Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-26 | Merge pull request #13277 from DoctorAlpaca/master | Juan Linietsky | |
Fix particle preprocessing | |||
2017-11-26 | Merge pull request #13298 from YeldhamDev/translation_layout | Rémi Verschelde | |
Fix not being able to select an editor layout created in another language | |||
2017-11-26 | Ask users to explore official projects when none is loaded. | Juan Linietsky | |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-26 | Disable logger by default. | Juan Linietsky | |
2017-11-26 | Merge pull request #13315 from dragmz/patch-2 | Rémi Verschelde | |
initialize bus_index to 0 | |||
2017-11-26 | initialize bus_index to 0 | Marcin Zawiejski | |
fixes #13305 | |||
2017-11-26 | Merge pull request #13312 from volzhs/fix-android-shader-error | Juan Linietsky | |
Fix shader compilation fail on Android | |||
2017-11-27 | Fix shader compilation fail on Android | volzhs | |
Error message from logcat **ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed: 50:471: S0032: no default precision defined for parameter 'probe' At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed: | |||
2017-11-26 | Fix not being able to select an editor layout created in another language. | Michael Alexsander Silva Dias | |
2017-11-26 | Merge pull request #13303 from rraallvv/scons_cache_travis | Rémi Verschelde | |
Enable SCons shared cache for Travis CI (master) | |||
2017-11-26 | add support for scons cache and enable it for travis | Rhody Lugo | |
2017-11-26 | Merge pull request #13299 from rraallvv/scons_cache | Rémi Verschelde | |
Enable SCons shared cache for AppVeyor CI (master) | |||
2017-11-26 | Merge pull request #13289 from sketchyfun/3d_selection_fix | Rémi Verschelde | |
Fixed issue with 3D selections | |||
2017-11-26 | Merge pull request #13293 from Calinou/tweak-editor-camera-defaults | Poommetee Ketson | |
Tweak the default editor camera settings | |||
2017-11-26 | Merge pull request #13295 from Calinou/tweak-camera-node-defaults | Poommetee Ketson | |
Tweak the default camera node settings | |||
2017-11-26 | Merge pull request #13288 from RandomShaper/fix-dup-crash | Rémi Verschelde | |
Fix crash on node duplication | |||
2017-11-25 | add support for scons cache and enable it for appveyor | Rhody Lugo | |
2017-11-26 | Merge pull request #13284 from dragmz/patch-2 | Poommetee Ketson | |
Fix constant node value edit | |||
2017-11-25 | Tweak the default camera node settings | Hugo Locurcio | |
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters | |||
2017-11-25 | Tweak the default editor camera settings | Hugo Locurcio | |
- The default FOV is now 70 - The default Z-near plane is now at 0.05 meters | |||
2017-11-25 | Fix constant node value edit | Marcin Zawiejski | |
2017-11-25 | Merge pull request #13286 from touilleMan/gnative-wrappers-msvc-flags | Thomas Herzog | |
[GDNative] disable -fPIC flag with msvc compiler | |||
2017-11-25 | Fixed issue with 3D selections losing precsion due to an offset bug | BenH | |
2017-11-25 | Fix crash on node duplication | Pedro J. Estébanez | |
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282. | |||
2017-11-25 | [GDNative] disable -fPIC flag with msvc compiler | Emmanuel Leblond | |
2017-11-25 | -Fixed height fog (was broken) | Juan Linietsky | |
-Make sure materials are named in OBJ importer, so they can be saved outside as resources. | |||
2017-11-25 | Merge pull request #13278 from eska014/jseval-returntypes | Rémi Verschelde | |
Remove contrived JavaScript.eval() return types | |||
2017-11-25 | Update my name in AUTHORS.md | Leon Krause | |
2017-11-25 | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang | |
Remove an incorrect check likely left over from copying from the normal fixed_fps update case. Also makes sure that the preprocessing_time is always fully simulated, rather overshooting the mark than stopping early. | |||
2017-11-25 | Remove contrived JavaScript.eval return types | Leon Krause | |
2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | |
2017-11-25 | Fix mono build after bc2e8d99 | Rémi Verschelde | |
2017-11-25 | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | |
2017-11-25 | Merge pull request #13263 from sersoong/master-test | Rémi Verschelde | |
3.0beta - Fixed doesn't close open a file window bug | |||
2017-11-25 | Fix doesn't close open a file window bug | sersoong | |
2017-11-25 | Add importer option to make meshes bakeable by default. | Juan Linietsky | |
2017-11-25 | Merge pull request #13261 from ISylvox/fix-windows-build | Juan Linietsky | |
Complete bc2e8d9 so that Windows can be built | |||
2017-11-25 | Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built | Indah Sylvia | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-25 | Improve/fix SpatialEditor state saving/restoring | Pedro J. Estébanez | |
2017-11-25 | Update clang-format in modified files | Pedro J. Estébanez | |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | |
2017-11-25 | Implement backup/restore for animated values | Pedro J. Estébanez | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | Fixes bug where enumeration is not being saved | Juan Linietsky | |
2017-11-24 | Universalize draw-over API for EditorPlugins | Pedro J. Estébanez | |
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying. | |||
2017-11-24 | Merge pull request #13253 from Hinsbart/bind_gesture_events | Rémi Verschelde | |
Bind InputEventGesture events. | |||
2017-11-24 | Core: Bind InputEventGesture events. | Andreas Haas | |
2017-11-24 | doc status: Partial revert of e23454d, setgets are no longer listed | Rémi Verschelde | |