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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-01-31
Merge pull request #59310 from Sauermann/proposal-event-transform
Rémi Verschelde
2023-01-31
Merge pull request #71972 from Sauermann/fix-test-ds
Rémi Verschelde
2023-01-31
Merge pull request #64423 from RandomShaper/safe_input_synth
Rémi Verschelde
2023-01-31
Merge pull request #71174 from RedMser/fix-confined-mouse-mode-update
Rémi Verschelde
2023-01-31
Merge pull request #72396 from TokageItLab/bs1dconsist
Rémi Verschelde
2023-01-31
Merge pull request #67507 from Sauermann/fix-toplevel-root-control-node
Rémi Verschelde
2023-01-31
Merge pull request #72206 from vnen/gdscript-allow-void-return-shorthand
Rémi Verschelde
2023-01-31
Merge pull request #57520 from jordigcs/gd-rename-map
Rémi Verschelde
2023-01-31
GDScript: Allow void functions to return calls to other void functions
George Marques
2023-01-31
Warn users about unsafe usage of InputEvent
Pedro J. Estébanez
2023-01-31
Merge pull request #72445 from reduz/restore-script-class-cache-if-removed
Rémi Verschelde
2023-01-31
Merge pull request #72444 from reduz/fix-global-class-parsing
Rémi Verschelde
2023-01-31
Merge pull request #72449 from lyuma/override_pose_cleanup
Rémi Verschelde
2023-01-31
Merge pull request #71949 from SaracenOne/update_animation_tree_cache
Rémi Verschelde
2023-01-31
Merge pull request #72245 from JonqsGames/apply_root_scale_to_shape
Rémi Verschelde
2023-01-31
Merge pull request #72201 from fire/gltf-extract-img
Rémi Verschelde
2023-01-31
Merge pull request #72447 from TokageItLab/fix-sprite-frames-edit-switching
Rémi Verschelde
2023-01-31
Merge pull request #72420 from TokageItLab/fix-animation-editor-plugin
Rémi Verschelde
2023-01-31
Merge pull request #72431 from raulsntos/dotnet/rid-iequatable
Rémi Verschelde
2023-01-31
Fix global script class parsing.
Juan Linietsky
2023-01-31
Force update AnimationTree player cache when AnimationPlayer changes.
SaracenOne
2023-01-31
BoneAttachment3D: Remove duplicate override_pose
Lyuma
2023-01-31
Fix switching method in SpriteFramesEditor
Silc Renew
2023-01-31
Fix broken bottom panel switching
Silc Renew
2023-01-31
gltf: Avoid using base64 hash as an image filename
K. S. Ernest (iFire) Lee
2023-01-31
Restore script class cache if removed
Juan Linietsky
2023-01-31
Merge pull request #62737 from kidrigger/gdext_videodecoder
Rémi Verschelde
2023-01-31
Merge pull request #69248 from vonagam/fixing-typed-arrays
Rémi Verschelde
2023-01-31
Merge pull request #72404 from clayjohn/RD-sky-crash
Rémi Verschelde
2023-01-31
GDScript: Fix issues with typed arrays
Dmitrii Maganov
2023-01-31
Merge pull request #72107 from rburing/separation_ray_normal
Rémi Verschelde
2023-01-31
Merge pull request #72422 from BastiaanOlij/openxr_set_active_sets
Rémi Verschelde
2023-01-31
Merge pull request #72427 from MinusKube/csg-polygon-path-bug
Rémi Verschelde
2023-01-31
Merge pull request #72426 from fire/4-warnings
Rémi Verschelde
2023-01-31
Merge pull request #72441 from bruvzg/lbl3d_aaa
Rémi Verschelde
2023-01-31
Merge pull request #72439 from bruvzg/ed_pr_hide
Rémi Verschelde
2023-01-31
Merge pull request #72433 from clayjohn/Pointlight2D-crash
Rémi Verschelde
2023-01-31
Merge pull request #72438 from myaaaaaaaaa/segfault-test
Rémi Verschelde
2023-01-31
Merge pull request #72437 from lyuma/lightmap_custom_uv
Rémi Verschelde
2023-01-31
Merge pull request #72212 from anvilfolk/gdtestnames
Rémi Verschelde
2023-01-31
Merge pull request #71499 from dalexeev/improve-sprite-frame-editor
Rémi Verschelde
2023-01-31
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
Rémi Verschelde
2023-01-31
Merge pull request #72413 from addmix/addmix/master
Rémi Verschelde
2023-01-31
Merge pull request #72343 from clayjohn/editor-canvas-bg
Rémi Verschelde
2023-01-31
[Sprite3D/Label3D] Expose alpha antialiasing properties.
bruvzg
2023-01-31
[Editor] Fix editor progress dialog auto closing on focus loss.
bruvzg
2023-01-31
Fail instead of segfaulting in IO tests
myaaaaaaaaa
2023-01-30
Implement custom uvs for Static Lightmap imported gltf
Lyuma
2023-01-30
Avoid crash when CanvasTexture used with light decal atlas
clayjohn
2023-01-31
C#: Implement `IEquatable` in `Rid`
Raul Santos
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