seek | Rémi Verschelde | |
Improved way of getting MethodTrack keys | |||
2022-06-23 | Merge pull request #61826 from guilhermefelipecgs/fix_leak | Rémi Verschelde | |
Fix ObjectDB instances leaked on state machine when editor closes | |||
2022-06-23 | Merge pull request #62338 from BastiaanOlij/openxr_1_0_23 | Rémi Verschelde | |
Update OpenXR to 1.0.23 | |||
2022-06-23 | Merge pull request #62337 from reduz/respect-disabled-animation-tracks | Rémi Verschelde | |
Respect disabled animation tracks | |||
2022-06-23 | Merge pull request #62336 from reduz/fix-reset-animation | Rémi Verschelde | |
Fix animation reset on save | |||
2022-06-23 | Update OpenXR to 1.0.23 | Bastiaan Olij | |
2022-06-23 | Merge pull request #62321 from reduz/surface-indices-on-trianglemesh | Rémi Verschelde | |
Add surface indices to TriangleMesh | |||
2022-06-23 | Respect disabled animation tracks | reduz | |
Fixes #25537, supersedes #60509 | |||
2022-06-23 | Fix editor-only visibility for lights | reduz | |
* Update visibility again for editor-only lights if owner changes. Fixes #26399, supersedes #52327 | |||
2022-06-23 | Merge pull request #62334 from timothyqiu/title-ttr | Rémi Verschelde | |
Add missing TTR in dialog title | |||
2022-06-23 | Merge pull request #62306 from Calinou/doc-moviewriter | Rémi Verschelde | |
Document the MovieWriter class and associated project settings | |||
2022-06-23 | Fix animation reset on save | reduz | |
Old (prototype) name was left in code Supersedes #60565 | |||
2022-06-23 | Add missing TTR in dialog title | Haoyu Qiu | |
2022-06-23 | Document the MovieWriter class and associated project settings | Hugo Locurcio | |
2022-06-22 | Merge pull request #55846 from ellenhp/fix_ogg_edge_cases | Rémi Verschelde | |
Fix ogg edge cases | |||
2022-06-23 | improved way of getting method track keys | Silc 'Tokage' Renew | |
2022-06-22 | Add surface indices to TriangleMesh | reduz | |
Helps unblock #56597 | |||
2022-06-22 | Merge pull request #62234 from skyace65/AudioEffects | Rémi Verschelde | |
Cleanup audio effect class reference pages | |||
2022-06-22 | Merge pull request #62053 from skyace65/MaterialDescription | Max Hilbrunner | |
Add a description to ORMMaterial3D and StandardMaterial3D | |||
2022-06-22 | Do not reset return value in release build | Black Cat | |
2022-06-22 | Merge pull request #35758 from zmanuel/eliminate-draw-pending | Rémi Verschelde | |
Remove redundant thread sync counter draw_pending | |||
2022-06-22 | Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial | Rémi Verschelde | |
2022-06-22 | Merge pull request #62286 from JFonS/taa_global_time | Rémi Verschelde | |
2022-06-22 | Merge pull request #62308 from Calinou/makerst-fix-error-print | Rémi Verschelde | |
2022-06-22 | Merge pull request #62305 from JFonS/taa_molten_mobile_workaround | Rémi Verschelde | |
2022-06-22 | Merge pull request #56185 from nikitalita/fix-save-as-binary | Rémi Verschelde | |
Fix ResourceLoaderText::save_as_binary() | |||
2022-06-22 | Move TIME to a global shader variable | jfons | |
This makes it work consistently for motion vectors in all functions, including user-defined ones. | |||
2022-06-22 | makerst: Fix file name not appearing in error message | Hugo Locurcio | |
2022-06-22 | Workaround MoltenVK shader conversion error | JFonS | |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | |
2022-06-21 | Merge pull request #61770 from aaronfranke/webp | Rémi Verschelde | |
2022-06-21 | Allow using CanvasItemMaterial in the TileSet editor | Hugo Locurcio | |
Previously, only ShaderMaterial overrides could be added. | |||
2022-06-21 | Merge pull request #62262 from fire-forge/suffix2 | Rémi Verschelde | |
2022-06-21 | Add support for saving WebP images | Aaron Franke | |
2022-06-21 | Merge pull request #62198 from Calinou/text-resource-remove-extraneous-spaces | Rémi Verschelde | |
Remove spaces in `SubResource()/ExtResource/Resource()` in text resources | |||
2022-06-21 | Merge pull request #62122 from reduz/implement-movie-writer | Rémi Verschelde | |
Implement a Movie Maker mode | |||
2022-06-21 | Merge pull request #62270 from Rindbee/avoid-two-showing-dialog | Rémi Verschelde | |
2022-06-21 | Implement Running Godot as Movie Writer | reduz | |
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). | |||
2022-06-21 | Avoid possibly showing two Dialogs at the same time | Rindbee | |
Update editor/scene_tree_editor.cpp Add a comment to explain why Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-06-20 | Merge pull request #62252 from Maran23/project-window-title-rename-fix | Rémi Verschelde | |
Update project window title when a project setting was changed | |||
2022-06-20 | Improve TileSet editor and add more suffixes | FireForge | |
2022-06-20 | Update project window title when a project setting was changed | Marius Hanl | |
Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)). |